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How to make 3d looking lights? [message #319579] Thu, 28 February 2008 11:43 Go to next message
Di3HardNL is currently offline  Di3HardNL
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I want to make good looking lights 3d in RenX.
What i normally do is making a plane from 1x1x1 and add the settings that a flashlight needs, but that turns out 2d because its just a simple plane. I tried cloning it, and then collaps it horizontal, but it still don't look how i want.

This is what I can make (for example what i tried for this harv) ->
http://i236.photobucket.com/albums/ff5/Di3HardNL/ScreenShot536quitegood.png
http://i236.photobucket.com/albums/ff5/Di3HardNL/ScreenShot539notgood.png
http://i236.photobucket.com/albums/ff5/Di3HardNL/ScreenShot541eplain.png

This is what I would like to make by myself, and i may can if someone helps Razz
http://i236.photobucket.com/albums/ff5/Di3HardNL/whatiwant.png



http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

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Re: How to make 3d looking lights? [message #319580 is a reply to message #319579] Thu, 28 February 2008 11:45 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Actually they do have a texture, but your w3dviewer cant find the texture so it shows it with the missing texture texture.

http://steamsignature.com/card/1/76561197975867233.png
Re: How to make 3d looking lights? [message #319581 is a reply to message #319579] Thu, 28 February 2008 11:52 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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But it isn't in the material-list for v_nod_artlry. I think its a mesh which can be givin a light in renx. but how?

edit; look in my (taillight) screenshot, the lights only have a simple blue plane Dont Get It


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
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[Updated on: Thu, 28 February 2008 11:55]

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Re: How to make 3d looking lights? [message #319585 is a reply to message #319581] Thu, 28 February 2008 11:58 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You have to hide that dazzle probably, or dazzle isn't applied to it.

Re: How to make 3d looking lights? [message #319587 is a reply to message #319579] Thu, 28 February 2008 12:05 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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whats the lightdazzles filename? is it just a box you need to make, give it the right name and set as aggregate?

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

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Re: How to make 3d looking lights? [message #319590 is a reply to message #319587] Thu, 28 February 2008 12:32 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Di3 need to know how possible add dazzle front/back light into any new vehicle in RenX (all current ren vehicles have that light effect, but w3d viewer cant show material for it, so i have no idea how to make that lights working? Sarcasm
http://img147.imageshack.us/img147/2417/ggix3.jpg


[Updated on: Thu, 28 February 2008 12:50]

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Re: How to make 3d looking lights? [message #319601 is a reply to message #319579] Thu, 28 February 2008 13:38 Go to previous messageGo to next message
Slave is currently offline  Slave
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This was supposed to go in the flashing light tutorial that I never bothered making.

It's not exactly like the dazzle lights (dazzles have no w3d, just a texture that is put into a place via a bone). This way the light is part of the model, and gets smaller when viewed from a distance (dazzles stay the same size). This alinea really doensn't matter.

The epic journey starts with a plane. Press M, add a texture, and set the shader to add or screen.
index.php?t=getfile&id=6050&private=0
When you've done that, edit the pivot. Rotate it around the green axis until the red arrow points up, away from your light.

You now have something like this.
index.php?t=getfile&id=6051&private=0
At w3d settings, pick cam-orient.

Export.
Profit.
  • Attachment: flashy2.png
    (Size: 57.30KB, Downloaded 330 times)
  • Attachment: flashy1.png
    (Size: 60.63KB, Downloaded 368 times)
Re: How to make 3d looking lights? [message #319608 is a reply to message #319579] Thu, 28 February 2008 14:11 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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you did it again slave! thanks Big Grin
  • Attachment: nice.PNG
    (Size: 278.26KB, Downloaded 116 times)


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

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Re: How to make 3d looking lights? [message #319609 is a reply to message #319608] Thu, 28 February 2008 14:19 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Di3HardNL wrote on Thu, 28 February 2008 15:11

you did it again slave! thanks Big Grin

In Love

Slave wrote on Thu, 28 February 2008 14:38

This was supposed to go in the flashing light tutorial that I never bothered making.

It's not exactly like the dazzle lights (dazzles have no w3d, just a texture that is put into a place via a bone). This way the light is part of the model, and gets smaller when viewed from a distance (dazzles stay the same size). This alinea really doensn't matter.

The epic journey starts with a plane. Press M, add a texture, and set the shader to add or screen.

When you've done that, edit the pivot. Rotate it around the green axis until the red arrow points up, away from your light.

You now have something like this.

At w3d settings, pick cam-orient.

Export.
Profit.

Thumbs Up Thumbs Up


[Updated on: Thu, 28 February 2008 14:19]

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Re: How to make 3d looking lights? [message #319648 is a reply to message #319579] Thu, 28 February 2008 16:15 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
WTF Di3HardNL how fast are you makeing new Models

and Skins lol. All days you make 2000 new Skins lol.

Scrin too, you guys are Kickass skinners lol!

Why dont you create your 0wn Total Conversion ?

[Updated on: Thu, 28 February 2008 16:17]

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Re: How to make 3d looking lights? [message #319657 is a reply to message #319579] Thu, 28 February 2008 16:32 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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we are making some kind of yes Wink i still try to work on my life tho, like 1 hour a day Razz

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: How to make 3d looking lights? [message #319665 is a reply to message #319579] Thu, 28 February 2008 17:15 Go to previous message
Viking is currently offline  Viking
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You have to set it so that the plane is perpendicular to the camera.

There is a setting for it in W3D Export settings.



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