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Switching model files [message #319152] Tue, 26 February 2008 11:46 Go to next message
collective10 is currently offline  collective10
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this is a simple question but, how can i change a model, like a gdi soldier, to become that of dolf, dino, eyeboy, and the rest, i extract the .w3d file from always.dat and rename to what it says in characters.ini, but when i choose the character i changed the .w3d on, the game closes

does anyone know the proper way to change .w3d models on chars, if so, do tell please Big Ups

[Updated on: Tue, 26 February 2008 11:46]

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Re: Switching model files [message #319154 is a reply to message #319152] Tue, 26 February 2008 11:58 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You would also have to rename the mesh inside the w3d file, other wise it will just crash the game.

Re: Switching model files [message #319155 is a reply to message #319152] Tue, 26 February 2008 12:08 Go to previous messageGo to next message
collective10 is currently offline  collective10
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what would i have to rename it to? the same as the file ive renamed it to? and how can i rename it?

[Updated on: Tue, 26 February 2008 12:14]

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Re: Switching model files [message #319158 is a reply to message #319152] Tue, 26 February 2008 12:31 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Open it in Gmax. Export as a W3D. Simple as that. Whatever name you pick, provided it is shown in Level Edit objects.ddb. Be warned, you will probably get banned if caught using different models on servers, and you will be caught.
Re: Switching model files [message #319160 is a reply to message #319152] Tue, 26 February 2008 12:37 Go to previous messageGo to next message
collective10 is currently offline  collective10
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dont worry, dont plan on using on server, only on lan games with my mates, i use renguard anyway and it cries @ .w3d files ^^
Re: Switching model files [message #319164 is a reply to message #319152] Tue, 26 February 2008 12:54 Go to previous messageGo to next message
collective10 is currently offline  collective10
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i have loaded in gmax and exported as same name file as gdi soldier, but the game still uses the original soldier and not any other model i use, anyone know why?
Re: Switching model files [message #319167 is a reply to message #319158] Tue, 26 February 2008 13:00 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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cnc95fan wrote on Tue, 26 February 2008 13:31

Whatever name you pick, provided it is shown in Level Edit objects.ddb.

Re: Switching model files [message #319168 is a reply to message #319152] Tue, 26 February 2008 13:01 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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lol its alot more complicater to export characters then you think Wink you need to re-assign all characterparts to bones.

check out Hero1221's tutorial in renhelp.net under character modeling


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
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Re: Switching model files [message #319196 is a reply to message #319168] Tue, 26 February 2008 14:29 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Di3HardNL wrote on Tue, 26 February 2008 14:01

lol its alot more complicater to export characters then you think Wink you need to re-assign all characterparts to bones.

check out Hero1221's tutorial in renhelp.net under character modeling

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Re: Switching model files [message #319303 is a reply to message #319152] Wed, 27 February 2008 02:08 Go to previous messageGo to next message
collective10 is currently offline  collective10
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perfect, thanks diehard, made the dino, obviously the mesh needs to be reconfigured to suit the skeleton, but so far it looks good, and dolf is perfect, can't do eyeboy right now seeing as it has 6-8 legs and i need to delete those xD, anyway, thanks to all who replied, ty ^^
Re: Switching model files [message #319368 is a reply to message #319152] Wed, 27 February 2008 09:20 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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cool that it worked Wink normally people who i give the tutorial link still don't know what to do after following it.

can you post a screenie of the dino? im interresed Razz


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
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Re: Switching model files [message #319378 is a reply to message #319368] Wed, 27 February 2008 09:43 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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and post your work too if you want I am intrested, plus make sure to add the files to your DATA as well.

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Re: Switching model files [message #319479 is a reply to message #319168] Wed, 27 February 2008 21:07 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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Di3HardNL wrote on Tue, 26 February 2008 14:01

lol its alot more complicater to export characters then you think Wink you need to re-assign all characterparts to bones.


Exactly, you have to redo all the w3d settings and maybe rebone , sometimes you don't need to.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
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