|
|
|
|
|
|
Re: SCUD Storm [message #331277 is a reply to message #331245] |
Tue, 20 May 2008 07:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
|
General (1 Star) |
|
|
renalpha wrote on Tue, 20 May 2008 03:26 | we?
lol u dont even manage to get ur own dune mod get released before what shall i say year 3000?! lol
|
What?
|
|
|
Re: SCUD Storm [message #331623 is a reply to message #331277] |
Fri, 23 May 2008 03:54 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/21164.png) |
OWA
Messages: 647 Registered: May 2006 Location: W3D Hub
Karma: 0
|
Colonel |
![onewingedapoc](/theme/Renegade_Forums/images/skype.png)
|
|
cnc95fan wrote on Tue, 20 May 2008 15:52 |
renalpha wrote on Tue, 20 May 2008 03:26 | we?
lol u dont even manage to get ur own dune mod get released before what shall i say year 3000?! lol
|
What?
|
He means, take things one step at a time but in a very blunt manner. Having a load of differant mods on at the same time isn't a smart thing to do, as Paradox could tell you.
Scud Storm may have a few clever little features, but if you look past that it's too much work for very little gain, a.k.a it sucks ass. (Just like Generals!)
![http://i.imgur.com/q9vCD.png](http://i.imgur.com/q9vCD.png)
RA2:AR Moddb Page
Ω W A
[Updated on: Fri, 23 May 2008 03:55] Report message to a moderator
|
|
|
Re: SCUD Storm [message #331630 is a reply to message #329663] |
Fri, 23 May 2008 05:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
|
General (1 Star) |
|
|
Yeah, Generals sucked, but I feel this mod should not be left unfinished, even if it was to not do well. Even a simple big fix will go a long way.
|
|
|
|
Re: SCUD Storm [message #331985 is a reply to message #329663] |
Mon, 26 May 2008 10:34 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
|
General (1 Star) |
|
|
Correct me if I'm wrong, but you did go looking for old dead RA2 mods when starting AR, right? So you kinda contradict yourself there :/
|
|
|
|
|
|
Re: SCUD Storm [message #332026 is a reply to message #332025] |
Mon, 26 May 2008 15:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
|
General (1 Star) |
|
|
Zion Fox wrote on Mon, 26 May 2008 17:37 |
You don't exactly know what goes on in the AR dev team, so don't get too cocky.
|
Not sure what you mean by that. The point is, he "dug" up old mod files. No problem there, so what is the problem with me and Zack and the rest of the BFD team remaking this game? We got a 24/7 server up yesterday, and have already had 20 players, though of coruse all were invited and the server needs major fixing.. I.e the scripts and scripts2.dll files need to be put in the server dir.
|
|
|