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Mesh skinning [message #325414] Sun, 06 April 2008 13:30 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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Registered: September 2006
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General (3 Stars)
when I mesh skin like a plane and detach an object from that plane the object will have the skin settings of the plane. When i try to change materials for the object it changes the plane to that skin to. How do i stop this.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Mesh skinning [message #325464 is a reply to message #325414] Mon, 07 April 2008 05:20 Go to previous messageGo to next message
Slave is currently offline  Slave
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Registered: December 2006
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Colonel
What I would do is try this:
Select the detached thingy, press M, and find the button that says something like "new material". I believe this resets the material of the selected mesh, and seperates it from the one used by the old mesh.
Might not work.
Re: Mesh skinning [message #325477 is a reply to message #325414] Mon, 07 April 2008 07:05 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
I tried that but didn't work so i just deleted material and redid it and it worked fine

http://s18.postimage.org/jc6qbn4k9/bricks3.png
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