Disable collision script [message #333151] |
Tue, 03 June 2008 14:05 |
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IAmFenix
Messages: 447 Registered: October 2007
Karma: 0
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Commander |
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I'm trying to create dropmods that have drivable models that you can't normally drive for screwing around, anyone have the disable collision script?
And I checked Renhelp.
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Re: Disable collision script [message #333410 is a reply to message #333159] |
Thu, 05 June 2008 04:34 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Canadacdn wrote on Wed, 04 June 2008 07:24 | M00_Disable_Physical_Collision
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The jfw version normally fails, so use this one instead if it does not work.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Disable collision script [message #333411 is a reply to message #333151] |
Thu, 05 June 2008 04:37 |
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The JFW version is an exact copy of the M00 version. Both scripts do one thing, namely calling Commands->Disable_Physical_Collisions.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Disable collision script [message #333604 is a reply to message #333411] |
Fri, 06 June 2008 03:20 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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jonwil wrote on Thu, 05 June 2008 21:37 | The JFW version is an exact copy of the M00 version. Both scripts do one thing, namely calling Commands->Disable_Physical_Collisions.
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I've had problems with the JFW version before.
Example
The m00 variant allowed me to ghost while the JFW variant didn't.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Fri, 06 June 2008 03:21] Report message to a moderator
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