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Re: How to make 3d looking lights? [message #319601 is a reply to message #319579] |
Thu, 28 February 2008 13:38 |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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This was supposed to go in the flashing light tutorial that I never bothered making.
It's not exactly like the dazzle lights (dazzles have no w3d, just a texture that is put into a place via a bone). This way the light is part of the model, and gets smaller when viewed from a distance (dazzles stay the same size). This alinea really doensn't matter.
The epic journey starts with a plane. Press M, add a texture, and set the shader to add or screen.
When you've done that, edit the pivot. Rotate it around the green axis until the red arrow points up, away from your light.
You now have something like this.
At w3d settings, pick cam-orient.
Export.
Profit.
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Attachment: flashy2.png
(Size: 57.30KB, Downloaded 327 times)
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Attachment: flashy1.png
(Size: 60.63KB, Downloaded 365 times)
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Re: How to make 3d looking lights? [message #319609 is a reply to message #319608] |
Thu, 28 February 2008 14:19 |
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Scrin
Messages: 1310 Registered: January 2007 Location: Cold City
Karma: 0
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General (1 Star) |
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Di3HardNL wrote on Thu, 28 February 2008 15:11 | you did it again slave! thanks
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Slave wrote on Thu, 28 February 2008 14:38 | This was supposed to go in the flashing light tutorial that I never bothered making.
It's not exactly like the dazzle lights (dazzles have no w3d, just a texture that is put into a place via a bone). This way the light is part of the model, and gets smaller when viewed from a distance (dazzles stay the same size). This alinea really doensn't matter.
The epic journey starts with a plane. Press M, add a texture, and set the shader to add or screen.
When you've done that, edit the pivot. Rotate it around the green axis until the red arrow points up, away from your light.
You now have something like this.
At w3d settings, pick cam-orient.
Export.
Profit.
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In Memory of First President of Russia (01.02.1931--23.04.2007)
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YouTube Channel (C&C Renegade Stuff)
[Updated on: Thu, 28 February 2008 14:19] Report message to a moderator
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Re: How to make 3d looking lights? [message #319665 is a reply to message #319579] |
Thu, 28 February 2008 17:15 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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You have to set it so that the plane is perpendicular to the camera.
There is a setting for it in W3D Export settings.
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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