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Re: Call !nextmap [message #323729 is a reply to message #323577] Tue, 25 March 2008 15:26 Go to previous messageGo to previous message
jnz is currently offline  jnz
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char Msg[256];
sprintf(Msg, "msg Next map will be %s\n", (The_Game()->MapList[The_Game()->MapNumber+1] == 0 ? The_Game()->MapList[0] : The_Game()->MapList[The_Game()->MapNumber+1]));
Console_Input(Msg);
 
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