Dead 6 - Renevo Announcement [message #337045] |
Mon, 23 June 2008 08:16 |
KIRBY-098
Messages: 338 Registered: July 2006
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It is with great dismay and sadness I post the following from Dante's Dev blog at Renevo:
http://renevo.com/blogs/community_blogs/archive/2008/06/20/r-i-p-command-crysis- the-dead-six.aspx
"Figuratively speaking, the Dead Six has almost always been a mod of dead activity. Early back in the humble beginnings of the mod, it was planned as an expansion to the Single Player campaign for C&C Renegade that would allow you to play more with the characters somewhat introduced in the last half of the game. First called "Renegade X".
The Dead Six has literally moved through 4 game engines, and has little to show except a huge chunk of programming done on those 4 game engines, some concept art, and a handful of models made for those different engines. W3D engine, Source Engine, CryEngine 1, and finally CryEngine 2.
I would like to take the time to thank everyone that ever supported the mod, as well as any past members of the mod. It was my honor to work with you all and have you help me try to make a game that only lived in my head. I blame no one but myself for the failure of this mod, and I expect to hear all of the banters of "i told you so" and "and?" responses across anywhere this may be posted.
If I was to give one piece of advice to anyone wanting to start a new mod, especially a Total Conversion, be sure you know what you are getting into, what you want to make, and make lots of notes on what you want, because not everyone can read your mind. This will help you share your vision with the communities, and specifically, with anyone crazy enough to join you on that trip of making a very selfish game based on your ideas.
RenEvo is not going anywhere, I still plan on keeping it up for support of Wiisis and other old projects, as well as my programming blog, but currently there are no big projects that need to be announced from RenEvo.
The source code for the project as well as the resources for the mod will most likely be released (all versions we still have) at a later date, for people to play around with.
Again, thanks to everyone who ever helped or supported this mod and my vain attempt at making "my" perfect game.
Published Friday, June 20, 2008 4:12 PM by Dante"
So it falls to me to fulfill my last duty to Dead 6:
Our D6 Development forum is down and this final chapter in a shared dream comes to a close.
Thank you to everyone who ever supported us, or shared our dream and was patient enough to wait along with us.
Thanks,
KIRBY098
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Re: Dead 6 - Renevo Announcement [message #337049 is a reply to message #337045] |
Mon, 23 June 2008 08:20 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Read about this a few days ago. It's a shame this project was put to the dust, I've been following it for four years now, but then the updates started getting less and less frequent.
I wish Renevo the best of luck for any future and current projects it will be involved in.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: Dead 6 - Renevo Announcement [message #337067 is a reply to message #337045] |
Mon, 23 June 2008 09:55 |
KIRBY-098
Messages: 338 Registered: July 2006
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For all the noise of "farcry this" and "crysis that", we were simply this:
A mod designed to explain the backstory of the Dead 6 you know from Renegade, while bringing Renegade to an engine that was more dynamic and robust.
Plans were for us to have a fully functioning MP and SP experience. At the time of cancellation we had most code for MP implemented, and the SP story was a composite work between Myself, Cyper and Dante which was approved for use by EA against the IP rights.
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Re: Dead 6 - Renevo Announcement [message #337071 is a reply to message #337070] |
Mon, 23 June 2008 10:10 |
KIRBY-098
Messages: 338 Registered: July 2006
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warranto wrote on Mon, 23 June 2008 11:57 | If it's EA approved, why not see if they are willing to purchase the products as is with the view of finishing and distributing it themselves?
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We tried to interweave elements of the RA universe into the story (we are and always have been hardcore C&C fans and believe firmly that Westwood's inclusion of Kane in the ending sequences of RA were meant to link the two universes), and with EAs current policy of RA not being linked to the Tiberian universe it is highly unlikely they will want it.
I am STILL waiting on my employment offer for writer APOC...
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Re: Dead 6 - Renevo Announcement [message #337237 is a reply to message #337116] |
Tue, 24 June 2008 08:54 |
KIRBY-098
Messages: 338 Registered: July 2006
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Aircraftkiller wrote on Mon, 23 June 2008 16:14 | Well, it wasn't like anything really got done, so it's not much of a loss. Dante's right, it does take a lot of time and energy to get a TC finished. It doesn't help to bounce around engines (realized this, doing this twice myself) and making no public progress is also not a good sign.
If you guys work on something else in the future, good luck with it. At least you had fun, right?
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You know, it was a ton of fun to be honest. I still think it's a viable and "needed" concept to see completion. Finding a platform and development team to bring the vision to fruition is another thing entirely...
If I had it to do over with the same guys I'd definately start with completed flowcharts, SP mission timelines with asset needs, references and descriptions complete as well as a solid PR department and concrete deliverable timeline that was answerable to only a core group of leaders prior to even asking artists to come aboard. All that foundational work needs to be in place long before you ask a group of free spirited artists to do work for you.
Another lesson we learned is that security levels are needed for a group like this where teen males are prone to wipe data or release proprietary data because they get mad at mom for grounding them. While we had all assets backed up, it's still a pain to re-migrate the assets over and if you don't back up daily you can be set back a week.
Lessons learned.
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Re: Dead 6 - Renevo Announcement [message #337272 is a reply to message #337045] |
Tue, 24 June 2008 14:32 |
KIRBY-098
Messages: 338 Registered: July 2006
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I've finished my time at FS and moved on from Florida, but good luck in PA.
It's perhaps one of my least favorite states other than Conneticut, but then again I still have 47 more states to live in before I kick the bucket.
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Re: Dead 6 - Renevo Announcement [message #337519 is a reply to message #337339] |
Thu, 26 June 2008 00:23 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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Muad Dib15 wrote on Tue, 24 June 2008 20:02 |
Speedy059 wrote on Tue, 24 June 2008 17:07 | I like Dante a lot, but was there anything that he started for Renegade that was completed? I know he completed some very useful tools, but what about those mods?
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He released Reborn you asshat. /headsmak
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Since when was Reborn a stable release? I thought it was still in beta/alpha stage?
I'm the bawss.
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Re: Dead 6 - Renevo Announcement [message #337546 is a reply to message #337045] |
Thu, 26 June 2008 07:56 |
KIRBY-098
Messages: 338 Registered: July 2006
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For the record, and before this turns to a tardfest: We only ever had D6 as a mod. It was our first, last and only venture into the realm of Total Conversions.
Reborn wasn't ours, Dante just helped them over the release hurdle albeit in a limited fashion. The finer points of stability etc are semantics.
Renevo's primary function has always been releasing free tools and utilities to help aid programmers. We are still functioning in that capacity and have released quite a few tools to the public of our own free accord and without fanfare and pomp.
[Updated on: Thu, 26 June 2008 08:43] Report message to a moderator
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Re: Dead 6 - Renevo Announcement [message #337634 is a reply to message #337339] |
Thu, 26 June 2008 19:33 |
Speedy059
Messages: 367 Registered: August 2003
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Commander |
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Muad Dib15 wrote on Tue, 24 June 2008 23:02 |
Speedy059 wrote on Tue, 24 June 2008 17:07 | I like Dante a lot, but was there anything that he started for Renegade that was completed? I know he completed some very useful tools, but what about those mods?
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He released Reborn you asshat. /headsmak
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Listen you little ugly kid. I respect Dante a lot and I was just curious if anything that he is working on was fully released as I know his full potential. He has a lot of experience with this kind of stuff and I know whatever he releases will be good so I was just merely asking a question. However, since you a loser who lives with your parents and has that security blanket, you think you can say whatever you want on the internet or treat people however you want. Grow a pair and stop acting like a unstable Columbine kid.
Oldest Renegade Repository (10yrs worth of maps!)
http://renegade.dmehosting.com/
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Re: Dead 6 - Renevo Announcement [message #337694 is a reply to message #337634] |
Fri, 27 June 2008 05:50 |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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Speedy059 wrote on Thu, 26 June 2008 22:33 |
Muad Dib15 wrote on Tue, 24 June 2008 23:02 |
Speedy059 wrote on Tue, 24 June 2008 17:07 | I like Dante a lot, but was there anything that he started for Renegade that was completed? I know he completed some very useful tools, but what about those mods?
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He released Reborn you asshat. /headsmak
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Listen you little ugly kid. I respect Dante a lot and I was just curious if anything that he is working on was fully released as I know his full potential. He has a lot of experience with this kind of stuff and I know whatever he releases will be good so I was just merely asking a question. However, since you a loser who lives with your parents and has that security blanket, you think you can say whatever you want on the internet or treat people however you want. Grow a pair and stop acting like a unstable Columbine kid.
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I HATE people who do that. Just pricks...
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