|
|
|
the Medieval mod [message #31422] |
Tue, 15 July 2003 19:04 |
|
Melee weapons like: daggers, swords, axes, pole arms, spears, staves, etc.
Ranged weapons like: bows, crossbows, and maybe some throwing weapons.
Magic weapons like: fire ball, ice bolt, or something like that (The gun will be the hand, with an animated/glowing fire ball/etc. floating between the hands, when you fire the "gun" it does a throwing animation and shoots the ball at the enemy)
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
|
|
|
|
|
|
|
the Medieval mod [message #32719] |
Sun, 20 July 2003 21:51 |
xSeth2k2x
Messages: 285 Registered: July 2003 Location: In my room in the chair
Karma: 0
|
Recruit |
|
|
how do you make animations? ive been wondering about melee weapons like swords etc
Farewell.
|
|
|
|
the Medieval mod [message #32727] |
Sun, 20 July 2003 22:58 |
xSeth2k2x
Messages: 285 Registered: July 2003 Location: In my room in the chair
Karma: 0
|
Recruit |
|
|
a script would do it or make some tpye of move-able damage zone
Farewell.
|
|
|
|
|
the Medieval mod [message #32766] |
Mon, 21 July 2003 08:02 |
xSeth2k2x
Messages: 285 Registered: July 2003 Location: In my room in the chair
Karma: 0
|
Recruit |
|
|
do you make the animations in the gmax charcter file?
Farewell.
|
|
|