Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Transparent bump mapped water effect?
Transparent bump mapped water effect? [message #335725] Tue, 17 June 2008 18:49 Go to next message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma: 0
Commander
I have been trying to create an effect used in standard renegade single player maps, and also featured in renalert maps, but i cannot for the life of me figure out how to do it properly. When i try it comes out bright white and it glitches and shows triangle sections without it.
This is the effect i am generally looking for.
http://i175.photobucket.com/albums/w125/Blaze558/transparentwater.jpg

If anybody here knows how the water is done on those maps i would appreciate even just writting on which passes and blend modes are changed differently from a normal 2 pass bump/environment water.

Otherwise my fountain is gonna look stupid , i must know lol.
http://i175.photobucket.com/albums/w125/Blaze558/LevelEdit2008-06-1719-26-06-93.jpg


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Transparent bump mapped water effect? [message #335744 is a reply to message #335725] Tue, 17 June 2008 23:47 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
This might help: http://www.apathbeyond.com/forum/index.php?showtopic=16620

http://steamsignature.com/card/1/76561197975867233.png
Re: Transparent bump mapped water effect? [message #335772 is a reply to message #335725] Wed, 18 June 2008 03:29 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
Note that if you calculate light on M03 the water turns white.
P.S. Nice fountain


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Wed, 18 June 2008 03:39]

Report message to a moderator

Re: Transparent bump mapped water effect? [message #335773 is a reply to message #335725] Wed, 18 June 2008 03:38 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Blazea58 wrote on Tue, 17 June 2008 20:49

I have been trying to create an effect used in standard renegade single player maps, and also featured in renalert maps, but i cannot for the life of me figure out how to do it properly. When i try it comes out bright white and it glitches and shows triangle sections without it.
This is the effect i am generally looking for.
http://i175.photobucket.com/albums/w125/Blaze558/transparentwater.jpg

If anybody here knows how the water is done on those maps i would appreciate even just writting on which passes and blend modes are changed differently from a normal 2 pass bump/environment water.

Otherwise my fountain is gonna look stupid , i must know lol.
http://i175.photobucket.com/albums/w125/Blaze558/LevelEdit2008-06-1719-26-06-93.jpg

Tryed with SB Edit? (Shaders) ?
Re: Transparent bump mapped water effect? [message #335781 is a reply to message #335772] Wed, 18 June 2008 04:20 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Dthdealer wrote on Wed, 18 June 2008 11:29

Note that if you calculate light on M03 the water turns white.
P.S. Nice fountain


You can fix that by exporting all water meshes as a seperate W3D file, create the non-water file, light solve that and then create the water W3D file, which should also contain any building interiors. You will have to delete the water W3D instance in LE and re-solve the lighting and recreate the water W3D each time you re-open LE or it will turn ugly.


http://steamsignature.com/card/1/76561197975867233.png
Re: Transparent bump mapped water effect? [message #336285 is a reply to message #335725] Fri, 20 June 2008 18:54 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma: 0
Commander
Thanks for the link to that tutorial it was exactly what i needed.
http://i175.photobucket.com/albums/w125/Blaze558/LevelEdit2008-06-2018-56-49-09.jpg
Now my fountain works how i wanted it atleast Smile


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Transparent bump mapped water effect? [message #336293 is a reply to message #336285] Fri, 20 June 2008 19:42 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
Messages: 633
Registered: April 2008
Location: WindowsJail=ZipFolder
Karma: 0
Colonel
Blazea58 wrote on Fri, 20 June 2008 21:54

Thanks for the link to that tutorial it was exactly what i needed.
http://i175.photobucket.com/albums/w125/Blaze558/LevelEdit2008-06-2018-56-49-09.jpg
Now my fountain works how i wanted it atleast Smile

WOAH! That is one good enviroment u made there. Good job!


This account is no longer being active.
Re: Transparent bump mapped water effect? [message #336321 is a reply to message #336285] Sat, 21 June 2008 01:25 Go to previous message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
Blazea58 wrote on Sat, 21 June 2008 11:54

Thanks for the link to that tutorial it was exactly what i needed.
http://i175.photobucket.com/albums/w125/Blaze558/LevelEdit2008-06-2018-56-49-09.jpg
Now my fountain works how i wanted it atleast Smile

*jawdrop*


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Previous Topic: Photoshop help and skinning question
Next Topic: Animated texture crash
Goto Forum:
  


Current Time: Mon Nov 25 02:56:33 MST 2024

Total time taken to generate the page: 0.00781 seconds