Re: CnC Reborn isn't Duke Nukem Forever... [message #318250 is a reply to message #318024] |
Wed, 20 February 2008 22:32 |
Genesis2001
Messages: 1397 Registered: August 2006
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General (1 Star) |
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Yea, but still....It'll give us something else to play that's new...
Tbh, APB is getting boring now..
Renegade gets boring after playing it pretty much all day long...
So, I'm all for the Inf Beta to be released. It'll give us more choices in what to play, especially when we have a picky computer that doesn't like anything other than C&C -_-
~Zack
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Re: CnC Reborn isn't Duke Nukem Forever... [message #318366 is a reply to message #318024] |
Thu, 21 February 2008 17:21 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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As I said, it shows to me they're not forcing it out their asses. They're actually paying attention to infantry, and that means vehicles will be, too.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: CnC Reborn isn't Duke Nukem Forever... [message #318413 is a reply to message #318396] |
Fri, 22 February 2008 01:13 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Slave wrote on Thu, 21 February 2008 20:58 | How can you properly balance infantry if you cannot determine their relation to vehicles?
True, you can finetune infantry vs infantry, but once vehicles will be added to the scene, wouldn't that force yet another balancing of infantry? It's pretty hard to do all the infantry vs vehicle balancing from the vehicle side only.
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Oh shi-
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: CnC Reborn isn't Duke Nukem Forever... [message #318476 is a reply to message #318024] |
Fri, 22 February 2008 16:56 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Maybe because the Renegade engine doesn't really work with MCV's. Renegade, APB, and fuck, pretty much every mod don't have MCV's.
Why the hell would Reborn *poof* have them for no apperent reason (Pretty sure it's impossible to attach controllers to stuff ingame) when Renegade didn't?
I could go on for ages as to how STUPID it is to ask for MCV's, but I'm pretty sure everyone, including yourself, knows that.
As for infantry vs vehicles, I'm sure they've already worked most of that out. If you recall, there's videos with stealth tanks, wolverines, titans, and the like. So I'm sure the majority of the balencing will have already been worked out.
When the official vehicle patch comes, then we can test it there. I doubt they'll just leave the project once vehicles come out.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Fri, 22 February 2008 16:57] Report message to a moderator
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Re: CnC Reborn isn't Duke Nukem Forever... [message #318491 is a reply to message #318476] |
Fri, 22 February 2008 19:36 |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
Karma: 0
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Colonel |
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Cabal8616 wrote on Fri, 22 February 2008 15:56 | Maybe because the Renegade engine doesn't really work with MCV's. Renegade, APB, and fuck, pretty much every mod don't have MCV's.
Why the hell would Reborn *poof* have them for no apperent reason (Pretty sure it's impossible to attach controllers to stuff ingame) when Renegade didn't?
I could go on for ages as to how STUPID it is to ask for MCV's, but I'm pretty sure everyone, including yourself, knows that.
As for infantry vs vehicles, I'm sure they've already worked most of that out. If you recall, there's videos with stealth tanks, wolverines, titans, and the like. So I'm sure the majority of the balencing will have already been worked out.
When the official vehicle patch comes, then we can test it there. I doubt they'll just leave the project once vehicles come out.
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Renegade: Sole Survivor's Convoy mode had a computer-controlled MCV drive around, and when it was destroyed, the round ended. It regenerated its own health, but nothing else, since multiplayer SS didn't have any accessible buildings beyond the AGT and Obelisk.
I have no idea if it's possible, but it would be interesting if an MCV could deploy (it would still have to be treated as a vehicle, though) and cause health regeneration for buildings while deployed. I know this is possible for a building embedded in a map (e.g. the MCY on C&C_Last_Stand), serverside bots can apply health regeneration to infantry/vehicles (e.g. Dragonade's veteran system), and the modder Reborn's Ion Storm effect can apply damage to a building when it hits, so couldn't the server somehow create a repair damage event to the building health while an MCV is deployed?
Granted, the practicality of actually using MCVs in C&C Reborn, or even Renegade on maps that don't have a MCY already in them, is quite low. Unless a build limit or "only one MCV's regeneration is applied" would be instituted, games that go on long enough for a team to buy multiple MCVs, deploy them, and leave them alone (due to their high health and armor; and if instituted in C&C Reborn as a vehicle, unbalanced susceptibility to capture only by a Mutant Hijacker) would create very odd building regeneration and destruction mechanics.
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Re: CnC Reborn isn't Duke Nukem Forever... [message #318524 is a reply to message #318491] |
Fri, 22 February 2008 22:46 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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I think making a functioning moving and unpacking MCV is quite possible.
However you would have to make it work like the Juggernaut or TicTank.. and it wouldn't actually be a structure.. it would be like a turret... a vehicle.. at all times.
Simply a vehicle that when deployed opens up into an MCV. The only problem I see is with it being able to fit. Maybe it would only be able to open in certain script zones?
It would be really cool to have working MCVs. It would introduce a whole new game mode. Sort of like escorting the MCV in Sole Survivor, but instead the driver of the MCV is human and they get to chose where to build it.
Also going on the idea of script zones, I bet it is also possible to make other structures build around it (already pre-animated) depending on where the MCV was deployed (in what Script zone).
For example, if the MCV was deployed in Zone A, then a power plant will pop up at a fixed location in 30 seconds. Followed by a barracks/Hand of Nod at 60 seconds.
[Updated on: Fri, 22 February 2008 22:51] Report message to a moderator
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Re: CnC Reborn isn't Duke Nukem Forever... [message #318716 is a reply to message #318024] |
Sun, 24 February 2008 01:53 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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Colonel |
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Conyards don't build shit in Renegade. They sit there and take up space at the sad excuse of barely repairing the base 1hp an hour. Oh some even have repair bays attached to them but that is just fucking weird. What would be the point in setting up a MCV in a new area if you can't expand the base? Spam conyards so no one has to repair FTW! or as for the idea of spawning extra buildings, vehicles also I assume; if not part of the conyard itself? How do you propose these buildings actually function? If it built a War factory how would you spawn/setup the vehicle creation area etc? Sorry Im just being a bitch. Would be good if you could get it to work PROPERLY.
PS Infantry only blows, I wait for the full release.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Sun, 24 February 2008 02:02] Report message to a moderator
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