Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » How to export terrain with animation
How to export terrain with animation [message #32994] Tue, 22 July 2003 00:26 Go to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
Ive designed my map and i want to place PT's in them.

Now the PT's have animation data in them,Do i export a seperate W3D with them in it or do i export it alltogether as an animated object?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

How to export terrain with animation [message #32995] Tue, 22 July 2003 00:51 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
The PT would be an animated object, exported as a Hierarchical animated model. Then set up in Level Edit as Tile.

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
How to export terrain with animation [message #33000] Tue, 22 July 2003 02:26 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
So i export it seperately...or my whole map as Hierarchical animated model?

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

How to export terrain with animation [message #33008] Tue, 22 July 2003 03:01 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
Messages: 235
Registered: April 2003
Karma: 0
Recruit
map as terrain, pt as animated model... serately
How to export terrain with animation [message #33068] Tue, 22 July 2003 09:59 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
Titan1x77

So i export it seperately...or my whole map as Hierarchical animated model?


Keep them seperate, if you make your whole map an animated model then Vis will never work. An animated model either gets completely rendered or it doesn't get rendered at all. It won't have parts disappear like terrain does.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
How to export terrain with animation [message #33293] Wed, 23 July 2003 00:19 Go to previous message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
Thank you! Very Happy

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Previous Topic: Hud
Next Topic: poor texture alignment on my maps
Goto Forum:
  


Current Time: Tue Dec 03 00:42:59 MST 2024

Total time taken to generate the page: 0.01277 seconds