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Custom Scripts [message #319591] Thu, 28 February 2008 12:45 Go to next message
Fenrir is currently offline  Fenrir
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The Renhelp.net website has a link in it's "Getting Started" section to "Custom Scripts by JonWil". What is that exactly?
Re: Custom Scripts [message #319592 is a reply to message #319591] Thu, 28 February 2008 12:46 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Basically scripts control all events in Renegade, but you need to gain an understanding of C++ to make them.

Re: Custom Scripts [message #320088 is a reply to message #319591] Sun, 02 March 2008 16:57 Go to previous messageGo to next message
CrAsHBaCo is currently offline  CrAsHBaCo
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Umm, just wondering, I've never had the chance to come across anything that explain me the scripts. Any chance you could link me to a webpage?

(Maybe RenHelp as something for this, but I don't really understand what "the script" is all about).
Re: Custom Scripts [message #320120 is a reply to message #319591] Mon, 03 March 2008 04:35 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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http://www.renegadeforums.com/index.php?t=msg&th=26642&start=0&rid=2 3043
Follow that. You will bound to be 0o
Re: Custom Scripts [message #320144 is a reply to message #319591] Mon, 03 March 2008 10:04 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Uh I think he meant the link for the getting started guide on renhelp which is here: http://renhelp.net/index.php?mod=Content&action=view&id=Getting+Started

Re: Custom Scripts [message #320163 is a reply to message #319591] Mon, 03 March 2008 12:10 Go to previous messageGo to next message
CrAsHBaCo is currently offline  CrAsHBaCo
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Actually, I'm pretty fine with LevelEdit itself, I was just wondering what the script file was adding to Renegade, and I found out myself.

Thanks for the help anyway.
Re: Custom Scripts [message #320258 is a reply to message #319592] Mon, 03 March 2008 20:38 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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Jerad Gray wrote on Thu, 28 February 2008 14:46

Basically scripts control all events in Renegade, but you need to gain an understanding of C++ to make them.



i carnt get my c++ to open .dll files i downloaded some thing to help and the ways to do that arnt on the c++ i have ill post ss

index.php?t=getfile&id=6114&private=0
  • Attachment: ss.JPG
    (Size: 144.07KB, Downloaded 372 times)
Re: Custom Scripts [message #320271 is a reply to message #319591] Mon, 03 March 2008 22:47 Go to previous messageGo to next message
Genesis2001
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3** things wrong with your situation cpjok:

1. You can't open a *.dll file to editing. You need to edit the source.

2. You're using a version of VC++ that is highly discouraged from being used to edit Scripts.dll. Reason: Compiler changes that make Scripts.dll un-buildable.... :/ You need VC++ 2005 to re-compile Scripts.dll.

EDIT: (noticed a 3rd thing wrong...)

3. Thirdly...You're trying to use VISUAL BASIC 2008 to edit Scripts.dll <_< Scripts.dll is not coded in VB.NET :/ (not yet at least -hehe-)

~Zack

[Updated on: Mon, 03 March 2008 22:49]

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Re: Custom Scripts [message #320276 is a reply to message #320271] Tue, 04 March 2008 00:19 Go to previous message
saberhawk
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Zack wrote on Mon, 03 March 2008 23:47

3** things wrong with your situation cpjok:

1. You can't open a *.dll file to editing. You need to edit the source.

2. You're using a version of VC++ that is highly discouraged from being used to edit Scripts.dll. Reason: Compiler changes that make Scripts.dll un-buildable.... :/ You need VC++ 2005 to re-compile Scripts.dll.

EDIT: (noticed a 3rd thing wrong...)

3. Thirdly...You're trying to use VISUAL BASIC 2008 to edit Scripts.dll <_< Scripts.dll is not coded in VB.NET :/ (not yet at least -hehe-)

~Zack


VC2008 can build scripts.dll no problem, there's just a slight bugfix that needs to be done in engine_common.cpp.

Find: 
#if (_MSC_VER == 1400)
Replace with (2 occurrences): 
#if (_MSC_VER >= 1400)
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