Map-Making Concept - Merged level W3ds [message #327548] |
Wed, 23 April 2008 21:02 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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When I first started playing with LE, I discovered you can make two levels into one by creating both their meshes. This simple concept I eventually gave up because normally I would have to delete sections of terrain for it to work, and that makes LE sad. A few days ago I started work on it again and so became partially successful this time around.
The map attached is the simple concept of a Single-Player level for GDI. As you'd expect as with everything I release it's incomplete.
The only part that is properly scripted is the bunker nearest to the GDI start, in which you need to C4 the radar.
Also note that all enemies are Not-Targetable, and that's on purpose.
Todo:
- Setup buggy to shoot at you when it spots you
- Make a simple HUD skin
- Add bots to lower base of map (Near OB)
- Get lighting working!
- Fix the nod turrets at lower base
- Get some text to appear in message box for objectives
- Place more Powerups
- Fix up some collision and apparel problems at lower base
- Add more sound effects
EDIT: Have I won the smallest map (file size) of the year award?
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Attachment: C&C_ER.rar
(Size: 120.59KB, Downloaded 84 times)
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Wed, 23 April 2008 21:04] Report message to a moderator
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Re: Map-Making Concept - Merged level W3ds [message #327751 is a reply to message #327597] |
Thu, 24 April 2008 23:59 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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EA-DamageEverything wrote on Thu, 24 April 2008 21:28 |
Dthdealer wrote on Thu, 24 April 2008 06:02 | As you'd expect as with everything I release it's incomplete.
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You only release beta stuff from your work? *confused*
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I don't aim to do it all the time.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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