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Cleaning Singleplayer levels completely [message #318988] Mon, 25 February 2008 17:16 Go to next message
EA-DamageEverything
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Hi, I downloaded SSHTP and the new one from Reborn -SSDM. I made a package of SSDM like the pure SSGM download to make it easier for people who have less knowledge how to run this on a Server.

However, since some of the singleplayer maps are support by SSDM, I wanted to clean them up. Basically my work is sort of a reverse way Coop-Admins do with the maps. Eliminating all things which would disturb the players is the highest priority.

So I took the M01.lvl, started LE and began deleting the bots, trucks, some powerups, green script zones, tanks etc. Then I opened the original M01.mix in Renegade Ex and removed all the .txt files as I think these are the cinematics.

The mix + the ldd&lsd files went into the DATA, the Server ran and I joined. I walked around to check the modifications. Chinooks, Orcas and Apaches did fly around, the SAMs & turrets were instantly killed (Disable_Basedefenses=1!) but as I approached at HoN, I saw a big problem. A GDI Chinook came and dropped some GDI Minigunners! To get a clue what I mean, look where my Havoc is standing=

index.php?t=getfile&id=5984&private=0

For some of you it might be n00bish, and I apologize being too lazy to get my eyes on renhelp. I prefer learning by doing and only if I would fail really hard, I will call for help. And I am at this point now on M01.

My motto is "I mean, how hard can it be?" (stolen from Jeremy Clarkson) and how hard will it be on the other maps? There are M02 + 3 + 5 + 7 + 8 waiting for me...

[Updated on: Mon, 25 February 2008 17:16]

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Re: Cleaning Singleplayer levels completely [message #318990 is a reply to message #318988] Mon, 25 February 2008 17:25 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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There are some more objects on the map like Dave's arrows and script zones that will be triggering the cinematics and the flyovers, go into the instances window and just select it all and delete it.

Re: Cleaning Singleplayer levels completely [message #318994 is a reply to message #318988] Mon, 25 February 2008 17:38 Go to previous messageGo to next message
EA-DamageEverything
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The flyovers aren't a problem. I thought deleting the useless waypaths isn't necessary so I left them in. What does Dave's Arrow do exactly? I've seen some of them, but honestly don't know if they can be removed without messing the map up.

I'll have a look on the instances tab now to find out more.

EDIT= Great! I don't have to walk through the whole map for removing bots and such. THX for the reply!

[Updated on: Mon, 25 February 2008 17:48]

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Re: Cleaning Singleplayer levels completely [message #318997 is a reply to message #318988] Mon, 25 February 2008 17:47 Go to previous messageGo to next message
Stefan is currently offline  Stefan
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Thumbs Up
Edit: np. Smile
  • Attachment: easy.JPG
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je m'appelle ohnoes!

[Updated on: Mon, 25 February 2008 18:03]

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Re: Cleaning Singleplayer levels completely [message #318999 is a reply to message #318994] Mon, 25 February 2008 17:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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EA-DamageEverything wrote on Mon, 25 February 2008 17:38

The flyovers aren't a problem. I thought deleting the useless waypaths isn't necessary so I left them in. What does Dave's Arrow do exactly? I've seen some of them, but honestly don't know if they can be removed without messing the map up.

I'll have a look on the instances tab now to find out more.

Dave's arrows only have scripts in them that trigger stuff. You can delete them all and you should be fine.


Re: Cleaning Singleplayer levels completely [message #319138 is a reply to message #318997] Tue, 26 February 2008 10:20 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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Stefan wrote on Mon, 25 February 2008 18:47

Thumbs Up
Edit: np. Smile


But then all of the sounds arent there you would have to re add them. Sp the "Instances" way is better.


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Re: Cleaning Singleplayer levels completely [message #319265 is a reply to message #318988] Tue, 26 February 2008 19:34 Go to previous messageGo to next message
EA-DamageEverything
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True, instead of building a new M01, I just removed some stuff. Anyway thx for the hint Stefan.

The small M01, 3 & 6 are done, I will prepare the others in the next days.
Re: Cleaning Singleplayer levels completely [message #319377 is a reply to message #319265] Wed, 27 February 2008 09:41 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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If you need help let me know, I can work on M08-M11 for you to make things easier and send you a PM with them attached.

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Quote:

"Fear will keep these systems inline, fear of this battle station!"

-Grand Admiral Moff Tarkin



Re: Cleaning Singleplayer levels completely [message #319384 is a reply to message #319265] Wed, 27 February 2008 10:12 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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EA-DamageEverything wrote on Tue, 26 February 2008 20:34

True, instead of building a new M01, I just removed some stuff. Anyway thx for the hint Stefan.

The small M01, 3 & 6 are done, I will prepare the others in the next days.

hmm, can i ask something, meybe you try to redone m01 and add path across hand of nod (to restore E3 beta m01)?


Re: Cleaning Singleplayer levels completely [message #319496 is a reply to message #318997] Thu, 28 February 2008 01:29 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Stefan wrote on Tue, 26 February 2008 11:47

Thumbs Up
Edit: np. Smile

That would do a few things he probably wouldn't want.

  • Remove VIS
  • Remove Sam-sites
  • Remove ladders
  • Probably remove alot of tiles that were not proxied



WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Thu, 28 February 2008 01:30]

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Re: Cleaning Singleplayer levels completely [message #319521 is a reply to message #318988] Thu, 28 February 2008 06:59 Go to previous messageGo to next message
EA-DamageEverything
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Hi folks, here is my progress:

Mission 1, 3, 5, 6 and 8 are working. I didn't remove the turrets and sams, because I disabled Basedefenses in SSGM. They will be killed when the map starts. Turrets remain wrecked and smoking, the sams are still destroyed. The level looks more genuine this way.

But unfortunately I can't get M02 and M07 to work properly. I tried several different ways, but everytime I join my Server, my Client crashes down. It doesn't matter if I left some Controllers in (Cathedral, Fanys Inn etc) or not, if there are M07_GOTO_Start etc in or removed...

The other maps are ok. I removed all gates in LE -they are still there when the map is played, but soldiers can walk through them now.

So MSWindows, if you know/can make a decent Workaround for M02 + M07, please let me know. M09-11 aren't supported by SSDM, no need for them.
Re: Cleaning Singleplayer levels completely [message #319525 is a reply to message #318988] Thu, 28 February 2008 07:13 Go to previous messageGo to next message
reborn is currently offline  reborn
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Are you going to release this stuff when you're done? With weapon spawners and stuff?


Re: Cleaning Singleplayer levels completely [message #319533 is a reply to message #319525] Thu, 28 February 2008 08:34 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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Yeah I will help and take a look at them for you. Reborn, if you tell me where to place some of the spawners and what kind of spawners I will place them for you.

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Quote:

"Fear will keep these systems inline, fear of this battle station!"

-Grand Admiral Moff Tarkin



Re: Cleaning Singleplayer levels completely [message #319619 is a reply to message #318988] Thu, 28 February 2008 15:05 Go to previous messageGo to next message
EA-DamageEverything
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Yes, this is meant to be added to the recently made SSDM-Package. When it's done, someone -or you Reborn- should upload it to Game-Maps then. Big Ups

SSHTP + SSDM are fresh new ideas and we should honor your work IMHO. There have been numerous mods created in the past and many of them were kept private. The Ren Universe does need new Inventions like this.

I left the maps clean and since I added a bunch of weapons to the SpawnChar via ssgm.ini, I removed all weapon spawners (players have infinite ammo) -only the health and armor-powerups will spawn like before.

Reborn, you wrote that SSHTP is similar to this. Does this mean, it uses the same custom spawn points? If so, I can create a second package for it when all sp maps are done.

Some screeners=
index.php?t=getfile&id=6055&private=0
index.php?t=getfile&id=6056&private=0
index.php?t=getfile&id=6057&private=0
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Re: Cleaning Singleplayer levels completely [message #319721 is a reply to message #318988] Thu, 28 February 2008 23:25 Go to previous messageGo to next message
reborn is currently offline  reborn
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Yeah, the spawn points for SSDM and SSHTP are exactly indenticle.
It's great that you're taking the time to make POW spawners for the maps Smile



Re: Cleaning Singleplayer levels completely [message #319792 is a reply to message #319721] Fri, 29 February 2008 10:12 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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I am working on M02 for ya.

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Quote:

"Fear will keep these systems inline, fear of this battle station!"

-Grand Admiral Moff Tarkin



U P D A T E ! [message #323695 is a reply to message #318988] Tue, 25 March 2008 08:55 Go to previous message
EA-DamageEverything
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Hi again. I recently have found the spawn points for M10, M11 and M13 inside the source code of SSDM! Reborn didn't include these maps in the official mod announcement, but they are working fine.

So I decided to mod the threee maps and here are some screeners=
index.php?t=getfile&id=6264&private=0
index.php?t=getfile&id=6265&private=0
index.php?t=getfile&id=6266&private=0

The SSDM Mod package will be finished now when MSWindows has done his work on M02 + M07...
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  • Attachment: M13.jpg
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