Cleaning Singleplayer levels completely [message #318988] |
Mon, 25 February 2008 17:16 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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Hi, I downloaded SSHTP and the new one from Reborn -SSDM. I made a package of SSDM like the pure SSGM download to make it easier for people who have less knowledge how to run this on a Server.
However, since some of the singleplayer maps are support by SSDM, I wanted to clean them up. Basically my work is sort of a reverse way Coop-Admins do with the maps. Eliminating all things which would disturb the players is the highest priority.
So I took the M01.lvl, started LE and began deleting the bots, trucks, some powerups, green script zones, tanks etc. Then I opened the original M01.mix in Renegade Ex and removed all the .txt files as I think these are the cinematics.
The mix + the ldd&lsd files went into the DATA, the Server ran and I joined. I walked around to check the modifications. Chinooks, Orcas and Apaches did fly around, the SAMs & turrets were instantly killed (Disable_Basedefenses=1!) but as I approached at HoN, I saw a big problem. A GDI Chinook came and dropped some GDI Minigunners! To get a clue what I mean, look where my Havoc is standing=
For some of you it might be n00bish, and I apologize being too lazy to get my eyes on renhelp. I prefer learning by doing and only if I would fail really hard, I will call for help. And I am at this point now on M01.
My motto is "I mean, how hard can it be?" (stolen from Jeremy Clarkson) and how hard will it be on the other maps? There are M02 + 3 + 5 + 7 + 8 waiting for me...
[Updated on: Mon, 25 February 2008 17:16] Report message to a moderator
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Re: Cleaning Singleplayer levels completely [message #318994 is a reply to message #318988] |
Mon, 25 February 2008 17:38 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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The flyovers aren't a problem. I thought deleting the useless waypaths isn't necessary so I left them in. What does Dave's Arrow do exactly? I've seen some of them, but honestly don't know if they can be removed without messing the map up.
I'll have a look on the instances tab now to find out more.
EDIT= Great! I don't have to walk through the whole map for removing bots and such. THX for the reply!
[Updated on: Mon, 25 February 2008 17:48] Report message to a moderator
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Re: Cleaning Singleplayer levels completely [message #319496 is a reply to message #318997] |
Thu, 28 February 2008 01:29 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Stefan wrote on Tue, 26 February 2008 11:47 |
Edit: np.
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That would do a few things he probably wouldn't want.
- Remove VIS
- Remove Sam-sites
- Remove ladders
- Probably remove alot of tiles that were not proxied
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Thu, 28 February 2008 01:30] Report message to a moderator
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Re: Cleaning Singleplayer levels completely [message #319521 is a reply to message #318988] |
Thu, 28 February 2008 06:59 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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Hi folks, here is my progress:
Mission 1, 3, 5, 6 and 8 are working. I didn't remove the turrets and sams, because I disabled Basedefenses in SSGM. They will be killed when the map starts. Turrets remain wrecked and smoking, the sams are still destroyed. The level looks more genuine this way.
But unfortunately I can't get M02 and M07 to work properly. I tried several different ways, but everytime I join my Server, my Client crashes down. It doesn't matter if I left some Controllers in (Cathedral, Fanys Inn etc) or not, if there are M07_GOTO_Start etc in or removed...
The other maps are ok. I removed all gates in LE -they are still there when the map is played, but soldiers can walk through them now.
So MSWindows, if you know/can make a decent Workaround for M02 + M07, please let me know. M09-11 aren't supported by SSDM, no need for them.
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Re: Cleaning Singleplayer levels completely [message #319619 is a reply to message #318988] |
Thu, 28 February 2008 15:05 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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Yes, this is meant to be added to the recently made SSDM-Package. When it's done, someone -or you Reborn- should upload it to Game-Maps then.
SSHTP + SSDM are fresh new ideas and we should honor your work IMHO. There have been numerous mods created in the past and many of them were kept private. The Ren Universe does need new Inventions like this.
I left the maps clean and since I added a bunch of weapons to the SpawnChar via ssgm.ini, I removed all weapon spawners (players have infinite ammo) -only the health and armor-powerups will spawn like before.
Reborn, you wrote that SSHTP is similar to this. Does this mean, it uses the same custom spawn points? If so, I can create a second package for it when all sp maps are done.
Some screeners=
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Attachment: m03.jpg
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Attachment: m05.jpg
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Attachment: m06.jpg
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