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Re: Renegade Resurrection 1.0.3 [message #332640 is a reply to message #332615] |
Fri, 30 May 2008 22:24 |
Rocko
Messages: 833 Registered: January 2007 Location: Long Beach, California
Karma: 0
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Colonel |
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i have to ask
is there any way to get only the ressurection function where you can see the mines in the snow like on the map glacier, without having to having to install the rest of the add-ons?
black and proud
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Re: Renegade Resurrection 1.0.3 [message #332714 is a reply to message #332666] |
Sat, 31 May 2008 05:31 |
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CarrierII wrote on Sat, 31 May 2008 11:47 | Just a really minor quible with an otherwise brilliant peice of software -
Shouldn't the text after the checkbox "Enable Ressurection" read Quote: |
Can be overidden by clicking "Launch Renegade" ...
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Oh, you are right: Depending on whether the checkbox is checked or not, it should be "Launch Resurrection" or "Launch Renegade"
LR01 wrote on Sat, 31 May 2008 13:24 | wow, really cool
just a little question, what are you planning to add in the future?
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For the Launcher or for Resurrection?
For Resurrection I will make Renegade use DirectX 9 and then I try to write own GUI components, which will be quite difficult I guess.
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
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Re: Renegade Resurrection 1.0.3 [message #332717 is a reply to message #332716] |
Sat, 31 May 2008 05:46 |
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madrackz wrote on Sat, 31 May 2008 14:41 | What will DirectX9 do for Renegade? and the GUI thing?
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Generally DirectX 9 doesn't change much in the Renegade appearance unless someone uses it's features (Custom Scripts makes Renegade use DX9 for Shaders).
I need to since I'm going to write parts of Resurrection with C# from now on, and the first version of DirectX you can use with managed code like C# is DirectX 9.
If I'm successful with the GUI, I can use it for several things:
- Automatic Content Downloader,
- In-Game RR Configuration
- possibly extending or even replacing the HUD
but that's still in far future unless I got a solid GUI.
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
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Re: Renegade Resurrection 1.0.3 [message #332748 is a reply to message #332640] |
Sat, 31 May 2008 09:14 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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Rocko wrote on Sat, 31 May 2008 07:24 | ...where you can see the mines in the snow like on the map glacier
| Why not using skins for this? Like glowing mines or the snow surface replacement available on UN?
YRR, good work! Don't forget to build a german GUI -at least for the final.
Oh and I have to say, my ASE is working fine. Were there any issues in the past?
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Re: Renegade Resurrection 1.0.3 [message #332761 is a reply to message #332753] |
Sat, 31 May 2008 10:36 |
HeavyX101- Left
Messages: 633 Registered: April 2008 Location: WindowsJail=ZipFolder
Karma: 0
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Colonel |
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I just had a question about soemthing. I'm using the latest RR that is on public and when i type !spec fer in game, it says that the feature is not avalable in the server. (nick = ferkhat).
What is the problem?
This account is no longer being active.
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Re: Renegade Resurrection 1.0.3 [message #332768 is a reply to message #332762] |
Sat, 31 May 2008 10:54 |
HeavyX101- Left
Messages: 633 Registered: April 2008 Location: WindowsJail=ZipFolder
Karma: 0
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Colonel |
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Yrr wrote on Sat, 31 May 2008 13:38 | THe problem is, that RR had a major rewrite for version 1.0 and that I was too lazy to implement the laggy spectator mode again
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Will it be fixed in the next version?
This account is no longer being active.
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