W3D Animation sounds [message #325981] |
Fri, 11 April 2008 14:35 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
|
Recruit |
|
|
how do you bind sounds to animations?
INI:
[V_CHAMELEON.V_CHAMELEON]
Sound0=00, Chameleon_Amb
(it ain't working)
|
|
|
|
|
Re: W3D Animation sounds [message #326304 is a reply to message #326177] |
Tue, 15 April 2008 15:04 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
|
Recruit |
|
|
Jerad Gray wrote on Mon, 14 April 2008 10:46 | Try using engine or fire sounds that will work in conjunction with level editor to play at the same time as when you fire.
| ?
you don't get it, for example:
in the ini file there is an entry already inside it like such,
[S_A_HUMAN.h_a_612a]
Sound0=38, SFX.Human_KneeHit_02
Sound1=41, SFX.Human_BodyFall_01
Sound2=52, SFX.Human_FootHit_01
but, if I try to create a new entry and bind a sound to it
[V_CHAMELEON.V_CHAMELEON]
Sound0=00, Chameleon_Amb
no sound plays.
can you only bind W3D sounds to characters? or did I not write the entry correctly?
[Updated on: Tue, 15 April 2008 15:05] Report message to a moderator
|
|
|