shaders.dll crash [message #331604] |
Thu, 22 May 2008 22:30 |
Moggy
Messages: 14 Registered: December 2007
Karma: 0
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Recruit |
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No one looks at the first topic, huh? I can't figure out what's the problem but my compiled shaders.dll crashes the game before it gets to the menu. I followed those express 2005 directions and didn't change any source, no problems during the compile, but it ends up 1 kb smaller and doesn't work. Sorry if no one had/has any ideas and this is a waste of space then it can get deleted I guess. I might try installing it all again, but it has to download so much >_>
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Re: shaders.dll crash [message #331720 is a reply to message #331604] |
Fri, 23 May 2008 18:50 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Replace 4 lines starting at the one that has the arrow with:
memcpy(polygon_array,mmc->Poly->Get_Array(),mmc->PolyCount*sizeof(Vector3i));
if (mmc->GapFiller)
{
memcpy(polygon_array+mmc->PolyCount,mmc->GapFiller->PolygonArray,mmc->GapFiller->PolygonCount*sizeof(Vector3i));
}
Thank you and have a nice day
[Updated on: Fri, 23 May 2008 18:53] Report message to a moderator
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