Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » Sbh`s on no-base map and how to get rid of them
Re: Sbh`s on no-base map and how to get rid of them [message #318365 is a reply to message #318273] Thu, 21 February 2008 17:19 Go to previous messageGo to next message
Dover is currently offline  Dover
Messages: 2547
Registered: March 2006
Location: Monterey, California
Karma: 0
General (2 Stars)
Calx wrote on Thu, 21 February 2008 03:36

No. I don't mean the spots in your screenshots, that would be a little pointless would it?

Dover is not serious business Thumbs Up


How about you post some screenshots of your own, then? Since my screenshots show the spot on the "Right" side, and the video shows them on the other side. You're kind of running out of sides at this point.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Sbh`s on no-base map and how to get rid of them [message #318382 is a reply to message #318365] Thu, 21 February 2008 20:41 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
Messages: 2500
Registered: May 2007
Karma: 2
General (2 Stars)
I sure hope an SBH is smart enough to not lay a nuke while I am around in my Orca. I kill infantry in about 3 seconds with the guns.

buzzsigfinal
Re: Sbh`s on no-base map and how to get rid of them [message #318450 is a reply to message #316727] Fri, 22 February 2008 12:31 Go to previous messageGo to next message
topcap is currently offline  topcap
Messages: 49
Registered: December 2007
Karma: 0
Recruit
Thats the thing about no-base defense flying maps.

If you plant a nuke with sbh`s the orcas can find you.

the best pace to plant a nuke. the weapons factory is between the two tunnels
Re: Sbh`s on no-base map and how to get rid of them [message #318479 is a reply to message #316727] Fri, 22 February 2008 17:33 Go to previous messageGo to next message
CnC-Junk-E is currently offline  CnC-Junk-E
Messages: 18
Registered: February 2008
Karma: 0
Recruit
Best place to plant Nuke on WF.. Works 100% these days, whereas back in 2002 when i first started playing people used to cover this area more often, and it was harder to get a nuke in this area..

http://i93.photobucket.com/albums/l75/mkdr33/WF_SBH_Nuke.jpg

http://i93.photobucket.com/albums/l75/mkdr33/WF_SBH_Nuke2.jpg

http://i93.photobucket.com/albums/l75/mkdr33/WF_SBH_Nuke3.jpg

http://i93.photobucket.com/albums/l75/mkdr33/WF_SBH_Nuke4.jpg
Re: Sbh`s on no-base map and how to get rid of them [message #318558 is a reply to message #316727] Sat, 23 February 2008 03:37 Go to previous messageGo to next message
topcap is currently offline  topcap
Messages: 49
Registered: December 2007
Karma: 0
Recruit
i never put a c4 near my nuke it gives its positoin away
Re: Sbh`s on no-base map and how to get rid of them [message #318560 is a reply to message #318558] Sat, 23 February 2008 03:42 Go to previous messageGo to next message
CnC-Junk-E is currently offline  CnC-Junk-E
Messages: 18
Registered: February 2008
Karma: 0
Recruit
topcap wrote on Sat, 23 February 2008 04:37

i never put a c4 near my nuke it gives its positoin away


How so?..


Its actually helped me 70% of the time, if I fail to kill the engies/techs/hotties then the c4 usually does..
Re: Sbh`s on no-base map and how to get rid of them [message #318561 is a reply to message #318560] Sat, 23 February 2008 04:02 Go to previous messageGo to next message
Dover is currently offline  Dover
Messages: 2547
Registered: March 2006
Location: Monterey, California
Karma: 0
General (2 Stars)
CnC-Junk-E wrote on Sat, 23 February 2008 02:42

topcap wrote on Sat, 23 February 2008 04:37

i never put a c4 near my nuke it gives its positoin away


How so?..


Its actually helped me 70% of the time, if I fail to kill the engies/techs/hotties then the c4 usually does..


Your area is silly. There's always a proxy on the ramp to give you away if you try crap like this. Not to meantion that on flying maps, patroling orcas are the anti-nuke.

On any given flying map, your best bet on planting a beacon (Except for having tank support and having someone park on it) is planting it inside a building, or at least in the WF bay.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Sbh`s on no-base map and how to get rid of them [message #318564 is a reply to message #318561] Sat, 23 February 2008 04:27 Go to previous messageGo to next message
CnC-Junk-E is currently offline  CnC-Junk-E
Messages: 18
Registered: February 2008
Karma: 0
Recruit
Dover wrote on Sat, 23 February 2008 05:02

CnC-Junk-E wrote on Sat, 23 February 2008 02:42

topcap wrote on Sat, 23 February 2008 04:37

i never put a c4 near my nuke it gives its positoin away


How so?..


Its actually helped me 70% of the time, if I fail to kill the engies/techs/hotties then the c4 usually does..


Your area is silly. There's always a proxy on the ramp to give you away if you try crap like this. Not to meantion that on flying maps, patroling orcas are the anti-nuke.

On any given flying map, your best bet on planting a beacon (Except for having tank support and having someone park on it) is planting it inside a building, or at least in the WF bay.


1. Usually there is about 3 or 4 proxies on the ramp, this isnt enough to kill and i wait for any infantry in the area to dispear before i run through the proxies.. If there is more than 3 or 4 proxies, ill try another building..

2. In a game with 50 players its hard to even get in the base without being spotted, let alone up that ramp, so im talking more like 30 player games..

3. I wait for the orcas patrolling (if any) to get out of site before i plant the nuke.. And even if they come to that area, im usually hiding behind the stairs up there where they cant hit me..

4. By the time engies/hotties work out where the nuke is and come up there the nuke has almost gone off, so mission accomplished WF destroyed..

5. Finally, ive been doing this since 2003 when i first started playing this game and it works about 80-90% of the time for ME, if it doesnt work for you, then maybe your doing something wrong..

[Updated on: Sat, 23 February 2008 04:40]

Report message to a moderator

Re: Sbh`s on no-base map and how to get rid of them [message #318597 is a reply to message #318564] Sat, 23 February 2008 09:46 Go to previous messageGo to next message
Dover is currently offline  Dover
Messages: 2547
Registered: March 2006
Location: Monterey, California
Karma: 0
General (2 Stars)
CnC-Junk-E wrote on Sat, 23 February 2008 03:27

Dover wrote on Sat, 23 February 2008 05:02

CnC-Junk-E wrote on Sat, 23 February 2008 02:42

topcap wrote on Sat, 23 February 2008 04:37

i never put a c4 near my nuke it gives its positoin away


How so?..


Its actually helped me 70% of the time, if I fail to kill the engies/techs/hotties then the c4 usually does..


Your area is silly. There's always a proxy on the ramp to give you away if you try crap like this. Not to meantion that on flying maps, patroling orcas are the anti-nuke.

On any given flying map, your best bet on planting a beacon (Except for having tank support and having someone park on it) is planting it inside a building, or at least in the WF bay.


1. Usually there is about 3 or 4 proxies on the ramp, this isnt enough to kill and i wait for any infantry in the area to dispear before i run through the proxies.. If there is more than 3 or 4 proxies, ill try another building..

2. In a game with 50 players its hard to even get in the base without being spotted, let alone up that ramp, so im talking more like 30 player games..

3. I wait for the orcas patrolling (if any) to get out of site before i plant the nuke.. And even if they come to that area, im usually hiding behind the stairs up there where they cant hit me..

4. By the time engies/hotties work out where the nuke is and come up there the nuke has almost gone off, so mission accomplished WF destroyed..

5. Finally, ive been doing this since 2003 when i first started playing this game and it works about 80-90% of the time for ME, if it doesnt work for you, then maybe your doing something wrong..


1. The point isn't to kill you. The point is to detect you. If your enemy is stupid enough to have EVERYBODY leave from the base, then they deserve what's coming. Even if they were trying to, it would be very unlikely that the ramp would ever be completely unguarded ever. (The front door of the WF easily gets the most traffic out of any place in the GDI base, without a doubt).

2. Even in 30 player games, this still applied. Once you get down to 20 or so you might have more luck, but then you're a waste of a player slot if you're dicking around as an SBH, waiting for the other team to fuck up enough to let you in.

3. The thing about Orcas is that they're extremely mobile, able to return to base in a heartbeat. They could start turning back from the feild at the moment you lay the beacon and could have you killed before the countdown starts.

4. All it takes is one hottie. Usually the one piloting the orca. If you hide and you don't get killed, any orca pilot with half a brain has their vech rigged with C4 for situations like this.

5. Maybe it works 90% of the time because you're playing against nine year olds Down Syndrome.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Sbh`s on no-base map and how to get rid of them [message #318602 is a reply to message #318597] Sat, 23 February 2008 10:19 Go to previous messageGo to next message
Chimp is currently offline  Chimp
Messages: 399
Registered: December 2007
Karma: 0
Commander
Dover wrote on Sat, 23 February 2008 10:46

CnC-Junk-E wrote on Sat, 23 February 2008 03:27

Dover wrote on Sat, 23 February 2008 05:02

CnC-Junk-E wrote on Sat, 23 February 2008 02:42

topcap wrote on Sat, 23 February 2008 04:37

i never put a c4 near my nuke it gives its positoin away


How so?..


Its actually helped me 70% of the time, if I fail to kill the engies/techs/hotties then the c4 usually does..


Your area is silly. There's always a proxy on the ramp to give you away if you try crap like this. Not to meantion that on flying maps, patroling orcas are the anti-nuke.

On any given flying map, your best bet on planting a beacon (Except for having tank support and having someone park on it) is planting it inside a building, or at least in the WF bay.


1. Usually there is about 3 or 4 proxies on the ramp, this isnt enough to kill and i wait for any infantry in the area to dispear before i run through the proxies.. If there is more than 3 or 4 proxies, ill try another building..

2. In a game with 50 players its hard to even get in the base without being spotted, let alone up that ramp, so im talking more like 30 player games..

3. I wait for the orcas patrolling (if any) to get out of site before i plant the nuke.. And even if they come to that area, im usually hiding behind the stairs up there where they cant hit me..

4. By the time engies/hotties work out where the nuke is and come up there the nuke has almost gone off, so mission accomplished WF destroyed..

5. Finally, ive been doing this since 2003 when i first started playing this game and it works about 80-90% of the time for ME, if it doesnt work for you, then maybe your doing something wrong..


1. The point isn't to kill you. The point is to detect you. If your enemy is stupid enough to have EVERYBODY leave from the base, then they deserve what's coming. Even if they were trying to, it would be very unlikely that the ramp would ever be completely unguarded ever. (The front door of the WF easily gets the most traffic out of any place in the GDI base, without a doubt).

2. Even in 30 player games, this still applied. Once you get down to 20 or so you might have more luck, but then you're a waste of a player slot if you're dicking around as an SBH, waiting for the other team to fuck up enough to let you in.

3. The thing about Orcas is that they're extremely mobile, able to return to base in a heartbeat. They could start turning back from the feild at the moment you lay the beacon and could have you killed before the countdown starts.

4. All it takes is one hottie. Usually the one piloting the orca. If you hide and you don't get killed, any orca pilot with half a brain has their vech rigged with C4 for situations like this.

5. Maybe it works 90% of the time because you're playing against nine year olds Down Syndrome.



Dover, no offense, you're pretty intelligent, but you serious need to find a life my friend. Try to cut down on the insult, try to see the character for what its worth, and attempt to...You know...Not say ignorant crap Thumbs Up
Re: Sbh`s on no-base map and how to get rid of them [message #318608 is a reply to message #316727] Sat, 23 February 2008 11:05 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
Messages: 954
Registered: June 2007
Karma: 0
Colonel
Going back to the point about timed c4... unless someone is using advantage skins the timed will be less likely to be seen than the nuke, therefore it won't give the nuke away.

Furthermore the c4 is very helpful against hotty's as it may just kill one of em and in a small spot the timed could cover the main disarmament place.
Also the c4 would cause most(not all) hotwires to keep their distance from the nuke through fear of killing blown up. Thereofr increasing the disarmament time with can often cause a nuke to go off, just due to the fact that someone stands too far away.

Therefore if you have a timed c4 use it to cover a nuke.

Another tactic I find useful in smaller player games is using the c4 on an mct far away from the nuke spot, which often causes people to go investigate and get maximum distance from actual nuke.


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: Sbh`s on no-base map and how to get rid of them [message #318609 is a reply to message #318608] Sat, 23 February 2008 11:20 Go to previous messageGo to next message
Chimp is currently offline  Chimp
Messages: 399
Registered: December 2007
Karma: 0
Commander
I find that a strategically placed c4 near the nuke itself is far more useful than a diversion...But not totally without it's merits, I'll give you that.

Re: Sbh`s on no-base map and how to get rid of them [message #318617 is a reply to message #316727] Sat, 23 February 2008 11:53 Go to previous messageGo to next message
topcap is currently offline  topcap
Messages: 49
Registered: December 2007
Karma: 0
Recruit
It also depends how many people are repairing the nuke if their is 6 eng/hotties/tech can difuse the c4
Re: Sbh`s on no-base map and how to get rid of them [message #318663 is a reply to message #318608] Sat, 23 February 2008 17:06 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
Messages: 2500
Registered: May 2007
Karma: 2
General (2 Stars)
NuneGa wrote on Sat, 23 February 2008 12:05

Going back to the point about timed c4... unless someone is using advantage skins the timed will be less likely to be seen than the nuke, therefore it won't give the nuke away.


The problem is that almost every idiot now playing has those advantage C4 and mine and beacon skins.

The other day in CnC_Under, some Hotties slipped through the PP tunnel and layed a Beacon and I couldn't find them.

I was like WTF...where the hell? I could hear the "pling pling pling"...then a moment later I stopped, looked and found it right there and disarmed it.

Now how many idiots miss having that part of gameplay because of advantage skins?

Most of them have advantage skins seriously compromising the originality of the gameplay.

If you want skins, then get character skins that don't make any drastic changes to WW's design. The only skin (custom by me) is that my BH sniper's helmet visor is a thin spooky ninja-like red slit and not a motorcyle helmet with a big visor.


buzzsigfinal

[Updated on: Sat, 23 February 2008 17:08]

Report message to a moderator

Re: Sbh`s on no-base map and how to get rid of them [message #318693 is a reply to message #318597] Sat, 23 February 2008 18:50 Go to previous messageGo to next message
CnC-Junk-E is currently offline  CnC-Junk-E
Messages: 18
Registered: February 2008
Karma: 0
Recruit
Dover wrote on Sat, 23 February 2008 10:46

CnC-Junk-E wrote on Sat, 23 February 2008 03:27

Dover wrote on Sat, 23 February 2008 05:02

CnC-Junk-E wrote on Sat, 23 February 2008 02:42

topcap wrote on Sat, 23 February 2008 04:37

i never put a c4 near my nuke it gives its positoin away


How so?..


Its actually helped me 70% of the time, if I fail to kill the engies/techs/hotties then the c4 usually does..


Your area is silly. There's always a proxy on the ramp to give you away if you try crap like this. Not to meantion that on flying maps, patroling orcas are the anti-nuke.

On any given flying map, your best bet on planting a beacon (Except for having tank support and having someone park on it) is planting it inside a building, or at least in the WF bay.


1. Usually there is about 3 or 4 proxies on the ramp, this isnt enough to kill and i wait for any infantry in the area to dispear before i run through the proxies.. If there is more than 3 or 4 proxies, ill try another building..

2. In a game with 50 players its hard to even get in the base without being spotted, let alone up that ramp, so im talking more like 30 player games..

3. I wait for the orcas patrolling (if any) to get out of site before i plant the nuke.. And even if they come to that area, im usually hiding behind the stairs up there where they cant hit me..

4. By the time engies/hotties work out where the nuke is and come up there the nuke has almost gone off, so mission accomplished WF destroyed..

5. Finally, ive been doing this since 2003 when i first started playing this game and it works about 80-90% of the time for ME, if it doesnt work for you, then maybe your doing something wrong..


1. The point isn't to kill you. The point is to detect you. If your enemy is stupid enough to have EVERYBODY leave from the base, then they deserve what's coming. Even if they were trying to, it would be very unlikely that the ramp would ever be completely unguarded ever. (The front door of the WF easily gets the most traffic out of any place in the GDI base, without a doubt).

2. Even in 30 player games, this still applied. Once you get down to 20 or so you might have more luck, but then you're a waste of a player slot if you're dicking around as an SBH, waiting for the other team to fuck up enough to let you in.

3. The thing about Orcas is that they're extremely mobile, able to return to base in a heartbeat. They could start turning back from the feild at the moment you lay the beacon and could have you killed before the countdown starts.

4. All it takes is one hottie. Usually the one piloting the orca. If you hide and you don't get killed, any orca pilot with half a brain has their vech rigged with C4 for situations like this.

5. Maybe it works 90% of the time because you're playing against nine year olds Down Syndrome.



LOL...

Dude im just sharing my tactics here, its not asif i imagined all this or dreamed it up.. ive been playing this game since it first came out pretty much and ur here talking to me about 9 yr old kids with disabilities, thats sad..

do yourself a favor and listen to your mate and get a life..
Re: Sbh`s on no-base map and how to get rid of them [message #318731 is a reply to message #318693] Sun, 24 February 2008 05:44 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
Messages: 2812
Registered: May 2007
Location: Ottawa,Canada
Karma: 0
General (2 Stars)
CnC-Junk-E wrote on Sat, 23 February 2008 19:50

Dover wrote on Sat, 23 February 2008 10:46

CnC-Junk-E wrote on Sat, 23 February 2008 03:27

Dover wrote on Sat, 23 February 2008 05:02

CnC-Junk-E wrote on Sat, 23 February 2008 02:42

topcap wrote on Sat, 23 February 2008 04:37

i never put a c4 near my nuke it gives its positoin away


How so?..


Its actually helped me 70% of the time, if I fail to kill the engies/techs/hotties then the c4 usually does..


Your area is silly. There's always a proxy on the ramp to give you away if you try crap like this. Not to meantion that on flying maps, patroling orcas are the anti-nuke.

On any given flying map, your best bet on planting a beacon (Except for having tank support and having someone park on it) is planting it inside a building, or at least in the WF bay.


1. Usually there is about 3 or 4 proxies on the ramp, this isnt enough to kill and i wait for any infantry in the area to dispear before i run through the proxies.. If there is more than 3 or 4 proxies, ill try another building..

2. In a game with 50 players its hard to even get in the base without being spotted, let alone up that ramp, so im talking more like 30 player games..

3. I wait for the orcas patrolling (if any) to get out of site before i plant the nuke.. And even if they come to that area, im usually hiding behind the stairs up there where they cant hit me..

4. By the time engies/hotties work out where the nuke is and come up there the nuke has almost gone off, so mission accomplished WF destroyed..

5. Finally, ive been doing this since 2003 when i first started playing this game and it works about 80-90% of the time for ME, if it doesnt work for you, then maybe your doing something wrong..


1. The point isn't to kill you. The point is to detect you. If your enemy is stupid enough to have EVERYBODY leave from the base, then they deserve what's coming. Even if they were trying to, it would be very unlikely that the ramp would ever be completely unguarded ever. (The front door of the WF easily gets the most traffic out of any place in the GDI base, without a doubt).

2. Even in 30 player games, this still applied. Once you get down to 20 or so you might have more luck, but then you're a waste of a player slot if you're dicking around as an SBH, waiting for the other team to fuck up enough to let you in.

3. The thing about Orcas is that they're extremely mobile, able to return to base in a heartbeat. They could start turning back from the feild at the moment you lay the beacon and could have you killed before the countdown starts.

4. All it takes is one hottie. Usually the one piloting the orca. If you hide and you don't get killed, any orca pilot with half a brain has their vech rigged with C4 for situations like this.

5. Maybe it works 90% of the time because you're playing against nine year olds Down Syndrome.



LOL...

Dude im just sharing my tactics here, its not asif i imagined all this or dreamed it up.. ive been playing this game since it first came out pretty much and ur here talking to me about 9 yr old kids with disabilities, thats sad..

do yourself a favor and listen to your mate and get a life..

Ad Hominem.


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Sbh`s on no-base map and how to get rid of them [message #318774 is a reply to message #316727] Sun, 24 February 2008 13:31 Go to previous messageGo to next message
topcap is currently offline  topcap
Messages: 49
Registered: December 2007
Karma: 0
Recruit
what???
Re: Sbh`s on no-base map and how to get rid of them [message #318786 is a reply to message #318774] Sun, 24 February 2008 14:00 Go to previous messageGo to next message
Chimp is currently offline  Chimp
Messages: 399
Registered: December 2007
Karma: 0
Commander
Its Latin.
Re: Sbh`s on no-base map and how to get rid of them [message #318801 is a reply to message #316727] Sun, 24 February 2008 15:46 Go to previous messageGo to next message
CnC-Junk-E is currently offline  CnC-Junk-E
Messages: 18
Registered: February 2008
Karma: 0
Recruit
An ad hominem argument, also known as argumentum ad hominem (Latin: "argument to the man", "argument against the man") consists of replying to an argument or factual claim by attacking or appealing to a characteristic or belief of the person making the argument or claim, rather than by addressing the substance of the argument or producing evidence against the claim. The process of proving or disproving the claim is thereby subverted, and the argumentum ad hominem works to change the subject.
Re: Sbh`s on no-base map and how to get rid of them [message #318849 is a reply to message #318801] Mon, 25 February 2008 05:05 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
Messages: 2812
Registered: May 2007
Location: Ottawa,Canada
Karma: 0
General (2 Stars)
CnC-Junk-E wrote on Sun, 24 February 2008 23:46

An ad hominem argument, also known as argumentum ad hominem (Latin: "argument to the man", "argument against the man") consists of replying to an argument or factual claim by attacking or appealing to a characteristic or belief of the person making the argument or claim, rather than by addressing the substance of the argument or producing evidence against the claim. The process of proving or disproving the claim is thereby subverted, and the argumentum ad hominem works to change the subject.

Don't ever copy from wikipedia, ever.


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Sbh`s on no-base map and how to get rid of them [message #318869 is a reply to message #318849] Mon, 25 February 2008 07:24 Go to previous messageGo to next message
Chimp is currently offline  Chimp
Messages: 399
Registered: December 2007
Karma: 0
Commander
Wow. Sadukar, my hats off to you sir. That was fairly impressive. Thumbs Up
Re: Sbh`s on no-base map and how to get rid of them [message #318932 is a reply to message #318564] Mon, 25 February 2008 13:18 Go to previous messageGo to next message
JPNOD is currently offline  JPNOD
Messages: 807
Registered: April 2004
Location: Area 51
Karma: 0
Colonel
CnC-Junk-E wrote on Sat, 23 February 2008 06:27

Dover wrote on Sat, 23 February 2008 05:02

CnC-Junk-E wrote on Sat, 23 February 2008 02:42

topcap wrote on Sat, 23 February 2008 04:37

i never put a c4 near my nuke it gives its positoin away


How so?..


Its actually helped me 70% of the time, if I fail to kill the engies/techs/hotties then the c4 usually does..


Your area is silly. There's always a proxy on the ramp to give you away if you try crap like this. Not to meantion that on flying maps, patroling orcas are the anti-nuke.

On any given flying map, your best bet on planting a beacon (Except for having tank support and having someone park on it) is planting it inside a building, or at least in the WF bay.


1. Usually there is about 3 or 4 proxies on the ramp, this isnt enough to kill and i wait for any infantry in the area to dispear before i run through the proxies.. If there is more than 3 or 4 proxies, ill try another building..

2. In a game with 50 players its hard to even get in the base without being spotted, let alone up that ramp, so im talking more like 30 player games..

3. I wait for the orcas patrolling (if any) to get out of site before i plant the nuke.. And even if they come to that area, im usually hiding behind the stairs up there where they cant hit me..

4. By the time engies/hotties work out where the nuke is and come up there the nuke has almost gone off, so mission accomplished WF destroyed..

5. Finally, ive been doing this since 2003 when i first started playing this game and it works about 80-90% of the time for ME, if it doesnt work for you, then maybe your doing something wrong..



Nuking in a 50 player server isn't as hard as some of you may think.

It can be alot harder in a 4 player server.

Nuking requires the right timing.(Especialy in public servers) ( counts for most things in Renegade ) it's all about anticipating the move you enemy is making. For example if your base is being sieged, big chance you get to nuke a building down without probs.

Another one, always use the pistol when your an sbh no matter what 90% of the situation. There is nothing more destructive then your enemy that won't know what hit em. A better argument is probably the sound a sbh laser rifle.. creates ! hey guys me and my nuke is RIGHT here.


If your playing in a organized game nuking is a way to get distraction but it's alot harder to get it done.


WOL nick: JPNOD

[Updated on: Mon, 25 February 2008 13:21]

Report message to a moderator

Re: Sbh`s on no-base map and how to get rid of them [message #319012 is a reply to message #318849] Mon, 25 February 2008 18:39 Go to previous messageGo to next message
CnC-Junk-E is currently offline  CnC-Junk-E
Messages: 18
Registered: February 2008
Karma: 0
Recruit
sadukar09 wrote on Mon, 25 February 2008 06:05

CnC-Junk-E wrote on Sun, 24 February 2008 23:46

An ad hominem argument, also known as argumentum ad hominem (Latin: "argument to the man", "argument against the man") consists of replying to an argument or factual claim by attacking or appealing to a characteristic or belief of the person making the argument or claim, rather than by addressing the substance of the argument or producing evidence against the claim. The process of proving or disproving the claim is thereby subverted, and the argumentum ad hominem works to change the subject.

Don't ever copy from wikipedia, ever.


LoL.. why not?... is it copyrighted?... ROFL

[Updated on: Mon, 25 February 2008 18:40]

Report message to a moderator

Re: Sbh`s on no-base map and how to get rid of them [message #319076 is a reply to message #319012] Tue, 26 February 2008 05:15 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
Messages: 2812
Registered: May 2007
Location: Ottawa,Canada
Karma: 0
General (2 Stars)
CnC-Junk-E wrote on Mon, 25 February 2008 19:39

sadukar09 wrote on Mon, 25 February 2008 06:05

CnC-Junk-E wrote on Sun, 24 February 2008 23:46

An ad hominem argument, also known as argumentum ad hominem (Latin: "argument to the man", "argument against the man") consists of replying to an argument or factual claim by attacking or appealing to a characteristic or belief of the person making the argument or claim, rather than by addressing the substance of the argument or producing evidence against the claim. The process of proving or disproving the claim is thereby subverted, and the argumentum ad hominem works to change the subject.

Don't ever copy from wikipedia, ever.


LoL.. why not?... is it copyrighted?... ROFL

Makes you seem like an idiot that you can't explain it in your own words. Dumbass.


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Sbh`s on no-base map and how to get rid of them [message #319077 is a reply to message #316727] Tue, 26 February 2008 05:37 Go to previous messageGo to previous message
Goztow is currently offline  Goztow
Messages: 9738
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
I personally find that it makes him look smart for looking it up and then copy-pasting it for all to understand what was ment.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Previous Topic: i can't figure out promotion
Next Topic: Sniper Rifle vs. Noobjet: The Argument
Goto Forum:
  


Current Time: Tue Dec 17 21:20:10 MST 2024

Total time taken to generate the page: 0.01568 seconds