Blender -> Gmax uvw-map [message #322960] |
Wed, 19 March 2008 11:08 |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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Somebody made me a model in Blender. He also UVW-mapped it there.
Problem is, i cannot get the uvwmap to look right in gmax/3dmax.
What would be a working procedure to get a mapped blender model to w3d?
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Re: Blender -> Gmax uvw-map [message #322969 is a reply to message #322960] |
Wed, 19 March 2008 11:33 |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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Solved.
I won't delete the post, but instead post a fix:
Do NOT export as 3ds, since Blenders 3ds exporter is fucked up.
Use .obj instead. Works like a charm.
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