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Server-Side Obelisk / AGT and Walls 4u [message #328897] Sat, 03 May 2008 19:57 Go to next message
Yrr is currently offline  Yrr
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Registered: October 2006
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Colonel

Hello together Smile

I was a bit bored and worked on some server-side stuff for Resurrection.
The result are four scripts, which can be used on Resurrection servers:

RR_Server_AdvancedGuardTower/RR_Server_Obelisk:
Server-side Advanced Guard Towers / Obelisks which looks quite good with working exterior, interior, doors, MCT, purchase terminals and spawn points. You can set up more than one building per map.
The obelisk does even have a destruction animation (see first single player mission for how it looks like)!
Usage: Simply create an Invisible_Object at the position where the AGT/Obelisk should appear and attach the script (no parameters needed).


RR_Wall:
This is a server-side destructible wall with destruction animation and health bar display.
Usage: Create an object of preset M06_Chateau_Rubble (in LE under Object > Simple > Mission_Specific > Mission_06) and attach the script RR_Wall (no parameters needed).


RR_Door
This script creates a server-side door, which behaves just like a real door (is for example used by the server-side AGT/Obelisk script).
Usage: Create an object of preset MX0_BaseWall (in LE under Object > Simple > Mission_Specific > Mission_X0) and attach the script RR_Door with the following parameters:
model: Model of the door (e.g. mpgdr_0 dor a GDI door, mpdr_obl for a Nod door)
range: Range in meters soldiers must be in to open the door (default is 4.0)
stayOpenTime: Time in seconds the door stays open after all soldiers are out of range. If set to 0 the door immediately closes when all soldiers are out of range.


These scripts are available on Renegade Resurrection servers, available at http://www.icefinch.net/files/ResurrectionServer-1.0.0.56-alpha.exe (be sure to enable auto-update).
You cannot add the scripts with LE, since they do not appear in the list there. If you are interested in using them with LevelEdit, contact me and I create a dummy scripts.dll for that.
Important: Copy M04.mix and M13.mix from client data directory into the server data directory.

If you want to test these scripts, set up a Resurrection server and extract the following archive in your DATA folders.
After you did that, load the map C&C_Islands and you should have a map with one AGT, one Obelisk and many walls.
http://www.icefinch.net/files/Islands.rar


Testserver
"Yrr's Islands+Defense Test Server"

GameSpy: 87.118.118.234:27777
Direct Connect: 87.118.118.234:6868



Greetings,
Yrr


[Updated on: Sun, 04 May 2008 15:30]

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Re: Server-Side Obelisk / AGT and Walls 4u [message #328906 is a reply to message #328897] Sun, 04 May 2008 01:12 Go to previous messageGo to next message
reborn is currently offline  reborn
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Pretty awesome, especially if you create dynamic spawners for it too. Big Ups


Re: Server-Side Obelisk / AGT and Walls 4u [message #328907 is a reply to message #328897] Sun, 04 May 2008 02:27 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
nice =D i already have that Razz but why did you add a ISD? theres just a Obelisk on NOD and GDI Base, wich doesnt have a interior etc... something wrong....

Anyways are there other Exteriors Models for ALL Buildings except of ENC_<buildingname> ?

[Updated on: Sun, 04 May 2008 03:08]

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Re: Server-Side Obelisk / AGT and Walls 4u [message #328915 is a reply to message #328897] Sun, 04 May 2008 04:52 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Colonel

it's LSD, not ISD.
I had to change the harvester's path on Islands, because they ran into the AGT an Obelisk Wink
Obelisk and AGT work fine with exterior and interior. (View the map on the server, not in LE!).


Re: Server-Side Obelisk / AGT and Walls 4u [message #328916 is a reply to message #328897] Sun, 04 May 2008 04:53 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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I didnt viewed in LE.. still doesnt work
Re: Server-Side Obelisk / AGT and Walls 4u [message #328920 is a reply to message #328897] Sun, 04 May 2008 05:39 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Colonel

ah forgot to mention..
you need to copy M04.mix, M11.mix and M13.mix in your server data directory


Re: Server-Side Obelisk / AGT and Walls 4u [message #328924 is a reply to message #328897] Sun, 04 May 2008 05:48 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Still doesnt work, it only addded some Walls, nothing more.
Re: Server-Side Obelisk / AGT and Walls 4u [message #328927 is a reply to message #328897] Sun, 04 May 2008 05:51 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Colonel

Curious, it worked fine on a public server for weeks Oo
So you have latest RR, added the MIXes and put the .lsd/.ldd into your data folder?


Re: Server-Side Obelisk / AGT and Walls 4u [message #328931 is a reply to message #328897] Sun, 04 May 2008 06:34 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
yes
Re: Server-Side Obelisk / AGT and Walls 4u [message #328939 is a reply to message #328897] Sun, 04 May 2008 08:55 Go to previous messageGo to next message
EA-DamageEverything
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Why don't you offer the Alpha 67 download on your site? If someone installs 56 and enable AutoUpdate, it will update itself to 67. Just wondering.
Re: Server-Side Obelisk / AGT and Walls 4u [message #328975 is a reply to message #328897] Sun, 04 May 2008 13:31 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Colonel

Since there is an auto-update, there is no need to frequently update it on the website too Wink

Re: Server-Side Obelisk / AGT and Walls 4u [message #328978 is a reply to message #328897] Sun, 04 May 2008 13:49 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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but agts and obs still not working, i dont need it because i know how to add serverside buildings in LE... i just hoped that i can do it faster with your plugin
Re: Server-Side Obelisk / AGT and Walls 4u [message #328985 is a reply to message #328897] Sun, 04 May 2008 14:54 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Colonel

You cannot (easily) add buildings with interior, exterior, working doors and aggregates in LE.
I'll setup a test server - should work fine >.<


Re: Server-Side Obelisk / AGT and Walls 4u [message #328987 is a reply to message #328897] Sun, 04 May 2008 15:07 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Colonel

lol, would have been nice when you told me that the RR server update is damaged (Profiler.dll is missing, so RR doesn't even load).
*fixing*


[Updated on: Sun, 04 May 2008 15:10]

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Re: Server-Side Obelisk / AGT and Walls 4u [message #328988 is a reply to message #328897] Sun, 04 May 2008 15:29 Go to previous message
Yrr is currently offline  Yrr
Messages: 556
Registered: October 2006
Location: Germany
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Colonel

Okay, the test server runs fine!

"Yrr's Islands+Defense Test Server"

GameSpy: 87.118.118.234:27777
Direct Connect: 87.118.118.234:6868


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