|
Re: HUGE Backface Problem [message #334432 is a reply to message #334342] |
Tue, 10 June 2008 06:53 |
Burn
Messages: 160 Registered: November 2004
Karma: 0
|
Recruit |
|
|
Bump.
Is it just because the VIS system thinks this entire section is in an invalid part of the map (under a mountain)? Do I have to make a few vertical VIS planes around the base so it doesn't think it's inside a mountain or something?
I really annoyed with this problem and I've never had it before.
EDIT
YES! I found the problem. My Nod base was basically one huge mesh, and connected to that mesh I had a one-sided plane going all the way around the base that was an alpha-blended fence (nice grammar, eh?) And behind the fence I had a rock texture come up and go over the fence and connect at the top. And, since my Nod base was one huge mesh, it just backfaced the whole freaking thing. I detached and deleted the gate faces and everything works fine. Sorry for the post!
[Updated on: Tue, 10 June 2008 11:28] Report message to a moderator
|
|
|