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Re: Poly Amount [message #327517 is a reply to message #326757] Wed, 23 April 2008 16:20 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Does RP2 use VIS? If not then I'm bloody amazed.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Poly Amount [message #327547 is a reply to message #327517] Wed, 23 April 2008 20:55 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Dthdealer wrote on Wed, 23 April 2008 17:20

Does RP2 use VIS? If not then I'm bloody amazed.

I destroyed RP2's vis for the next release when Canadacdn wasn't looking. Because if your map doesn't have a complete vis it just makes it run worse.


Re: Poly Amount [message #327554 is a reply to message #327208] Wed, 23 April 2008 21:46 Go to previous messageGo to next message
saberhawk
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Blazea58 wrote on Tue, 22 April 2008 02:59

I think the limit on alpha blended meshes is somewhere around only 5000 polygons also, so getting something on a large scale that has alot of blending is a huge task. Roleplay 2 of course i split all blended meshes to below 5k, the rest of it is just seperated enough that it wont lag most people.
http://i175.photobucket.com/albums/w125/Blaze558/Rp2polygons.jpg
Thats the rp2 in current state and thats excluding everything added from level edit. Our current tests run at great fps.



There isn't such a limit, they just start running slowly Listen
Re: Poly Amount [message #327735 is a reply to message #327547] Thu, 24 April 2008 19:15 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Jerad Gray wrote on Wed, 23 April 2008 22:55

Dthdealer wrote on Wed, 23 April 2008 17:20

Does RP2 use VIS? If not then I'm bloody amazed.

I destroyed RP2's vis for the next release when Canadacdn wasn't looking. Because if your map doesn't have a complete vis it just makes it run worse.


RP2 never used VIS, and the next version won't use any either. It wouldn't work on a map like it.

Jerad, that "VIS" you mentioned, I am unsure how that got there as RP2 doesn't even have any VIS sectors.
Re: Poly Amount [message #327859 is a reply to message #326757] Fri, 25 April 2008 14:35 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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It doesn't wow such a huge map with no vis sectors surprised it doesn't lag like crazy.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Poly Amount [message #327866 is a reply to message #326757] Fri, 25 April 2008 16:05 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Maybe if you have a crappy computer, then yes, it'll lag. But the requirements still aren't uber high, since Renegade is nice and allows you not to render things that you can't see.

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Re: Poly Amount [message #327876 is a reply to message #327866] Fri, 25 April 2008 19:26 Go to previous messageGo to next message
saberhawk
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With VIS, sure. Without it, it renders everything that is in front of you. Which can be quite a lot...
Re: Poly Amount [message #327881 is a reply to message #326757] Fri, 25 April 2008 20:55 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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yea doesn't take a lot to run renegade i get like 200 fps in ren.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Poly Amount [message #327919 is a reply to message #327881] Sat, 26 April 2008 10:09 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Gen_Blacky wrote on Sat, 26 April 2008 05:55

yea doesn't take a lot to run renegade i get like 200 fps in ren.


mmm, I get 60 fps, almost always 60


Moding can be real Fun...
Re: Poly Amount [message #327924 is a reply to message #326757] Sat, 26 April 2008 11:01 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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i don't use vsync

http://s18.postimage.org/jc6qbn4k9/bricks3.png
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