Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Script Problem Airstrike
Script Problem Airstrike [message #324040] Thu, 27 March 2008 16:07 Go to next message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
Changed scripting problem, please see below

[Updated on: Fri, 28 March 2008 07:10]

Report message to a moderator

Re: Script Problem [message #324049 is a reply to message #324040] Thu, 27 March 2008 16:14 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Serverside ? my Scripts.dll doesnt work in LE Angry

[Updated on: Thu, 27 March 2008 16:14]

Report message to a moderator

Re: Script Problem [message #324051 is a reply to message #324040] Thu, 27 March 2008 16:21 Go to previous messageGo to next message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
serverside is not neccesary.

would be nice, if it works on my computer....
Re: Script Problem [message #324087 is a reply to message #324040] Thu, 27 March 2008 18:44 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
Messages: 1261
Registered: July 2007
Karma: 0
General (1 Star)
I think Reborn made somthing like this, however it was at random buildings. Ask him for the script, look at the code and see how it is done. You might be able to figure it out by doing that.
Re: Script Problem [message #324088 is a reply to message #324040] Thu, 27 March 2008 18:45 Go to previous messageGo to next message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
Ok, I solved some things.

I made a special Terminal, where its possible, to buy a aircraft via JFW_Preset_Buy_Poke_Delay_Sound.
Then it apears in the sky, is following a waypath accross the enemy base and disapears through a damage script on the end of waypath.

So, the problems are now:

a) over the enemy base they should drop some bombs or firing rockets...cinematic or real. it should look nice. may be with scriptzone_all entry or something??? but it doenst work.

b) a airstrike purchase terminal is in each building. but the timer works for each PT seperate. so the delay between purchases is only in one building. its possible to buy a new airstrike in the other buildings during delay time. why?

c) the scipt doesnt play the purchase sound, even if i wrote it in parameters. why?

[Updated on: Fri, 28 March 2008 07:14]

Report message to a moderator

Re: Script Problem Airstrike [message #324118 is a reply to message #324040] Fri, 28 March 2008 07:17 Go to previous messageGo to next message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
such a cinematic thing should be possible?
Re: Script Problem Airstrike [message #324120 is a reply to message #324118] Fri, 28 March 2008 07:43 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3812
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
It is possible, in the past I have made air strike beacons with cinematics.

Re: Script Problem [message #324128 is a reply to message #324088] Fri, 28 March 2008 08:31 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
rrutk wrote on Thu, 27 March 2008 20:45

Ok, I solved some things.

I made a special Terminal, where its possible, to buy a aircraft via JFW_Preset_Buy_Poke_Delay_Sound.
Then it apears in the sky, is following a waypath accross the enemy base and disapears through a damage script on the end of waypath.

So, the problems are now:

a) over the enemy base they should drop some bombs or firing rockets...cinematic or real. it should look nice. may be with scriptzone_all entry or something??? but it doenst work.

b) a airstrike purchase terminal is in each building. but the timer works for each PT seperate. so the delay between purchases is only in one building. its possible to buy a new airstrike in the other buildings during delay time. why?

c) the scipt doesnt play the purchase sound, even if i wrote it in parameters. why?



a)
Toggle Spoiler


This is a script that makes bots fall from a chopper so I assume you could use something like it to make bombs fall instead.


http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Script Problem Airstrike [message #324132 is a reply to message #324040] Fri, 28 March 2008 09:04 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
-315 Create_Real_Object, 9, "Explosion_NukeBeacon", 5,
Re: Script Problem Airstrike [message #324351 is a reply to message #324040] Sun, 30 March 2008 09:48 Go to previous messageGo to next message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
Done it with commands from the scripts.dll....works great Smile
Re: Script Problem Airstrike [message #324353 is a reply to message #324040] Sun, 30 March 2008 09:54 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Pics ??? Video ???
Re: Script Problem Airstrike [message #324403 is a reply to message #324353] Sun, 30 March 2008 14:08 Go to previous message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
later. have to finish this thing.
Previous Topic: Battle For Dune update 17
Next Topic: Request For A Friend
Goto Forum:
  


Current Time: Fri Dec 20 11:08:32 MST 2024

Total time taken to generate the page: 0.01550 seconds