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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Changelist for scripts.dll 4.0
Re: Changelist for scripts.dll 4.0 [message #336664 is a reply to message #336622] Sun, 22 June 2008 04:16 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3559
Registered: February 2003
Karma:
General (3 Stars)

Add an option to the JFW_Flying_Infantry script to select an animations twiddler for movement, not sure on this one, most likely no (unless its covered by the already done JFW_Jetpack fixes)
Advertise extra undocumented keys (EG the "Q" vehicle gunner switch and the "Shift" Vtol strafing key) and the 3rd-party keys (mine-limit, bind vehicle etc) in the multi player help (F1) image.
Not going to be done
Add the option for object rotation to the JFW_Vehicle_Buy_Poke script. Not going to be done.
Add the ability for servers to disable certain aspects of TT via a configuration file on their server. What options would you want to disable?
Fix the sniper-scope uncloaking bug. Don't know if this will be fixed or not. Depends on if we can reproduce it in the current code or not.
Fix weapon projectiles so that they display where they are actually calculated to hit. Don't know about this one.
Stop players from deploying beacons higher than X units above the nearest buildings MCT (X changes on maps with flying buildings). This one isn't going to be fixed I dont think.
Add engine hook HOOK_PLAYER_DRUGS. What should this do? Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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