"Building repaired"-Sound [message #324559] |
Mon, 31 March 2008 13:14 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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This script command
"JFW_2D_Sound_Damage_Range (when the health goes within the range, it will
play a sound, when the health goes back outside it will reset so that it
plays the sound again)
Sound (sound to play)
MinHealth (minumum health to look for)
MaxHealth (maximum health to look for)"
has a bug, I guess....? It seems, that it does NOT reset, when health goes outside the
range....
it works only 1 time....
or do I have made a mistake?
I want to have the "Object repaired"-Sound.
"Object under attack" and "Object killed" works great with "JFW_2D_Sound_Damage..."
[Updated on: Tue, 01 April 2008 01:11] Report message to a moderator
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