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W3D Animation sounds [message #325981] Fri, 11 April 2008 14:35 Go to next message
Poskov
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how do you bind sounds to animations?

INI:

[V_CHAMELEON.V_CHAMELEON]
Sound0=00, Chameleon_Amb

(it ain't working)
Re: W3D Animation sounds [message #326085 is a reply to message #325981] Sun, 13 April 2008 09:06 Go to previous messageGo to next message
Poskov
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hello?
Re: W3D Animation sounds [message #326177 is a reply to message #326085] Mon, 14 April 2008 07:46 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Try using engine or fire sounds that will work in conjunction with level editor to play at the same time as when you fire.

Re: W3D Animation sounds [message #326304 is a reply to message #326177] Tue, 15 April 2008 15:04 Go to previous message
Poskov
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Jerad Gray wrote on Mon, 14 April 2008 10:46

Try using engine or fire sounds that will work in conjunction with level editor to play at the same time as when you fire.
?

you don't get it, for example:

in the ini file there is an entry already inside it like such,

[S_A_HUMAN.h_a_612a]
Sound0=38, SFX.Human_KneeHit_02
Sound1=41, SFX.Human_BodyFall_01
Sound2=52, SFX.Human_FootHit_01

but, if I try to create a new entry and bind a sound to it
[V_CHAMELEON.V_CHAMELEON]
Sound0=00, Chameleon_Amb

no sound plays.

can you only bind W3D sounds to characters? or did I not write the entry correctly?

[Updated on: Tue, 15 April 2008 15:05]

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