getting bots to attack other areas on the map [message #325676] |
Tue, 08 April 2008 21:39 |
Jagdsherman
Messages: 3 Registered: April 2008
Karma: 0
|
Recruit |
|
|
hello,
I've added some GDI bot spawns to the mp city map.
I want the bots to go and attack the nod base from the GDI base. I set a waypath to connect both bases.
I used the script pds_test_follow_waypath. Now this works but they ignore me when I attack them until they reach their destination and only then they engage me properly.
I want them to attack me if I interrupt them.
do any of you know any other waypoint scripts that can work?
thanks.
Edit: also does anyone have any info on the m00_action script and what it does?
[Updated on: Tue, 08 April 2008 21:56] Report message to a moderator
|
|
|
Re: getting bots to attack other areas on the map [message #325694 is a reply to message #325676] |
Wed, 09 April 2008 03:37 |
|
mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
|
General (3 Stars) Permabanned for trying and failing DDoS |
|
|
1- Create a M08 go Point (Located in Daves_Arrows->M08).
2- Copie the ID of the Daves Arrow, that you Place on the Map.
3- Doubbleklick on the Spawner and add the Script "M08_Mobile_Vehicle" and fill in AttocLoc the ID of the DavesArrow.
4- "MOD" the soldier Preset of the Spawner and add "JFW_BaseDefence".
[Updated on: Wed, 09 April 2008 03:38] Report message to a moderator
|
|
|
Re: getting bots to attack other areas on the map [message #325756 is a reply to message #325676] |
Wed, 09 April 2008 15:16 |
Jagdsherman
Messages: 3 Registered: April 2008
Karma: 0
|
Recruit |
|
|
okay thank you, I will try it out and report my results soon.
Edit: do you know by any chance how to mimic the bot behaviour in the skrimish00 map? I examined the map in commando level editor and the waypaths that are used to get the bots to move to places are "vehicle waypath innate" type ( in fact those are the only type of waypaths on the entire map ) I examined the bot spawner on the map and I noticed that there is no script attached to the bots yet they still follow those waypaths. I want to know how this is done and I want to mimic this for the bots on my map.
[Updated on: Wed, 09 April 2008 15:33] Report message to a moderator
|
|
|
|
|