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Re: Tut on Bump Mapping [message #328003 is a reply to message #327979] |
Sun, 27 April 2008 01:13 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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Never found one, well I tryed some meself, if there is a tut, I really missed it
Moding can be real Fun...
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Re: Tut on Bump Mapping [message #328189 is a reply to message #327979] |
Mon, 28 April 2008 18:53 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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There is many different ways to bump map for renegade. If you were going for water it would be best with 2 passes so you can have the reflect also.
And if you want a decent effect without doing much, just hit M, use one pass like normally , get your texture in display, then change the shader type to edge and in the arg box type: UseReflect=True
and/or UPerSec= or VPerSec= if you wanted it to scroll a tiny bit.
Here i copied this from an old post i had, makes it easier so you dont gotta dig around for it.
First you need these 3 textures
Then make a plane, Press M and setup 2 passes, do the 2nd pass changes first, then when done that apply the stage 1 texture and its settings.
BumpRotation=0.3
Also if you have level edit i highly suggest you go into C:Program files/ Renegade Public Tools/ How to/ W3d tutorials/Content/Vertex Material. That will explain all the types of settings allowed within renx and ren.
[Updated on: Mon, 28 April 2008 18:54] Report message to a moderator
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