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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327357 is a reply to message #327121] Tue, 22 April 2008 21:34 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Somewhat interesting, though there's more models you could put in. Also, you should work on some of the units more. Comanche sorta sucks... It doesn't even have rockets Sad.

But yeah, good luck with this.


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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328145 is a reply to message #327121] Mon, 28 April 2008 11:17 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Really great job at fixing alot of the old stuff and getting them in there, I think you done a great job, I get it on Game-Maps.NET soon.
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328157 is a reply to message #328145] Mon, 28 April 2008 13:32 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Colonel
wait, i will have out version 1.1 with bugfixes soon.
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328158 is a reply to message #327346] Mon, 28 April 2008 13:44 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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HeavyX101 wrote on Tue, 22 April 2008 19:52

oh lol
y is it on the water then

Give one other place where it could be.
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328172 is a reply to message #328158] Mon, 28 April 2008 15:37 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Originally Blue wrote on Mon, 28 April 2008 14:44

HeavyX101 wrote on Tue, 22 April 2008 19:52

oh lol
y is it on the water then

Give one other place where it could be.

I swear blue, you keep it up and you will find yourself looking for a place thats not in the water as well.


Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328278 is a reply to message #327121] Tue, 29 April 2008 11:16 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Colonel
BugFix Version 1.1 out today:

http://rapidshare.com/files/111326498/Virtual-Westwood-Museum-Mod_V11.zip.html

http://www.moddb.com/mods/10877/the-virtual-westwood-museum-mod

http://files.filefront.com/Virtual+Westwood+Museum+M1zip/;10103143;/fileinfo.htm l

***************************************************************
Bugfixes C&C_Midnight_Islands V1.1 (29.04.2008):

- fixed VIS-Glitching (for ground units)
- fixed Ammo NOD Gun-Emplacements / Mobile Gun-Emplacement
- removed the ladders from the GDI Guard Towers
- increased the size of Soviet Vulture Helicopter
- made GDI MRLS turret turnable
- made NOD Flame Tank turret turnable and the barrel tiltable
- improved the suspension settings of the NOD Flame Tank
- fixed collision settings for GDI Tiberium Silo
- fixed collision settings for NOD Tiberium Silo
- fixed GDI Medium Tank to have moving wheels
- fixed GDI Humvee (alpha channel for windows + logo)
- fixed NOD Flame Tank (weapons flame, logo, turret, barrel)
- fixed NOD Medium Tank (alpha channel for logo)
- fixed given points on building destruction

- added Old NOD Apache

- added character NOD Kane
- added character GDI Logan (= Old Havoc)
- added character GDI Female Civil Resistance

- added OLD NOD SBH Laser Rifle
- added OLD NOD Laser Chain-Gun

These are NOT bugs:

- one of the five kirov rotors is out of work - the renegade engine only support four rotors
- it is correct, that the Ren2-infantery units and the Ren2-Buggy are not in game, only as PT-Icons - there are no models, only concepts

Known Issues (help needed, may be these can be fixed by someone with better knowledge/abilities):

- Make a second Apoc tank with this texture: v_sov_atk.tga
- Re-texture the NOD Minigunner with it's old texture: c_nod_mg_body/head/arm.dds
- Old Sakura texture glitching while moving
- Inaccurate texture of Dead6-Sakura (neck)
- Mr.Tickles model is to big
- if you buy him, dont stand to close to the purchase terminal - he will get stucked!
- he is also not able to climb onto the outpost towers

***************************************************************

[Updated on: Tue, 29 April 2008 12:40]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328280 is a reply to message #327121] Tue, 29 April 2008 11:22 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Please for the love of the Machine God, use filefront for file hosting. Sad
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328281 is a reply to message #328280] Tue, 29 April 2008 11:28 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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mmh, is it so much better?

the rapidshare is only temp until the moddb-download is approved.
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328282 is a reply to message #328281] Tue, 29 April 2008 11:38 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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rrutk wrote on Tue, 29 April 2008 13:28

mmh, is it so much better?

the rapidshare is only temp until the moddb-download is approved.


Can't download it from rapidshard, so I wait for moddb, but http://www.filefront.com is alot better, unlimited space, no time waiting, no need to register to download and a big fat button that says download. Razz
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328287 is a reply to message #328282] Tue, 29 April 2008 12:16 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Colonel
Please upload it to filefront.
Rapidshard is too gay.


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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328295 is a reply to message #328287] Tue, 29 April 2008 12:39 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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okok, here you go:

http://files.filefront.com/Virtual+Westwood+Museum+M1zip/;10103143;/fileinfo.htm l

[Updated on: Tue, 29 April 2008 12:39]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328297 is a reply to message #328295] Tue, 29 April 2008 13:03 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Colonel
Thanks, there might be more people that could play the mod lol

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328299 is a reply to message #328297] Tue, 29 April 2008 13:21 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Would be great, if someone with a server could set it up sometimes. would like to play my own mod with a few people Wink
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328310 is a reply to message #328299] Tue, 29 April 2008 14:05 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Colonel
First, the mod should be done. After it is done we could host it a server Smile.
I could help with some stuff if u need help.


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[Updated on: Tue, 29 April 2008 14:06]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328316 is a reply to message #327121] Tue, 29 April 2008 14:47 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Hooah for filefront.
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328376 is a reply to message #327121] Wed, 30 April 2008 03:09 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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FAKE
just kidding
lol?... no
anyways good job i see you put much effort in this mod Thumbs Up

[Updated on: Wed, 30 April 2008 03:10]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328380 is a reply to message #327121] Wed, 30 April 2008 04:46 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Question/Bug:

On the computer of my girlfriend the game shows this static animation - on my computer it doesnt.

it should NOT be shown, would be a bug??? I dont see anything there in leveledit.

do other people see it too???

index.php?t=getfile&id=6556&private=0
  • Attachment: Bug.jpg
    (Size: 256.43KB, Downloaded 1295 times)

[Updated on: Wed, 30 April 2008 11:52]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328400 is a reply to message #328380] Wed, 30 April 2008 08:08 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You will also see it on glacier, all I can say is that if you guys can wait long enough, "something" is coming which will fix that problem. But you will just have to ignore it for now.

Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328853 is a reply to message #327121] Sat, 03 May 2008 10:10 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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nod harv stuck in rock?
http://i176.photobucket.com/albums/w176/sergiuung/Renegade/ScreenShot42.png
a floating barell half destroyed half not Oo
http://i176.photobucket.com/albums/w176/sergiuung/Renegade/ScreenShot43.png
http://i176.photobucket.com/albums/w176/sergiuung/Renegade/ScreenShot44.png
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328914 is a reply to message #328853] Sun, 04 May 2008 04:42 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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dont know, what strange bugs those are. i dont have them....it should not be possible to get there with an harvester. Huh

i actually insert walls_flying into my modpackage. islands will be set back to nonflying now.

because i changed the complete purchase logic and it is now possible, to have flying, ground and naval units seperatly,I'm thinking about adding the naval units.

[Updated on: Sun, 04 May 2008 10:58]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328941 is a reply to message #328914] Sun, 04 May 2008 09:24 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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i think it wouldn't make much trouble just place a few vech blockers at land and voila land vechs can't go in, sea vechs can't go out of water Wink

[Updated on: Sun, 04 May 2008 09:25]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328993 is a reply to message #328941] Sun, 04 May 2008 16:53 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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will have V1.2 with 2 flying maps ready soon.
for the naval things i will look later.
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #329086 is a reply to message #327121] Mon, 05 May 2008 10:49 Go to previous messageGo to next message
BlazeDragoon is currently offline  BlazeDragoon
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Very nice, just started working on my mod that uses some of the same models but edited by me a long time ago (and badly done). Something I noticed is that I think most of the vehicle treads move the wrong way, but I could be mistaken. Also, those are some interesting pt hud icons;p.

Anyways, I was wondering if I could use some of the models with your permission, for my mod. I stoped work on it, but recently started it again and I'm rushing a last final release for it, and I'd like to POSSIBLY use a few of the models in my mod. Let me know if you mind or not:P.

There are the ones I was most interested in using.
Prism
Medium
Mammoth

Kirov
Vulture


Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #329094 is a reply to message #329086] Mon, 05 May 2008 11:28 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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as they are westwood models, use what you need like written in the readme...
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #329096 is a reply to message #329094] Mon, 05 May 2008 11:57 Go to previous messageGo to previous message
BlazeDragoon is currently offline  BlazeDragoon
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Ah I should of known better and looked in the readme. Anyways thanks:P.

[Updated on: Mon, 05 May 2008 11:57]

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