Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Transparent bump mapped water effect?
Re: Transparent bump mapped water effect? [message #335781 is a reply to message #335772] Wed, 18 June 2008 04:20 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma:
General (5 Stars)
Dthdealer wrote on Wed, 18 June 2008 11:29

Note that if you calculate light on M03 the water turns white.
P.S. Nice fountain


You can fix that by exporting all water meshes as a seperate W3D file, create the non-water file, light solve that and then create the water W3D file, which should also contain any building interiors. You will have to delete the water W3D instance in LE and re-solve the lighting and recreate the water W3D each time you re-open LE or it will turn ugly.


http://steamsignature.com/card/1/76561197975867233.png
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Photoshop help and skinning question
Next Topic: Animated texture crash
Goto Forum:
  


Current Time: Fri Nov 22 16:52:01 MST 2024

Total time taken to generate the page: 0.01208 seconds