Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » getting bots to attack other areas on the map
getting bots to attack other areas on the map [message #325676] Tue, 08 April 2008 21:39 Go to next message
Jagdsherman is currently offline  Jagdsherman
Messages: 3
Registered: April 2008
Karma: 0
Recruit
hello,

I've added some GDI bot spawns to the mp city map.

I want the bots to go and attack the nod base from the GDI base. I set a waypath to connect both bases.

I used the script pds_test_follow_waypath. Now this works but they ignore me when I attack them until they reach their destination and only then they engage me properly.

I want them to attack me if I interrupt them.

do any of you know any other waypoint scripts that can work?

thanks.

Edit: also does anyone have any info on the m00_action script and what it does?

[Updated on: Tue, 08 April 2008 21:56]

Report message to a moderator

Re: getting bots to attack other areas on the map [message #325694 is a reply to message #325676] Wed, 09 April 2008 03:37 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
1- Create a M08 go Point (Located in Daves_Arrows->M08).
2- Copie the ID of the Daves Arrow, that you Place on the Map.
3- Doubbleklick on the Spawner and add the Script "M08_Mobile_Vehicle" and fill in AttocLoc the ID of the DavesArrow.
4- "MOD" the soldier Preset of the Spawner and add "JFW_BaseDefence".

[Updated on: Wed, 09 April 2008 03:38]

Report message to a moderator

Re: getting bots to attack other areas on the map [message #325756 is a reply to message #325676] Wed, 09 April 2008 15:16 Go to previous messageGo to next message
Jagdsherman is currently offline  Jagdsherman
Messages: 3
Registered: April 2008
Karma: 0
Recruit
okay thank you, I will try it out and report my results soon.

Edit: do you know by any chance how to mimic the bot behaviour in the skrimish00 map? I examined the map in commando level editor and the waypaths that are used to get the bots to move to places are "vehicle waypath innate" type ( in fact those are the only type of waypaths on the entire map ) I examined the bot spawner on the map and I noticed that there is no script attached to the bots yet they still follow those waypaths. I want to know how this is done and I want to mimic this for the bots on my map.

[Updated on: Wed, 09 April 2008 15:33]

Report message to a moderator

Re: getting bots to attack other areas on the map [message #325774 is a reply to message #325756] Wed, 09 April 2008 19:18 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
The scripts were most likely attached to their presets and not the spawners themselves.

In which case, the only way to see how WW did it is by getting the preset tree and level files that WW made themselves.
Re: getting bots to attack other areas on the map [message #325784 is a reply to message #325676] Wed, 09 April 2008 21:44 Go to previous message
Jagdsherman is currently offline  Jagdsherman
Messages: 3
Registered: April 2008
Karma: 0
Recruit
I checked their presets but there were no scripts attached to them!

Do you know any way to mimic their behavior exactly from the skirmish map?

[Updated on: Wed, 09 April 2008 22:20]

Report message to a moderator

Previous Topic: RenX - protected models?
Next Topic: apoc tank skin
Goto Forum:
  


Current Time: Wed Dec 04 13:53:28 MST 2024

Total time taken to generate the page: 0.00692 seconds