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Re: Introducing Tiberian Technologies! [message #336420 is a reply to message #336382] Sat, 21 June 2008 13:13 Go to previous messageGo to next message
President Brims-AFK is currently offline  President Brims-AFK
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I am Brims-AFK, multi-term president of the Buttstories community. This small yet bountiful community has been closely following the rene-political sphere and is elated to receive the news of this update. It is with both a proud heart and a cautious spirit that I come here on behalf of this organization to give my full endorsement for Tiberian Technologies. It seems that as we advance into a bold new renefuture we must be unified in our attempts to beat back the haxing aggressors. But with this endorsement also comes a heavy hand of recommendation.

There are many issues which still need to be addressed as we take these bold steps forward. Most paramount of these is maintaining the dignity and upholding the identity of the Chem Trooper, a sacred and beloved character unit amongst my electorate. Many times I have felt my pulse racing as I executed an early game chem rush on GDI's infantry barracks. Yet these are dangerous times for the noble chem trooper, and their numbers are fast dwindling in the face of overwhelming hostility by snipers and APCs alike.

Another issue of central importance to my community is the absolute necessity of taking the point. In order to achieve total victory, one must be willing to lead the squad into it--Buttstorians have always recognized the power of Alt+2 even among the temptation to Alt+8. For this reason, we urge Tiberian Technologies to take the point. We need the point.

We support the pointfix insofar as it discourages the cowardly of act of tanksneirping, or tanksniping as it is known in this region of the renecommunity. You're either with the tanksneirpers or against them, and we stand firmly in opposition to these terrorists and hope that you will join our coalition of the willing in bringing their movement down.

Once again, on behalf of the Buttstories community, we wish you best of luck in your endeavours. May your games be chem-filled and hax-free!

-President Commodore Rumforger J. Brimsley (Brims-AFK) the Third Esq.


www.buttstories.com: Home of the Brave
Re: Introducing Tiberian Technologies! [message #336424 is a reply to message #336382] Sat, 21 June 2008 13:30 Go to previous messageGo to next message
a000clown
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Sooo.... anyone contact EA yet?
Think they'll support the project or ignore us?
Re: Introducing Tiberian Technologies! [message #336425 is a reply to message #336418] Sat, 21 June 2008 13:32 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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mac wrote on Sat, 21 June 2008 22:05

There have been talks with Electronic Arts, and they support this, if the community supports it. This is as simple as it can be.

That answers your question, doesn't it? Smile


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Re: Introducing Tiberian Technologies! [message #336427 is a reply to message #336382] Sat, 21 June 2008 13:35 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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mac already said that EA supports it if the rest of community supports it.

Also,

I CAME.


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Re: Introducing Tiberian Technologies! [message #336428 is a reply to message #336382] Sat, 21 June 2008 13:36 Go to previous messageGo to next message
a000clown
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Ahh didn't read that far down, thnx.
But how can they tell "if the community support it"? Of course anyone who cares about Renegade surviving will support it so... Would they be looking for anything specific?
Re: Introducing Tiberian Technologies! [message #336430 is a reply to message #336382] Sat, 21 June 2008 13:42 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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I'd think a huge topic with alot of ideas and stuff like "I support!" would be a good idea.

But yeah, I don't see why anyone wouldn't support it.

VERY nice guys. Glad that Renegade will finally be getting a patch. I think this is one of the few games, if not one of the ONLY games, to actually have a patch years after the company that made it was dropped, and also years after its release.

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Re: Introducing Tiberian Technologies! [message #336432 is a reply to message #336390] Sat, 21 June 2008 13:50 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Caveman wrote on Sat, 21 June 2008 19:53

And this built in anti cheat is what exactly?


So like anyone gonna answer this or what?


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Introducing Tiberian Technologies! [message #336433 is a reply to message #336432] Sat, 21 June 2008 13:51 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Caveman wrote on Sat, 21 June 2008 16:50

Caveman wrote on Sat, 21 June 2008 19:53

And this built in anti cheat is what exactly?


So like anyone gonna answer this or what?

Yes it is, Crimson said it!


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Re: Introducing Tiberian Technologies! [message #336434 is a reply to message #336382] Sat, 21 June 2008 13:53 Go to previous messageGo to next message
Mighty BOB! is currently offline  Mighty BOB!
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Ooh cool a blue hell fix. >.>

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Re: Introducing Tiberian Technologies! [message #336435 is a reply to message #336382] Sat, 21 June 2008 13:53 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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Magnificent! I knew in some form or another that it was going to be "Core Patch 3", but the unification of the greatest Renegade coders of all time is an extremely pleasant surprise.

I have a question though, will all these wonderful engine fixes be available in the popular mods around it? Red Alert: A Path Beyond, Red Alert 2: Apocalypse Rising, Command & Conquer: Reborn, and other mods such as the Dune Mod and Rise of Apocalypse?

What about the shaders? Can you reveal anything on these?
Re: Introducing Tiberian Technologies! [message #336436 is a reply to message #336435] Sat, 21 June 2008 13:56 Go to previous messageGo to next message
mac is currently offline  mac
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TruYuri wrote on Sat, 21 June 2008 16:53



I have a question though, will all these wonderful engine fixes be available in the popular mods around it? Red Alert: A Path Beyond, Red Alert 2: Apocalypse Rising, Command & Conquer: Reborn, and other mods such as the Dune Mod and Rise of Apocalypse?

What about the shaders? Can you reveal anything on these?


That's a definite yes. All new engine bugfixes and features can and will be used in all the popular mods, since scripts.dll still is and will always be open source.

I'm sure Saberhawk will shed some light into the new shader stuff we've been doing for the past few months..


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Re: Introducing Tiberian Technologies! [message #336437 is a reply to message #336382] Sat, 21 June 2008 13:59 Go to previous messageGo to next message
a000clown
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hmm, I hope with the new patch Renegade will still work on my shitty computer lol
I've been using scripts 2.9.2 because I've been avoiding shaders.
Re: Introducing Tiberian Technologies! [message #336438 is a reply to message #336436] Sat, 21 June 2008 13:59 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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mac wrote on Sat, 21 June 2008 15:56

TruYuri wrote on Sat, 21 June 2008 16:53



I have a question though, will all these wonderful engine fixes be available in the popular mods around it? Red Alert: A Path Beyond, Red Alert 2: Apocalypse Rising, Command & Conquer: Reborn, and other mods such as the Dune Mod and Rise of Apocalypse?

What about the shaders? Can you reveal anything on these?


That's a definite yes. All new engine bugfixes and features can and will be used in all the popular mods, since scripts.dll still is and will always be open source.

I'm sure Saberhawk will shed some light into the new shader stuff we've been doing for the past few months..



Beautiful. I figured some of the changes were in the .exe itself, so it would have been slightly difficult to apply these fixes. I'm all for it!

As a member of Bluehell Productions staff this means alot.

EDIT: I can't wait for a full changelist. I love this shit.

[Updated on: Sat, 21 June 2008 14:00]

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Re: Introducing Tiberian Technologies! [message #336439 is a reply to message #336433] Sat, 21 June 2008 14:03 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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HeavyX101 wrote on Sat, 21 June 2008 21:51

Caveman wrote on Sat, 21 June 2008 16:50

Caveman wrote on Sat, 21 June 2008 19:53

And this built in anti cheat is what exactly?


So like anyone gonna answer this or what?

Yes it is, Crimson said it!


Dude you make no sense, its not a question for you to answer so dont attempt to...


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Introducing Tiberian Technologies! [message #336442 is a reply to message #336439] Sat, 21 June 2008 14:24 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Caveman wrote on Sat, 21 June 2008 17:03

HeavyX101 wrote on Sat, 21 June 2008 21:51

Caveman wrote on Sat, 21 June 2008 16:50

Caveman wrote on Sat, 21 June 2008 19:53

And this built in anti cheat is what exactly?


So like anyone gonna answer this or what?

Yes it is, Crimson said it!


Dude you make no sense, its not a question for you to answer so dont attempt to...

Sorry then Huh


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Re: Introducing Tiberian Technologies! [message #336444 is a reply to message #336382] Sat, 21 June 2008 14:32 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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I hope the new anti cheat will be in bhs.dll? As an open source anti cheat might not be the best thing to have?

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Introducing Tiberian Technologies! [message #336446 is a reply to message #336382] Sat, 21 June 2008 14:36 Go to previous messageGo to next message
XeonXR6 is currently offline  XeonXR6
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Surprised and intrigued.

Can't wait to find out more.
Re: Introducing Tiberian Technologies! [message #336448 is a reply to message #336425] Sat, 21 June 2008 14:37 Go to previous messageGo to next message
luv2pb is currently offline  luv2pb
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StealthEye wrote on Sat, 21 June 2008 16:32

mac wrote on Sat, 21 June 2008 22:05

There have been talks with Electronic Arts, and they support this, if the community supports it. This is as simple as it can be.

That answers your question, doesn't it? Smile

Actually that is totally worthless. What I want to know is how your going to get the community to support this so that EA will do it. Here is how this plays out, you have all these servers on board which is sweet. Then you have a player base where about 30% of the players download this. Lets face it this isn't going to get any better of attention or downloads than Renguard, maps or anything else. After a little while servers like Jelly get sick of running at 30% capacity and switch back to the non TT renegade. You are also going to have people that are going to provide servers based on non TT Renegade to fill the gap where the big players like Jelly and N00bstories were for that other 70%. That is a situation EA wants nothing to do with ... assuming they actually intend to follow through on their word. Which to present everyone on your team knows hasn't happened.

Of course I'm just picking easy numbers and using Jelly as an example based on their history with things like Renguard.


N00bstories Director Of Operations

[Updated on: Sat, 21 June 2008 18:08]

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Re: Introducing Tiberian Technologies! [message #336452 is a reply to message #336382] Sat, 21 June 2008 14:41 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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luv2pb, I hope that this patch will be backwards compatible with the normal Renegade. What I mean is that both people with and without the patch should be able to join a server but only people with the patch get the new fixes. A bit like RR is now, so I do think it is possible Smile.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Introducing Tiberian Technologies! [message #336453 is a reply to message #336382] Sat, 21 June 2008 14:42 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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I'm pretty sure RenGuard is a well known thing to EA and whatnot. Infact, I'd go far enough to say it's incredibly well known by now. TT Patch will more than likely get the same attention, if not more.

Naturally though, it just needs a push. As it stands, most of the important people seem to support it. Give it a few weeks, and it'll be supported by those who want it. Which I'm sure is most of the Renegade community.


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Re: Introducing Tiberian Technologies! [message #336457 is a reply to message #336382] Sat, 21 June 2008 14:52 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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can't wait to see how many people get shit overnight.

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Re: Introducing Tiberian Technologies! [message #336459 is a reply to message #336452] Sat, 21 June 2008 14:53 Go to previous messageGo to next message
a000clown
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Goztow wrote on Sat, 21 June 2008 17:41

luv2pb, I hope that this patch will be backwards compatible with the normal Renegade. What I mean is that both people with and without the patch should be able to join a server but only people with the patch get the new fixes. A bit like RR is now, so I do think it is possible Smile.

I disagree. I think the best way for this to work is not allowing the player to connect to XWIS without the patch, and for that we need EA to support us officially.
Re: Introducing Tiberian Technologies! [message #336466 is a reply to message #336459] Sat, 21 June 2008 15:02 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Clown wrote on Sat, 21 June 2008 23:53

Goztow wrote on Sat, 21 June 2008 17:41

luv2pb, I hope that this patch will be backwards compatible with the normal Renegade. What I mean is that both people with and without the patch should be able to join a server but only people with the patch get the new fixes. A bit like RR is now, so I do think it is possible Smile.

I disagree. I think the best way for this to work is not allowing the player to connect to XWIS without the patch, and for that we need EA to support us officially.

If all goes well this would be send to EVERYONE playing renegade. Or at the least, all XWIS players.


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Re: Introducing Tiberian Technologies! [message #336469 is a reply to message #336382] Sat, 21 June 2008 15:09 Go to previous messageGo to next message
Dealman is currently offline  Dealman
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Re: Introducing Tiberian Technologies! [message #336471 is a reply to message #336382] Sat, 21 June 2008 15:19 Go to previous messageGo to previous message
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