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RenX - protected models? [message #325617] Tue, 08 April 2008 11:14 Go to next message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
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Colonel
I have a strange RenX problem.

I actually try to fix some old models.

Some of them I'm able to change, for instance to scale down, with no problems.

With others - I'm not able to scale them or to move them.

In RenX it LOOKS LIKE the are moved or scaled, but in the w3d-file and ingame they are like before....nothing changed???
Re: RenX - protected models? [message #325627 is a reply to message #325617] Tue, 08 April 2008 12:53 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Registered: March 2005
Location: New York
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General (3 Stars)
I've had this problem with models I have made on my own, they aren't "protected."

Unfortunately I don't know how to fix it... as I am not really a vehicle modeler.
Re: RenX - protected models? [message #325649 is a reply to message #325617] Tue, 08 April 2008 15:06 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
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Colonel
As you pm'ed me ->
http://www.renegadeforums.com/index.php?t=msg&goto=294982&rid=22815& srch=renx+scale#msg_294982


When creating a vehicle you make an origin bone this paricular bone after the origin bone is in place you can only scale it through the origin bone. So you have to resize the origin bone not the tank not the world box.

If you want to resize particular sections then you will have to unlink the origin bone and resize those parts and after it relink them.
Re: RenX - protected models? [message #325715 is a reply to message #325617] Wed, 09 April 2008 08:40 Go to previous message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
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Colonel
I dont get this special one scaled. Sad
its an animated model.

not with the origin and not with something else.
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