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Disable collision script [message #333151] Tue, 03 June 2008 14:05 Go to next message
IAmFenix is currently offline  IAmFenix
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I'm trying to create dropmods that have drivable models that you can't normally drive for screwing around, anyone have the disable collision script?
And I checked Renhelp.


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Re: Disable collision script [message #333153 is a reply to message #333151] Tue, 03 June 2008 14:11 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
JFW_Disable_Physical_Collisions
Re: Disable collision script [message #333159 is a reply to message #333151] Tue, 03 June 2008 14:24 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
M00_Disable_Physical_Collision
Re: Disable collision script [message #333161 is a reply to message #333151] Tue, 03 June 2008 14:27 Go to previous messageGo to next message
IAmFenix is currently offline  IAmFenix
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ty

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Re: Disable collision script [message #333410 is a reply to message #333159] Thu, 05 June 2008 04:34 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Canadacdn wrote on Wed, 04 June 2008 07:24

M00_Disable_Physical_Collision

The jfw version normally fails, so use this one instead if it does not work.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Disable collision script [message #333411 is a reply to message #333151] Thu, 05 June 2008 04:37 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The JFW version is an exact copy of the M00 version. Both scripts do one thing, namely calling Commands->Disable_Physical_Collisions.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Disable collision script [message #333503 is a reply to message #333151] Thu, 05 June 2008 13:49 Go to previous messageGo to next message
IAmFenix is currently offline  IAmFenix
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Could also use the script to make object PURELY invis(not stealth)

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Re: Disable collision script [message #333579 is a reply to message #333503] Thu, 05 June 2008 22:03 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Mx0_obelisk_Weapon_DLS if I remember correctly? I have'nt look at scripts in over a year but it's something like that.

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Re: Disable collision script [message #333604 is a reply to message #333411] Fri, 06 June 2008 03:20 Go to previous message
Veyrdite is currently offline  Veyrdite
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jonwil wrote on Thu, 05 June 2008 21:37

The JFW version is an exact copy of the M00 version. Both scripts do one thing, namely calling Commands->Disable_Physical_Collisions.


I've had problems with the JFW version before.
Example
The m00 variant allowed me to ghost while the JFW variant didn't.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Fri, 06 June 2008 03:21]

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