Re: Hello [message #326418 is a reply to message #326406] |
Wed, 16 April 2008 09:53 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma:
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General (4 Stars) |
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reborn wrote on Wed, 16 April 2008 07:54 | Not that I know of, but you could edit the ssgm_player script so that all the drop weapons code is also added to the ::Destroyed event, and add a little explosion at the same position as the player GameObject *.
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i looked at the scripts...i think i understand some of what u said but just a little stuck
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