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Making\texturing a chinook for renegade [message #333978] Sun, 08 June 2008 02:09 Go to next message
Reaver11 is currently offline  Reaver11
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I have got a little problem with a chinook model that I want to have working in renegade.

I have bought this model ages ago with a lot of other models only I never got to the part to get them working in the game.(The model is from 3d art De espona)

In their eyes it was a low pollied model with only 12379 polys if im correct thus high pollied for renegade Rocked Over

The Chinook is already boned and flying very good only the original textures applied to the chinook where in jpg format. Renegade cannot read these.

The only problem I have is this how can I rename and applied texture on the chinook. This chinook is not unwrapped for one reason the textures applied on the chinook have to texture passes to let it look as if it is reflecing (it isnt ofcourse it is faked but still)

The original author made these texture passes and they will look great only -> How can I rename the textures from .jpg to .tga either in renx or in a hexeditor.

http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot882.png

[Updated on: Sun, 08 June 2008 02:10]

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Re: Making\texturing a chinook for renegade [message #333980 is a reply to message #333978] Sun, 08 June 2008 02:45 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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WOW
Re: Making\texturing a chinook for renegade [message #333981 is a reply to message #333978] Sun, 08 June 2008 02:53 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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I just gota fix in some windows and make some planes two sided and that texture problem.
Re: Making\texturing a chinook for renegade [message #333982 is a reply to message #333981] Sun, 08 June 2008 03:00 Go to previous messageGo to next message
LR01 is currently offline  LR01
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uhm, I don't think you ever can change extensions like .jpg to .tga in a hexeditor, since it has to do with how the file is saved and so

but uhm, don't you need something like photoshop?


Moding can be real Fun...
Re: Making\texturing a chinook for renegade [message #333988 is a reply to message #333982] Sun, 08 June 2008 03:39 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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LR01 wrote on Sun, 08 June 2008 20:00

uhm, I don't think you ever can change extensions like .jpg to .tga in a hexeditor, since it has to do with how the file is saved and so

but uhm, don't you need something like photoshop?


I think you dont get it Razz

This model was pre-made it is already textured BUT it is textured with .jpg, Thus I need to convert the textures but I will also have to change it on the mesh.

Example -> Mesh1 is textured with the file vent.jpg I need to change that in Renx or with a hex editor in the .w3d file of the chinook to .tga.

So you get -> Mesh1 is textured with the file vent.tga
And that is stored in the .w3d file.

And I dont know how to do that ;p

[Updated on: Sun, 08 June 2008 03:40]

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Re: Making\texturing a chinook for renegade [message #333995 is a reply to message #333978] Sun, 08 June 2008 04:29 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Download Irfanview, convert the textures to .tga and then re-apply them as a renegade material. All the UVW data should remain intact.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Making\texturing a chinook for renegade [message #333998 is a reply to message #333995] Sun, 08 June 2008 04:39 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Dthdealer wrote on Sun, 08 June 2008 06:29

Download Irfanview, convert the textures to .tga and then re-apply them as a renegade material. All the UVW data should remain intact.


So if I convert them to tga (already done) and reapply them to the meshes is should be good?

Edit: it is not only the uvw data but the original materials have two texture passes and I dont want to loose that effect it adds a nice look.

[Updated on: Sun, 08 June 2008 04:42]

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Re: Making\texturing a chinook for renegade [message #333999 is a reply to message #333978] Sun, 08 June 2008 04:41 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Just try Razz
Re: Making\texturing a chinook for renegade [message #334003 is a reply to message #333978] Sun, 08 June 2008 04:53 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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As I was busy with reapplying im losing the reflection maps. Which is just the key why it looked so nice even when renegade couldnt find the textures

http://i56.photobucket.com/albums/g161/BrianOcho/therejpg.jpg

All that has to be done is change the lakerem.jpg into lakerem.tga

Or How to get the reflection maps back after reaplying.
Re: Making\texturing a chinook for renegade [message #334020 is a reply to message #333978] Sun, 08 June 2008 06:50 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Dispite how I love the shiny stuff I have to retexture it that is probably the best and fastest way.

otherwise the chopper will end up like this ->
http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot887.png
Re: Making\texturing a chinook for renegade [message #334027 is a reply to message #333980] Sun, 08 June 2008 08:28 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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ಥ_ಥ wrote on Sun, 08 June 2008 04:45

WOW

Re: Making\texturing a chinook for renegade [message #334067 is a reply to message #334027] Sun, 08 June 2008 11:35 Go to previous messageGo to next message
MacKinsey is currently offline  MacKinsey
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ಥ_ಥ wrote on Sun, 08 June 2008 10:28

ಥ_ಥ wrote on Sun, 08 June 2008 04:45

WOW



How much did u payed for it?
They look VERY great
Re: Making\texturing a chinook for renegade [message #334075 is a reply to message #334067] Sun, 08 June 2008 12:23 Go to previous message
Reaver11 is currently offline  Reaver11
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MacKinsey wrote on Sun, 08 June 2008 13:35

ಥ_ಥ wrote on Sun, 08 June 2008 10:28

ಥ_ಥ wrote on Sun, 08 June 2008 04:45

WOW



How much did u payed for it?
They look VERY great



Duno I bought it a long time ago (you can look on the site of de espona or turbosquid)

[Updated on: Sun, 08 June 2008 12:23]

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