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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319153 is a reply to message #319127] Tue, 26 February 2008 11:53 Go to previous messageGo to next message
Speedy059 is currently offline  Speedy059
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The Elite Officer wrote on Tue, 26 February 2008 11:51

STOP IT! PUT THAT OTHER SHIT DOWN NOW! Big Grin

Traitors...... Sarcasm


YOU DON'T WANT TO IMPROVE RENEGADE!?

You traitor....


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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319157 is a reply to message #318992] Tue, 26 February 2008 12:25 Go to previous messageGo to next message
nikki6ixx is currently offline  nikki6ixx
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I've played the video twice...

... and I still can't believe that this was made by volunteers. I'm still wiping the drool off of my keyboard because my mouth has hung open for about ten minutes.

I noticed the levels are dark, and in a good way. They kind of have a 'what's around the corner' feel to them, which would be awesome in smaller games.

Simply put, it looks terrific. Smile


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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319161 is a reply to message #318992] Tue, 26 February 2008 12:45 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Thank you all for such great comments.

About Westwood working on its anti-cheat system, I'm referring to the rise in cheats in Renegade (mid 2004) and how it was BHS to the rescue, not EA.

Quote:

I have to say that the green lighting in the tunnels is terrible, and that in general the whole thing looks too dark.

Love the tiberium though.


About the darkness, Field is a night time map after all. It really isn't that dark, but either way, a few lightposts will never make that environment look like daytime.

Too dark would be if you can't see what's in front of you.


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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319165 is a reply to message #318992] Tue, 26 February 2008 12:58 Go to previous messageGo to next message
Viking is currently offline  Viking
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You should add headlights on to most if not all vehicles, it would look cool, and the player could turn them on when it is too dark for them making everyone able to play more easily.

Also don't forget to make a tutorial like in renegade so that n00bs know that space bar makes the Orca/Apache/Tranny go up.

Also EXTRAS!



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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319166 is a reply to message #319153] Tue, 26 February 2008 12:59 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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A great mod project that virtually gurantees Renegade's immortality (along with C&C Renegade) and the initial posts I see is full of skepticism (maybe also loathing) and negative remarks and nitpicking...no congratulations, no thank you's and no nothing.

C'mon people you can do better. I am not sure if this is a community of gamers who truly love Renegade or a selfish lobster-tank.

I am disappointed. But thanks to those who were grateful. Thumbs Up

--------

Eitherway, awesome job Fobby! Convey my regards to your development team. The video is amazing and gives a good feel for what is in store for the future. It is coming along nicely. Keep up the awesome work! Big Grin Thumbs Up In Love

I also have many questions(as always!).

The maps are well-made. Field is marvelously redone and captures the essence of the Renegade map we play now. It's a nice update to what we have now. Hourglass looks slightly different (and unique) when it comes to lighting and textures. The sides of the map are great with grass and looks just like the original.

Hourglass was one of my favorite maps due to it's massive size and blue skies and light tan color texture (that made it look big). It there a way you can capture that on the new Hourglass map? Eitherway, it is a good update. The tunnels look different as it has more space now and the lighting changes are cool. The base area looks slightly small but wouldn't it be updated when the buildings are put in?

What I am trying to get across is that will the gameplay features in the maps be preserved? For example in the new Hourglass, can an Arty shoot the Barracks from the side without the AGT hitting it like we can do now?

As for the walkthroughs, they are very nice and hint at the good things that are yet to come. I am glad to see your team was able to solve the UT3 modding issue that did not let you get custom character models in. So, that's a good thing for the mod. Also, while we can all get used to the new 3rd person view, is there a way to place the 3rd person camera up above the head directly behind the character's head like we have in Renegade now?

I still like the 3rd person cam view as we can get to see more of the character but the area in front of the charcater seems a bit obstructed. Also, the mod will feature a 1st person view as well no?

OK, I think I am done with all the questions for now! So good job Fobby, thank you and the team's hard work and dedication for the past years. And thanks for updating us! Truly well done! Big Grin In Love Thumbs Up


buzzsigfinal

[Updated on: Tue, 26 February 2008 13:05]

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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319174 is a reply to message #319166] Tue, 26 February 2008 13:17 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Starbuzz wrote on Tue, 26 February 2008 14:59


Eitherway, awesome job Fobby! Convey my regards to your development team. The video is amazing and gives a good feel for what is in store for the future. It is coming along nicely. Keep up the awesome work! Big Grin Thumbs Up In Love


Thank you.

Quote:

Hourglass was one of my favorite maps due to it's massive size and blue skies and light tan color texture (that made it look big). It there a way you can capture that on the new Hourglass map?


We tried putting in a nice blue sky-sphere for this map, but it really messed up the lighting on the map, so we had to sub in the stormy sky sphere.

Quote:

The base area looks slightly small but wouldn't it be updated when the buildings are put in?


They look small mainly because the VCTF bases are in the way, but if we need more space for buildings, it won't be a problem. The layout of the base will be just like Renegade's.

Quote:

What I am trying to get across is that will the gameplay features in the maps be preserved?


Yes.

Quote:

Also, while we can all get used to the new 3rd person view, is there a way to place the 3rd person camera up above the head directly behind the character's head like we have in Renegade now?


We probably won't be changing the 3rd person view unless a lot of people complain about it, simply because it takes work to perfect.

Quote:

Also, the mod will feature a 1st person view as well no?


Yes.



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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319177 is a reply to message #319174] Tue, 26 February 2008 13:35 Go to previous messageGo to next message
ForceEdge is currently offline  ForceEdge
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i don't know really what to put other than AWESOME

Lady: I see. Maybe somewhere out there even a devil may cry when he loses a loved one. Don't you think?

Dante: Maybe
Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319181 is a reply to message #319174] Tue, 26 February 2008 13:50 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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[NE

Fobby[GEN] wrote on Tue, 26 February 2008 20:17]
Quote:

Hourglass was one of my favorite maps due to it's massive size and blue skies and light tan color texture (that made it look big). It there a way you can capture that on the new Hourglass map?


We tried putting in a nice blue sky-sphere for this map, but it really messed up the lighting on the map, so we had to sub in the stormy sky sphere.



AKA: Nubby mapping.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319182 is a reply to message #318992] Tue, 26 February 2008 13:55 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Administrator/General

How about some screenshots for the folks that are having problems with the video?
Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319192 is a reply to message #319181] Tue, 26 February 2008 14:18 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Ryu wrote on Tue, 26 February 2008 15:50

[NE

Fobby[GEN] wrote on Tue, 26 February 2008 20:17]
Quote:

Hourglass was one of my favorite maps due to it's massive size and blue skies and light tan color texture (that made it look big). It there a way you can capture that on the new Hourglass map?


We tried putting in a nice blue sky-sphere for this map, but it really messed up the lighting on the map, so we had to sub in the stormy sky sphere.



AKA: Nubby mapping.



Do you want to try to make a better mod?


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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319217 is a reply to message #318992] Tue, 26 February 2008 15:33 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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HOW I GET IT TO PLAY OR WHAT EVER
Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319227 is a reply to message #318992] Tue, 26 February 2008 16:30 Go to previous messageGo to next message
Speedy059 is currently offline  Speedy059
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You can either watch it while it's streaming, or you can just right click the link and "Save Link As"

Oldest Renegade Repository (10yrs worth of maps!)
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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319235 is a reply to message #318992] Tue, 26 February 2008 17:39 Go to previous messageGo to next message
Ripintou is currently offline  Ripintou
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Nice modified Filed Mix ... Smile

Bridge, hut, waterfall, bunkers, etc, etc Smile


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[Updated on: Tue, 26 February 2008 17:42]

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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319293 is a reply to message #318992] Wed, 27 February 2008 00:57 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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Please Tell me that this map pack was made to work on PS3 as well

[Updated on: Wed, 27 February 2008 00:58]

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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319343 is a reply to message #318992] Wed, 27 February 2008 07:37 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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The only critizism I have is that they (the maps) look quite bigger than the originals, although this is kinda equalized because you run MUCH faster (as the video shows). And I have some further questions, but ill get to those after playing the vctf map first, which is havent even played yet cuz busy Whats That

[Updated on: Wed, 27 February 2008 07:37]

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icon7.gif  Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319396 is a reply to message #319161] Wed, 27 February 2008 11:28 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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[NE

Fobby[GEN] wrote on Tue, 26 February 2008 13:45]
About the darkness, Field is a night time map after all. It really isn't that dark, but either way, a few lightposts will never make that environment look like daytime.

Too dark would be if you can't see what's in front of you.

I didn't mean Field, I meant hourglass. It just looks too... bleh. More TS-ish than C&C. Which sucks balls.


YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319416 is a reply to message #319343] Wed, 27 February 2008 12:54 Go to previous messageGo to next message
[NE]Fobby[GEN]
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trooprm02 wrote on Wed, 27 February 2008 09:37

The only critizism I have is that they (the maps) look quite bigger than the originals, although this is kinda equalized because you run MUCH faster (as the video shows). And I have some further questions, but ill get to those after playing the vctf map first, which is havent even played yet cuz busy Whats That


They were actually modeled around Renegade's maps, so the sizes are (roughly) the same.


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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319435 is a reply to message #318992] Wed, 27 February 2008 15:51 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Really? Tbh doesn't look that way, not that I dont belive ya, I guess it could be the size differences between the nod soilder, etc etc, not proportional to renegades, which is not necessary a bad thing anyway Razz

Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319439 is a reply to message #319293] Wed, 27 February 2008 16:10 Go to previous messageGo to next message
Viking is currently offline  Viking
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Terminator 101 wrote on Wed, 27 February 2008 01:57

Please Tell me that this map pack was made to work on PS3 as well


LOL FPS on console = fail.



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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319457 is a reply to message #318992] Wed, 27 February 2008 19:23 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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So I guess Halo on Xbox fails too since it is the most popular FPS game on that console.... so.... yeah.... you fail!

Just because you can't play FPS games on a console, does not mean they can't be successful.

Also, I got news for you, UT3 on PS3 allows for keyboard and mouse! So almost the only significant difference is that it is slower than on PC.


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so
Hasta la vista, baby!
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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319471 is a reply to message #318992] Wed, 27 February 2008 20:33 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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A readme should be included because I have no idea what im doing with UT3 (only loaded it up like 5 times max), so how do you install this? Tell Me

Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319597 is a reply to message #318992] Thu, 28 February 2008 13:13 Go to previous messageGo to next message
[NE]Fobby[GEN]
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http://ren2007.totemarts.net/Forums/viewtopic.php?t=656

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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319666 is a reply to message #318992] Thu, 28 February 2008 17:17 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Ah kk, thanks. Now how do I join that server? direct connect (thro shortcut, ingame etc?) and its only that 1 test server?

Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319680 is a reply to message #318992] Thu, 28 February 2008 18:45 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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one word Sexy

keep up the good work


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Re: Renegade 2007 - Ingame video, Hourglass released, Community Game, & more! [message #319685 is a reply to message #319666] Thu, 28 February 2008 19:13 Go to previous messageGo to previous message
[NE]Fobby[GEN]
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trooprm02 wrote on Thu, 28 February 2008 19:17

Ah kk, thanks. Now how do I join that server? direct connect (thro shortcut, ingame etc?) and its only that 1 test server?


Server isn't around anymore; the community game was on Tuesday.

Quote:

one word Sexy

keep up the good work


Thanks; will do.


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