Elevators [message #319538] |
Thu, 28 February 2008 08:39 |
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The Executor
Messages: 464 Registered: February 2008 Location: Eastern Coast, USA
Karma: 0
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Commander |
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Where do we get the elevators and custom make them? Becuase the AlternateMPBuildings have elevator shafts in them but no Elevators.
Imperial Class Super Star Destroyer
Quote: | "Fear will keep these systems inline, fear of this battle station!"
-Grand Admiral Moff Tarkin
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Re: Elevators [message #319563 is a reply to message #319555] |
Thu, 28 February 2008 10:24 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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MSwindows wrote on Thu, 28 February 2008 11:49 | FREAK Again it only tells them how to get them working not where to download them.
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Seriously find out something yourself. I have been busy with old beta models for hours without anyone to help me.
Okay this is very easy ->
Goto Leveleditor->
Tile->Elevators (or in your chase)
Tile->Building Aggregates - Multi Player->Hand of nod->mnhnd_lift
There is a nice and standard elevator. If you really want to fix the elevator goto the appropriate folde and add a new elevator. The first part has to have the same name as the meshprefix of the building.
And for the rest use www.renhelp.net It is for people to get a basic in Renx and leveledit.
I have learned all my elevator stuff from it.
And I must say laeubies tutorial really helped.
Before you can really mod you must mess around and you first project will always fail BUT you learn a lot to find out stuff yourself and if it really gets hard there are people enough to help you.
Sorry to say but that is basic stuff you ask.
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Re: Elevators [message #319573 is a reply to message #319568] |
Thu, 28 February 2008 10:57 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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MSwindows wrote on Thu, 28 February 2008 11:48 | Okay thanks I am so sorry and embarrssed.
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Dont be it is good to ask things but its better to experiment in ren and try to find out as much as posible
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