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Re: Look! [message #331763 is a reply to message #331735] |
Sat, 24 May 2008 06:41 |
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Samous Mods
Messages: 55 Registered: December 2007 Location: city in occupation
Karma: 0
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Saberhawk wrote on Sat, 24 May 2008 01:07 |
E3 Beta M01.mix wrote on Fri, 23 May 2008 22:29 | hmm nice, did someone gona share that shaders.dll?
Or meybe its dazzle?
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Nobody is going to share that shaders.dll, it's the STOCK one. He just defined a shader for those objects and made the normal maps...
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dont understand it, sorry, explain?
and this AMD tools is bullshit
samous wrote on Thu, 18 September 2008 21:03 | Guess what? I'm trying to joinWNx clan! My new nick will be either WNXC130 or WNxSamous.
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samous wrote on Sat, 04 October 2008 13:50 | Awwww, pity. My join request was denied. I'm still samous. O well...
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[Updated on: Sat, 24 May 2008 06:41] Report message to a moderator
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Re: Look! [message #331819 is a reply to message #331752] |
Sat, 24 May 2008 15:19 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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madrackz wrote on Sat, 24 May 2008 06:21 | Saberhawk how did they made the purple Texture??? (Yes this way i used to make these shaders work =D
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Use the Normal Map filter from the NVIDIA DDS Plugin for Photoshop (http://developer.nvidia.com)
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Re: Look! [message #331836 is a reply to message #331819] |
Sat, 24 May 2008 23:00 |
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Samous Mods
Messages: 55 Registered: December 2007 Location: city in occupation
Karma: 0
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Saberhawk wrote on Sat, 24 May 2008 17:19 |
madrackz wrote on Sat, 24 May 2008 06:21 | Saberhawk how did they made the purple Texture??? (Yes this way i used to make these shaders work =D
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Use the Normal Map filter from the NVIDIA DDS Plugin for Photoshop (http://developer.nvidia.com)
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didnt worked for me, there too many settings.
same blue-white shit with that AMD tools also
samous wrote on Thu, 18 September 2008 21:03 | Guess what? I'm trying to joinWNx clan! My new nick will be either WNXC130 or WNxSamous.
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samous wrote on Sat, 04 October 2008 13:50 | Awwww, pity. My join request was denied. I'm still samous. O well...
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[Updated on: Sat, 24 May 2008 23:05] Report message to a moderator
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Re: Look! [message #331858 is a reply to message #331854] |
Sun, 25 May 2008 03:12 |
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Samous Mods
Messages: 55 Registered: December 2007 Location: city in occupation
Karma: 0
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Slave wrote on Sun, 25 May 2008 04:22 | The ati tool runs by itself.
You give it a tga texture, it gives you a tga normalmap.
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Yes but when i convert back tga to dds, (tga already got that blue-white negative collor) and try to test it ingame, i see same weird collor and no reflection or anything (my tank screenshot). But np, im sure noone not gona share that feature anyway.I just noticed Nopol's effect, nothing more...
samous wrote on Thu, 18 September 2008 21:03 | Guess what? I'm trying to joinWNx clan! My new nick will be either WNXC130 or WNxSamous.
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samous wrote on Sat, 04 October 2008 13:50 | Awwww, pity. My join request was denied. I'm still samous. O well...
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Re: Look! [message #331934 is a reply to message #331882] |
Sun, 25 May 2008 18:11 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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DL link for the normal maps [UPDATED]:
http://www.mediafire.com/?eynivmbgggm
Put the .mix file and the shaders.sdb into the data folder.
The Nod APC and the Nod Harvester's normal maps are screwed up because they share the same material names as their GDI counterparts...
Enjoy!
[EDIT]Updated link contains both the .sdb and the new normalmap.mix with the missing normal textures.
nopol10=Nopol=nopol(GSA)
[Updated on: Mon, 26 May 2008 04:49] Report message to a moderator
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Re: Look! [message #331947 is a reply to message #331529] |
Sun, 25 May 2008 22:00 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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The quickkey you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.
[Updated on: Sun, 25 May 2008 22:02] Report message to a moderator
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Re: Look! [message #331950 is a reply to message #331934] |
Sun, 25 May 2008 22:52 |
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Samous Mods
Messages: 55 Registered: December 2007 Location: city in occupation
Karma: 0
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nopol10 wrote on Sun, 25 May 2008 20:11 | DL link for the normal maps: http://www.mediafire.com/?10egthfem2t
Put the .mix file and the attached shaders.sdb into the data folder.
The Nod APC and the Nod Harvester's normal maps are screwed up because they share the same material names as their GDI counterparts...
Enjoy!
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thank you for download link, but unfortunatly i still havent sun reflections or any other new effects on tanks (like on your screenshot) very sad
samous wrote on Thu, 18 September 2008 21:03 | Guess what? I'm trying to joinWNx clan! My new nick will be either WNXC130 or WNxSamous.
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samous wrote on Sat, 04 October 2008 13:50 | Awwww, pity. My join request was denied. I'm still samous. O well...
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Re: Look! [message #331958 is a reply to message #331947] |
Mon, 26 May 2008 01:42 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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madrackz wrote on Mon, 26 May 2008 13:00 |
The quickkey you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.
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It works. Canadacdn informed me that I forgot to include 3 normal map textures inside the mix, so I'll get that up ASAP-It's up.
[EDIT] Check above for updated link that fixes some stuff.
nopol10=Nopol=nopol(GSA)
[Updated on: Mon, 26 May 2008 04:52] Report message to a moderator
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