|
|
|
Re: A note to all of renegade's texture designers [message #328186 is a reply to message #328174] |
Mon, 28 April 2008 18:41 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
|
Commander |
|
|
Wrong lol, i have already tested and made a mix using two 2048x2048 textures. Sure the textures are still blurry but thats because its not alpha blended or anything. May have seen it before but just to show that its not just from level edit. Each texture is around 12mb so they also come at a cost of huge filesizes. Anything over 2048 however has crashed even level edit for me.
[Updated on: Mon, 28 April 2008 18:43] Report message to a moderator
|
|
|
|
Re: A note to all of renegade's texture designers [message #328191 is a reply to message #328174] |
Mon, 28 April 2008 20:04 |
|
The upper limit of how big textures can get (and how many you can have at once) is video-card dependent, renegade itself has no hardcoded limits that I have seen.
For best results on all video cards, use only square textures where the width and height are a power of 2.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
|
|
|
Re: A note to all of renegade's texture designers [message #328320 is a reply to message #328241] |
Tue, 29 April 2008 15:16 |
|
u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
|
General (1 Star) |
|
|
Sn1per74* wrote on Tue, 29 April 2008 10:46 |
Blazea58 wrote on Mon, 28 April 2008 20:41 | Wrong lol, i have already tested and made a mix using two 2048x2048 textures. Sure the textures are still blurry but thats because its not alpha blended or anything. May have seen it before but just to show that its not just from level edit. Each texture is around 12mb so they also come at a cost of huge filesizes. Anything over 2048 however has crashed even level edit for me.
[img]http://i175.photobucket.com/albums/w125/Blaze558/Game2008-04-0622-58-50-54.jpg
|
Dang dude... what map is that?
|
Not sure what he's calling the map, but I remember a long time ago he posted about having the satellite images of a large swathe of land on mars, so that's probably the results.
yeah
|
|
|
|
|
|
|
Re: A note to all of renegade's texture designers [message #328801 is a reply to message #328657] |
Fri, 02 May 2008 18:51 |
|
Dthdealer wrote on Fri, 02 May 2008 02:59 | I find it funny that a texture is normally bigger in file size than the W3d file it is applied to.
|
Lol, textures are always much bigger than 3d models. Models have XYZ co-ordiantes for the vertexes and some face information. Textures have to give the specific colour out of a couple million for each pixel, which is sometimes over a million.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
|
Renegade Forums - Official Drama Perpetuator.
|
|
|