Playing as Team Mutant [message #328639] |
Thu, 01 May 2008 18:31 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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Playing as Team Mutant
Someone told me, that it is only possible to access Mutant Purchase Terminals as GDI - and he was right. Below is a screeny of an activated Mutant PT in its basic condition.
The mutant character button activates a shell that is different from gdi.
If you access as Nod, the games crashes.
But that means, the Mutant PT is not an empty shell, there is source code for this, which must only be expanded to cover nod.
With that - and with a nice mutant icon, it should be possible to have mutants as team available??? Would be a great deal together with the working Mutant Lab / Science Facility.
Can some guys with coding skills proof that?
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Attachment: Mut_PT.jpg
(Size: 245.68KB, Downloaded 312 times)
[Updated on: Thu, 01 May 2008 18:36] Report message to a moderator
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Re: Playing as Team Mutant [message #328650 is a reply to message #328639] |
Thu, 01 May 2008 23:37 |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
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General (1 Star) |
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As far as I remeber, Reborn's server-side-Hunt-The-Player is based on Team Mutant2. However your score is not recorded as the engine doesn't see it as a team.
Also, if it is a mod you are using this for, you can easily change the team purchase settings to allow the purchase of Mutants.
[Updated on: Fri, 02 May 2008 01:19] Report message to a moderator
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Re: Playing as Team Mutant [message #328826 is a reply to message #328639] |
Sat, 03 May 2008 04:44 |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
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General (2 Stars) |
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rrutk wrote on Fri, 02 May 2008 04:31 | Playing as Team Mutant
Someone told me, that it is only possible to access Mutant Purchase Terminals as GDI - and he was right. Below is a screeny of an activated Mutant PT in its basic condition.
The mutant character button activates a shell that is different from gdi.
If you access as Nod, the games crashes.
But that means, the Mutant PT is not an empty shell, there is source code for this, which must only be expanded to cover nod.
With that - and with a nice mutant icon, it should be possible to have mutants as team available??? Would be a great deal together with the working Mutant Lab / Science Facility.
Can some guys with coding skills proof that?
*Big Image here*
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ya i can confirm it too it does work i can't export mix for some reason so i had to change presets but it does work great find rrutk.
I have something in mind with the mutant pt...
It looks like when i want to ask something you allways do it before me
[Updated on: Sat, 03 May 2008 04:47] Report message to a moderator
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Re: Playing as Team Mutant [message #328831 is a reply to message #328826] |
Sat, 03 May 2008 05:41 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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yes, i think, it should be definitly worth some effort on working out the thing.
would be nice playing with either 3 teams ore the possibility to buy at the science lab gdi or nod mutants.
if it is possible to change complete PT logic with scripts, it should also be possible to set up the mutant thing.
but the missing nod code needs to filled in.
[Updated on: Sat, 03 May 2008 05:42] Report message to a moderator
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Re: Playing as Team Mutant [message #328868 is a reply to message #328639] |
Sat, 03 May 2008 16:15 |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
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General (1 Star) |
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Renegade only looks at GDI and NOD as teams. Everything else is random or neutral. So without some heavy assembler coding the third side will not be useable.
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