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Tut on Bump Mapping [message #327979] Sat, 26 April 2008 18:18 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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Registered: September 2006
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General (3 Stars)
Is there are tut on bump mapping to make thing shiny

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Tut on Bump Mapping [message #328003 is a reply to message #327979] Sun, 27 April 2008 01:13 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
Never found one, well I tryed some meself, if there is a tut, I really missed it

Moding can be real Fun...
Re: Tut on Bump Mapping [message #328100 is a reply to message #328003] Mon, 28 April 2008 06:50 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I threw this together really fast this morning, ignore its crappyness:
index.php?t=getfile&id=6502&private=0
  • Attachment: pic.png
    (Size: 164.80KB, Downloaded 2714 times)


[Updated on: Mon, 28 April 2008 06:50]

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Re: Tut on Bump Mapping [message #328152 is a reply to message #328100] Mon, 28 April 2008 12:27 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Colonel
what is the difference from original texturing and this kind of one

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Re: Tut on Bump Mapping [message #328167 is a reply to message #327979] Mon, 28 April 2008 15:12 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Thank you Jerad

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Tut on Bump Mapping [message #328189 is a reply to message #327979] Mon, 28 April 2008 18:53 Go to previous message
Blazea58 is currently offline  Blazea58
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Commander
There is many different ways to bump map for renegade. If you were going for water it would be best with 2 passes so you can have the reflect also.

And if you want a decent effect without doing much, just hit M, use one pass like normally , get your texture in display, then change the shader type to edge and in the arg box type: UseReflect=True
and/or UPerSec= or VPerSec= if you wanted it to scroll a tiny bit.

Here i copied this from an old post i had, makes it easier so you dont gotta dig around for it.

First you need these 3 textures

http://i175.photobucket.com/albums/w125/Blaze558/water_texture.jpg

http://i175.photobucket.com/albums/w125/Blaze558/bump_water.jpg

http://i175.photobucket.com/albums/w125/Blaze558/SpecularMapZ.jpg

Then make a plane, Press M and setup 2 passes, do the 2nd pass changes first, then when done that apply the stage 1 texture and its settings.

http://i175.photobucket.com/albums/w125/Blaze558/First.jpg
BumpRotation=0.3

http://i175.photobucket.com/albums/w125/Blaze558/First1.jpg

http://i175.photobucket.com/albums/w125/Blaze558/First2.jpg

http://i175.photobucket.com/albums/w125/Blaze558/First3.jpg

Also if you have level edit i highly suggest you go into C:Program files/ Renegade Public Tools/ How to/ W3d tutorials/Content/Vertex Material. That will explain all the types of settings allowed within renx and ren.



http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg

[Updated on: Mon, 28 April 2008 18:54]

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