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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Introducing Tiberian Technologies!  () 4 Votes
Re: Introducing Tiberian Technologies! [message #336478 is a reply to message #336466] Sat, 21 June 2008 15:27 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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EvilWhiteDragon wrote on Sun, 22 June 2008 00:02

Clown wrote on Sat, 21 June 2008 23:53

Goztow wrote on Sat, 21 June 2008 17:41

luv2pb, I hope that this patch will be backwards compatible with the normal Renegade. What I mean is that both people with and without the patch should be able to join a server but only people with the patch get the new fixes. A bit like RR is now, so I do think it is possible Smile.

I disagree. I think the best way for this to work is not allowing the player to connect to XWIS without the patch, and for that we need EA to support us officially.

If all goes well this would be send to EVERYONE playing renegade. Or at the least, all XWIS players.

What Luv2 and me mean is that during beta stage, you'll have players with and without this patch.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Introducing Tiberian Technologies! [message #336479 is a reply to message #336382] Sat, 21 June 2008 15:44 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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This is really unexpected and brilliant news. I hope enough people show support for EA to let you patch the game through XWIS. That would be so awesome and a triumph for the dedicated community that has kept Renegade alive all this time Smile

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Re: Introducing Tiberian Technologies! [message #336480 is a reply to message #336382] Sat, 21 June 2008 15:44 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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I sense fail already.

This is all good and shit, but EA is EA and I douth they be interested, you can talk to them all you like, but when it comes to the real work, they will forgot about it.
Re: Introducing Tiberian Technologies! [message #336482 is a reply to message #336382] Sat, 21 June 2008 15:53 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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EA already has a history of using fan-made patches when the community supports it and the patch itself is rock-solid. In fact, higher standards than their own patches have to fulfill.

We don't intend to split up the community with this patch. That's why I have always been (silently) opposed to certain projects where a team is trying to re-make Renegade in another engine with the futile hope that everyone will abandon the old one.

As I said before, we are learning from our old mistakes (such as those we made with RenGuard's release) and trying to do it much better this time around now that we are armed with boatloads more experience and knowledge.


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Re: Introducing Tiberian Technologies! [message #336492 is a reply to message #336382] Sat, 21 June 2008 16:19 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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EA always helps the community when it comes to stuff like this... especially the C&C community. It is like their baby. (Adopted baby because they couldn't have one of their own)

I support this, it is pretty cool down on paper... but I am still confused on how you're going to start the entire community on this thing. Face it, this is an old game and for all the new players out there none of them could be bothered to download a 3rd party download for something they just felt like installing to see what it's like.

Renguard is good, but I know many, MANY people who disapprove of it and refuse to download it. If one person doesn't like something, then chances are their opinion will spread to other people. Your going to have a faction in the working Renegade community that has no idea about what is going on.

If you guys can somehow get EA to add an autopatcher in an official patch for Renegade that simply institutes TT members the ability to patch the game when they feel is right, then that would be insane... but I don't see that happening.


Also:
Quote:

New feature on vehicles that calculate damage points based on last occupant

What does that mean?
Re: Introducing Tiberian Technologies! [message #336493 is a reply to message #336382] Sat, 21 June 2008 16:20 Go to previous messageGo to next message
arnyswart is currently offline  arnyswart
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agreed it looks good.
Re: Introducing Tiberian Technologies! [message #336498 is a reply to message #336493] Sat, 21 June 2008 16:31 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Do you think this is BCPT worthy? (Apoc's community corner? Or blog?)
Re: Introducing Tiberian Technologies! [message #336500 is a reply to message #336382] Sat, 21 June 2008 16:32 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Definitely. Just announce it on PCNC or CNCNZ and it'll be on Apoc's corner momentarily.

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Re: Introducing Tiberian Technologies! [message #336505 is a reply to message #336382] Sat, 21 June 2008 16:36 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Would you guys add my Serverside Gate and Door Script to the .dll? or is it in already?
Re: Introducing Tiberian Technologies! [message #336510 is a reply to message #336382] Sat, 21 June 2008 16:46 Go to previous messageGo to next message
Speedy059 is currently offline  Speedy059
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And add my serial stealer script .dll to it as well.....

BTW, does this little group have a website?


Oldest Renegade Repository (10yrs worth of maps!)
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[Updated on: Sat, 21 June 2008 16:47]

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Re: Introducing Tiberian Technologies! [message #336512 is a reply to message #336382] Sat, 21 June 2008 16:48 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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To answer Cavemans question, the anticheat consists of several parts. Part of it is improved (because we can also make clientside changes) BIATCH/RR code. Besides that theres a few extra things that weren't possible to do on the server side only.

I won't go deep into it now since its not all finished yet (although alot is finished though) so things might still change.

And WTF is this about?:

DrasticDR wrote on Sun, 22 June 2008 01:02

Thank fuck you didn't get your hands on the source code.




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Re: Introducing Tiberian Technologies! [message #336514 is a reply to message #336452] Sat, 21 June 2008 16:55 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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Goztow wrote on Sat, 21 June 2008 16:41

luv2pb, I hope that this patch will be backwards compatible with the normal Renegade. What I mean is that both people with and without the patch should be able to join a server but only people with the patch get the new fixes. A

that would actually make this whole idea fail. Look at the current state of renguard, CP1, CP2 and scripts.dll .. there is no mandatory level aside from the renegade patch from westwoods ftp. ( Renegade_1037_English.exe )

For these patches, fixes, anticheats to be a success a mandatory, forced upgrade to play in the online games is a must. Otherwise servers will lack players, multiple versions of updates, lack of forced anticheat, and so many other issues like map autodownloader.

This is why they need the community behind them, so EA takes notice and agrees to release it as an official, forced patch much like the Renegade 1037 update. If this happens, renegade would finally be at a level playing field in all of the servers when it comes to fixes and anticheats.


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Re: Introducing Tiberian Technologies! [message #336518 is a reply to message #336512] Sat, 21 June 2008 17:17 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Ghostshaw wrote on Sat, 21 June 2008 19:48

And WTF is this about?:

DrasticDR wrote on Sun, 22 June 2008 01:02

Thank fuck you didn't get your hands on the source code.


It is common belief that if the community got their hands on the source code Renegade would be ruined because cheaters would run around everywhere with overwhelming power.
Re: Introducing Tiberian Technologies! [message #336520 is a reply to message #336510] Sat, 21 June 2008 17:23 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Speedy059 wrote on Sat, 21 June 2008 18:46

And add my serial stealer script .dll to it as well.....

BTW, does this little group have a website?

www.renegadeforums.com :o
Re: Introducing Tiberian Technologies! [message #336522 is a reply to message #336520] Sat, 21 June 2008 17:25 Go to previous messageGo to next message
a000clown
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BlueThen wrote on Sat, 21 June 2008 20:23

Speedy059 wrote on Sat, 21 June 2008 18:46

And add my serial stealer script .dll to it as well.....

BTW, does this little group have a website?

www.renegadeforums.com Surprised

I think he meant a separate site like how RenGuard does.
Re: Introducing Tiberian Technologies! [message #336525 is a reply to message #336382] Sat, 21 June 2008 17:35 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Well this is pretty kickass I can't wait to see the new patch Thumbs Up
If this is spread enough we could have more players playing Renegade again in no time Satisfied


Re: Introducing Tiberian Technologies! [message #336533 is a reply to message #336525] Sat, 21 June 2008 17:41 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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{SB}Lone0001 wrote on Sat, 21 June 2008 20:35

Well this is pretty kickass I can't wait to see the new patch Thumbs Up
If this is spread enough we could have more players playing Renegade again in no time Satisfied

In march 2006, when i bought cnc TFD, there were over 1000 people online at Westwood online. But when cnc 3 got released, there were only like 400 people playing. I have a friend that hs renegade but i cant ****** make him play it, that is how they hate it. For example, blackhand101 doesnt play it too because it has bad graphics. I hope the person/people that made the BHS.dll options could make better graphics and more good stuff. I want to thanks those people that made TT up. YOU GUYS ROCK! Big Ups


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Re: Introducing Tiberian Technologies! [message #336536 is a reply to message #336382] Sat, 21 June 2008 17:43 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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I'm sure most of you would agree that a public source code release would spell the end of Renegade and I would rather see no one get the source code if it meant it would be easily accessible.

I'm the bawss.
Re: Introducing Tiberian Technologies! [message #336537 is a reply to message #336536] Sat, 21 June 2008 17:44 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Maybe if they released.. a limited amount of the source?

I don't know, any way of making Renegade more flexible and moddable sounds fine to me.
Re: Introducing Tiberian Technologies! [message #336541 is a reply to message #336382] Sat, 21 June 2008 17:53 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Quote:


We don't intend to split up the community with this patch. That's why I have always been (silently) opposed to certain projects where a team is trying to re-make Renegade in another engine with the futile hope that everyone will abandon the old one.


No idea how you can back this notion, as I've never said any of this, and as it is clearly an attack on Renegade X.

The reality is, I'm a Renegade person first, UT3 person second. I support TT and look forward with what you guys will be doing with Core Patch 3. Don't forget that I've been in the Renegade community just as long as you have (been playing since the demo), and have worked on more W3D projects than most modders in this community.

Criticize all you want, Renegade X has never ever wanted everyone to abandon W3D. On the contrary, we released some model replacements for C&C Renegade, and have a surprise coming up that will benefit the C&C Renegade community specifically. We are merely an exonerated mod that wants to bring C&C mode to more people who have never even heard of it. You know just as well as I do that no mod and no game will kill Renegade on W3D anytime soon.

Hope you understand.


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Re: Introducing Tiberian Technologies! [message #336542 is a reply to message #336541] Sat, 21 June 2008 17:54 Go to previous messageGo to next message
Starbuzzz
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Well written ^

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Re: Introducing Tiberian Technologies! [message #336545 is a reply to message #336533] Sat, 21 June 2008 18:07 Go to previous messageGo to next message
Mighty BOB! is currently offline  Mighty BOB!
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HeavyX101 wrote on Sat, 21 June 2008 19:41

I hope the person/people that made the BHS.dll options could make better graphics and more good stuff.


How about shaders, normal, and specular maps eh? Razz


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Re: Introducing Tiberian Technologies! [message #336546 is a reply to message #336382] Sat, 21 June 2008 18:10 Go to previous messageGo to next message
TeamWolf is currently offline  TeamWolf
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Great news about the patch, can't wait for it.

Re: Introducing Tiberian Technologies! [message #336547 is a reply to message #336533] Sat, 21 June 2008 18:12 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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HeavyX101 wrote on Sat, 21 June 2008 20:41

{SB}Lone0001 wrote on Sat, 21 June 2008 20:35

Well this is pretty kickass I can't wait to see the new patch Thumbs Up
If this is spread enough we could have more players playing Renegade again in no time Satisfied

In march 2006, when i bought cnc TFD, there were over 1000 people online at Westwood online. But when cnc 3 got released, there were only like 400 people playing. I have a friend that hs renegade but i cant ****** make him play it, that is how they hate it. For example, blackhand101 doesnt play it too because it has bad graphics. I hope the person/people that made the BHS.dll options could make better graphics and more good stuff. I want to thanks those people that made TT up. YOU GUYS ROCK! Big Ups


What is with all you people and graphics these days!

Graphics do not make a game the overall gameplay make a game
Exclamation

Take Super Mario Brothers for example most people still enjoy that game for the gameplay and don't give a shit about the graphics.

[/rant]


[Updated on: Sat, 21 June 2008 18:12]

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Re: Introducing Tiberian Technologies! [message #336548 is a reply to message #336478] Sat, 21 June 2008 18:13 Go to previous messageGo to previous message
luv2pb is currently offline  luv2pb
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Goztow wrote on Sat, 21 June 2008 18:27

EvilWhiteDragon wrote on Sun, 22 June 2008 00:02

Clown wrote on Sat, 21 June 2008 23:53

Goztow wrote on Sat, 21 June 2008 17:41

luv2pb, I hope that this patch will be backwards compatible with the normal Renegade. What I mean is that both people with and without the patch should be able to join a server but only people with the patch get the new fixes. A bit like RR is now, so I do think it is possible Smile.

I disagree. I think the best way for this to work is not allowing the player to connect to XWIS without the patch, and for that we need EA to support us officially.

If all goes well this would be send to EVERYONE playing renegade. Or at the least, all XWIS players.

What Luv2 and me mean is that during beta stage, you'll have players with and without this patch.

From what I know from Crim and from reading all this it isn't backwards compatible. So I'm back to my original question. How are you going to get the full support you need from the community for EA to support this?


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[Updated on: Sat, 21 June 2008 18:15]

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