Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Help On vet System
Re: Help On vet System [message #328036 is a reply to message #328032] Sun, 27 April 2008 09:53 Go to previous messageGo to previous message
_SSnipe_ is currently offline  _SSnipe_
Messages: 4121
Registered: May 2007
Location: Riverside Southern Califo...
Karma:
General (4 Stars)
still not working..
 			GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "C R UPPERARM");			if (stricmp(Commands->Get_Preset_Name(obj),"CnC_Nod_FlameThrower_2SF") == 0) {			Commands->Destroy_Object(Icon);
			}
			else {
			Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
				vIconID = Commands->Get_ID(Icon);	
			Commands->Set_Model(Icon, "p_keycrd_grn");
			Commands->Attach_To_Object_Bone(Icon, obj, "C R UPPERARM");
			}


Quote:

The problem is
It may be destroying the new object
but its not getting rid of the one that was already there



thats what he stated
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Map-Making Concept - Merged level W3ds
Next Topic: [Release] SSDM + SSHTP full package
Goto Forum:
  


Current Time: Thu Dec 26 08:29:32 MST 2024

Total time taken to generate the page: 0.00731 seconds