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Mirrors [message #326970] Sun, 20 April 2008 14:40 Go to next message
_SSnipe_ is currently offline  _SSnipe_
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Can renegade have mirrors? like if i wanted to make a skin or edit somthing to see the players reflection....
Re: Mirrors [message #326978 is a reply to message #326970] Sun, 20 April 2008 14:58 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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IDK.
Doubt it TBH.
Re: Mirrors [message #326983 is a reply to message #326970] Sun, 20 April 2008 15:32 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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I'm pretty sure it's not. Although, that'd definetly be something to work for.

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Re: Mirrors [message #326996 is a reply to message #326970] Sun, 20 April 2008 19:17 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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Um i could be completely wrong but this might be something ur looking for

19_reflec1.dds
Re: Mirrors [message #326999 is a reply to message #326996] Sun, 20 April 2008 19:54 Go to previous messageGo to next message
saberhawk
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Not even close. Renegade doesn't support reflections. Sorry.
Re: Mirrors [message #327038 is a reply to message #326999] Mon, 21 April 2008 07:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Saberhawk wrote on Sun, 20 April 2008 20:54

Not even close. Renegade doesn't support reflections. Sorry.

It could be done through shaders.dll if I am correct though? I mean if apb could get that cool cloaking effect.


Re: Mirrors [message #327047 is a reply to message #327038] Mon, 21 April 2008 08:28 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Jerad Gray wrote on Mon, 21 April 2008 16:47

Saberhawk wrote on Sun, 20 April 2008 20:54

Not even close. Renegade doesn't support reflections. Sorry.

It could be done through shaders.dll if I am correct though? I mean if apb could get that cool cloaking effect.


who knows, well, I do know that the original Renegade doesn't support reflection in anyway

for 19_reflec1.dds , there is also water_reflect.dds but that doesn't reflect

who knows if shaders.dll supports reflection?
but I think however that if it is possible, it would have been done


Moding can be real Fun...
Re: Mirrors [message #327117 is a reply to message #327038] Mon, 21 April 2008 14:40 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Jerad Gray wrote on Mon, 21 April 2008 07:47

Saberhawk wrote on Sun, 20 April 2008 20:54

Not even close. Renegade doesn't support reflections. Sorry.

It could be done through shaders.dll if I am correct though? I mean if apb could get that cool cloaking effect.

i wish iu could get that bad ass cloak effect on ren
Re: Mirrors [message #327130 is a reply to message #327117] Mon, 21 April 2008 15:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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SSnipe wrote on Mon, 21 April 2008 15:40

Jerad Gray wrote on Mon, 21 April 2008 07:47

Saberhawk wrote on Sun, 20 April 2008 20:54

Not even close. Renegade doesn't support reflections. Sorry.

It could be done through shaders.dll if I am correct though? I mean if apb could get that cool cloaking effect.

i wish iu could get that bad ass cloak effect on ren

If I was doing so much scripting, working on Renhalo and Rp2 I would probably look into saberhawk's coding and try to figure out how it works, but at the moment I don't see that happening any time soon, but everyone else is welcome to, he said it would be possible threw a plugin.


Re: Mirrors [message #327146 is a reply to message #327130] Mon, 21 April 2008 16:44 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I can think of one way that it would work, but it would have to be done in a very specific way and it would also require more ware and tare on your hardware.

It would require duplicating the entire map. Neutral
Re: Mirrors [message #327229 is a reply to message #327146] Tue, 22 April 2008 07:31 Go to previous message
_SSnipe_ is currently offline  _SSnipe_
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R315r4z0r wrote on Mon, 21 April 2008 16:44

I can think of one way that it would work, but it would have to be done in a very specific way and it would also require more ware and tare on your hardware.

It would require duplicating the entire map. Neutral

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