Damage Emitters Vehicles initial stage [message #326165] |
Mon, 14 April 2008 05:54 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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I added damage emitters to vehicles (where smoke and fire come out of the vehicle if it is damaged). They work great, with one exepction:
On initial stage, if the vehicles are delivered, they are activated, even if the vehicles have no damage.
as soon as a give one shot with the healing gun or whatever - so renegade recognizes, that its full of health, all is fine.
[Updated on: Tue, 15 April 2008 04:19] Report message to a moderator
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Re: Damage Emiiters Vehicles initial stage [message #326221 is a reply to message #326219] |
Mon, 14 April 2008 15:16 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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I mean damage emitters, where the smoke and the fire come out of the vehicle if it is damaged!!
well, the standard-renegade-vehicle have damage-emitters too! so it should be no problem....?
there are also a lot of tutorials for this, which I followed.
Like I said, they work, but are activated on delivery (and in w3dviewer too), which is very strange.
[Updated on: Mon, 14 April 2008 15:18] Report message to a moderator
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Re: Damage Emiiters Vehicles initial stage [message #326535 is a reply to message #326221] |
Thu, 17 April 2008 06:56 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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rrutk wrote on Mon, 14 April 2008 16:16 | I mean damage emitters, where the smoke and the fire come out of the vehicle if it is damaged!!
well, the standard-renegade-vehicle have damage-emitters too! so it should be no problem....?
there are also a lot of tutorials for this, which I followed.
Like I said, they work, but are activated on delivery (and in w3dviewer too), which is very strange.
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W3D viewer always shows all emitters on an object.
Visit Jerad's deer sweat shop
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