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Re: Sbh`s on no-base map and how to get rid of them [message #317981 is a reply to message #316727] Tue, 19 February 2008 11:59 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Quote:

, giving your team a definite advantage.
Yes, thats what its all about. And guess what, i can think of 100 Ways that are either cheaper or are more effective then buying a sbh.
Re: Sbh`s on no-base map and how to get rid of them [message #317983 is a reply to message #316727] Tue, 19 February 2008 12:02 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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List atleast 10 of them to prove me wrong, then. The ONLY thing I've heard you say is better than buying an SBH, is a technician, which I've not said is completely wrong- I agree, there are many cases which call for a tech over an SBH, but there's also times when an extra technician just won't help enough.

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Re: Sbh`s on no-base map and how to get rid of them [message #317985 is a reply to message #316727] Tue, 19 February 2008 12:06 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Usually getting a tank is a better idea than getting infantry anyway.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Sbh`s on no-base map and how to get rid of them [message #317986 is a reply to message #316727] Tue, 19 February 2008 12:08 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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100 was obviously an auxesis. But whatever:
Technician
LCG
Raveshaw
Sakura
Arts/Flamers/Lights/Stanks (depends on the map, but you'll need 1 or 2 different vehicle types on most maps)

You see, Its just like you have the choice of getting a salary of 2000 Euro or 3000 Euro. The 2000 Euro is the SBH, the 3000 the Vehicle. See, theres just always a better option then buying a SBH. ALWAYS.
Re: Sbh`s on no-base map and how to get rid of them [message #317993 is a reply to message #317986] Tue, 19 February 2008 12:59 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Surth

Technician

As I said, yes, there are times the battle calls for technicians, and times when it calls for changes in tactics. Whether you want to beleive it or not, a bunch of tech'd arties<a bunch of tech'd meds. There's just times when it calls for a change in tactics, to suprise the enemy. EVERYONE's going to expect tanks to run up to them and try to take them down. Alot less people will expect an SBH to come and fuck their shit up.

Surth

LCG

LCG's are good against tanks, but they cost 50 more, and aren't too great for base assaults. They're good for fending off enemy tanks when you lack an airstrip, though still not excellent. They're also not stealthed like an SBH is.

Surth

Raveshaw

Raveshaw costs 1,000, his range isn't that great, and his anti-tank capabilities aren't that great. You'd be better off with an engineer and a light tank/stank. He's also not that great vs infantry, really. Sakura's better vs infantry, or a 500 sniper. Really, he's basically got the same capabilities as an SBH, but he isn't stealthed, and costs 600 more. And for what? 50 more health? Lame.

Surth

Sakura

Only for taking out orcas and/or infantry. Or point whoring. Otherwise, the 600 you spend isn't really going to help much except perhaps to point whore, which is quite frowned upon in many servers (In publics though I know some of them fix the pointwhoring glitch). For base assault, or taking out tanks or serving as a distraction, they don't compare atall to an SBH. You'd be better off with a tank or LCG for base assault and anti tank.

Surth

Arts/Flamers/Lights/Stanks (depends on the map, but you'll need 1 or 2 different vehicle types on most maps)

For one, yes, you always need tanks in the field. And also, having 7 arts on the field while not tech'd=fail. I've seen it WAY too many times where everyone thinks spamming arties will win them the game. It doesn't. But yes I do agree, you need some variety in tanks. About 3 arts max while tech'd, and various other tanks to help them (Lights and stanks are preferred, flames are really only good for base assault).

However, if your vehicle limit is full, guess what- This option's fucked. What then? Tech spam? Yeah, if they got havocs to take out your techs, you're screwed. Because everyone's too busy being a tech to clear those havocs, and chances are the havocs aren't dumb enough to stand still and take arty shells to the face. That's DEFINETLY where some SBH's or various other infantry come in handy, to help take out those havocs. They can run up to an infantry, and really, unless they're being shot at, by the time the stealth is visable, you're in range of your laser rifle. One nice thing about Renegade maps is that sniper nests often have multiple points of entry, allowing flank tactics with infantry. Especially useful as an SBH.

I've also seen this many times- Hell, I've even been on the defensive side when the GDI team only used hotwires, MRLS's, and mammoths (which suprisingly didn't die in an instant... and the game didn't have a time limit so points didn't matter). Guess what I did? Ran through their tank lines with an SBH, and picked off some hotwires. Of course, some of them ran back into the MRLS, but it still helped ALOT. And when they ran back into the MRLS/Mammoth, guess what I did? Laser rifle'd the MRLS's, and even killed a few. I was lucky enough to pick up an LCG after that too, cuz one of my teamates died as an LCG black hand, which allowed me to take out some mammoths, but that doesn't count much here I suppose, seeing as how not every server has weapon drops enabled.

But yeah, long story short, their assault got demolished, with the help of teamates of course. And why did we fend off the attack? Not because of a Raveshaw. Not because of a Sakura. Not because of a technician. Not because of a stank (Airstrip was dead anyways). Not because of an arty (Though there was one helping there). Not because of a light tank. Not because of a flamer. Not because of an LCGer. And not because of the SBH, even. It was because of many of the Nod team pulled together, with the HELP of an SBH, that they held off the rush. Had I been a Raveshaw, Sakura, LCG, or whatnot, I would NOT have been able to get behind enemy lines and take out the hotwires. Infact, if I recall, I only had enough money for an SBH at the time, so the only things I COULD have afforded was a technician or waited some time for an LCG.

Surth

You see, Its just like you have the choice of getting a salary of 2000 Euro or 3000 Euro. The 2000 Euro is the SBH, the 3000 the Vehicle. See, theres just always a better option then buying a SBH. ALWAYS.


A good anology, if it were actually realistic. Naturally, if you had the choice to choose something better, you'd go for it. But for one, you don't always have that choice. In real life, your choices are limited. You're usually limited in money in Renegade anyways, so an SBH is sometimes one of the few units you have.

And also, as I said before, vech limit Rocked Over . That's like saying a nuke is better than a soldier in real life. No fucking shit it's better, but yet we still use infantry and tanks in warfare. Why? For one, much cheaper. For two, many situations do NOT call for a nuke. Example: Clearing out a terrorist camp with hostages. Do we nuke it? No, because it calls for a smaller, specialized task force.

The same can be applied to an SBH over a tank. For one, you can't always build tanks, but let's say you can. Would an untech'd art REALLY help that much? No, you'd need a technician to help out, which really wouldn't do much. Especially vs havocs taking out your hotwires. They'll just instantly kill your art in seconds flat. And let's say you join your tank force up at the front lines. That means the techs there will probably try and repair your art. What then? Well, the untech'd arts are then attacked. The enemy, unless they're braindead, will attack the weakest target. If the techs DON'T repair your otherwise untech'd art, you're fucked. Congrats on wasting 400 credits on an arty, when you could have been an SBH and helped take out havocs. Or even better, congrats on getting your teamates fucked.


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[Updated on: Tue, 19 February 2008 13:02]

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Re: Sbh`s on no-base map and how to get rid of them [message #317997 is a reply to message #317993] Tue, 19 February 2008 13:10 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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the idea that an SBH will do a better job of dealing with havocs than an artillery will is rather mystifying

Unleash the Renerageâ„¢

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Re: Sbh`s on no-base map and how to get rid of them [message #318010 is a reply to message #316727] Tue, 19 February 2008 13:55 Go to previous messageGo to next message
Sccrscorer is currently offline  Sccrscorer
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damn man you just said how theres always something better than an sbh at accomplishing your task. If you want to kill hotties on meds get a sak if you want to kill tanks get a teched art. The only thing sbhs are good at are stealing tanks - only possible after the sak has picked off the hottie and nuking on non base defense maps - and the nuking bit is only for pubs throw in a cw and sbhs are only a last ditch attempt at a win by stealing a med in your ass on say complex. even nuking would be done better by a sniper or engie so you can kill yourself and get back
Re: Sbh`s on no-base map and how to get rid of them [message #318020 is a reply to message #316727] Tue, 19 February 2008 14:19 Go to previous messageGo to next message
topcap is currently offline  topcap
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This topic is not about being an sbh but getting rid off them when they come into your base.

Any way the main reason why nod win on no-base defense maps is because they plant nukes with other sbh`s or on there own and they plant them in sneaky areas which everyone no about.

So thats why you should always have some one just scanning the base with an humm-vee or an APC or Mobius so if a sbh does have a nuke we can kill them before they plant the beacon
Re: Sbh`s on no-base map and how to get rid of them [message #318022 is a reply to message #316727] Tue, 19 February 2008 14:29 Go to previous messageGo to next message
Sccrscorer is currently offline  Sccrscorer
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topcap you had your page of amazingly good strategy now theres a discussion with two sides goin
Re: Sbh`s on no-base map and how to get rid of them [message #318049 is a reply to message #316727] Tue, 19 February 2008 18:19 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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SBH > ur fais
Re: Sbh`s on no-base map and how to get rid of them [message #318077 is a reply to message #316727] Tue, 19 February 2008 20:26 Go to previous messageGo to next message
Dover is currently offline  Dover
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No, topcap. No.

Unless you're still being housebroken, there is no reason why SBH planting nukes should be anything less (or more) than free points.


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Sbh`s on no-base map and how to get rid of them [message #318107 is a reply to message #317983] Wed, 20 February 2008 01:59 Go to previous messageGo to next message
kannies is currently offline  kannies
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Cabal8616 wrote on Tue, 19 February 2008 13:02

List atleast 10 of them to prove me wrong, then. The ONLY thing I've heard you say is better than buying an SBH, is a technician, which I've not said is completely wrong- I agree, there are many cases which call for a tech over an SBH, but there's also times when an extra technician just won't help enough.



Name a time when a tech wont help? I thought you can never get too many technicians! They repair the base, they repair tanks. A teched arty yes is nearly unstoppable, but get 2 or 3 techs behind that arty, the techs can repair each other when injured.

Maybe repairing tanks doesnt get you that many points or get you an MVP, but if you work as a team and manage to take out the base defenses or some other critical structure, then you have played your part and you can then ego (with SBH if you wish).

SBH do have their uses, but at the beggining of the game, when you have no idea what the enemy will do or what strategy they will play, buying them is usually a waste of time. If you want to coordinate a SBH c4 rush, usually its a good idea to try and discover if they have mined or not. Nothing worse than getting to base, fully mined then you are just 3SBH hanging around being useless.
Re: Sbh`s on no-base map and how to get rid of them [message #318135 is a reply to message #316727] Wed, 20 February 2008 09:27 Go to previous messageGo to next message
topcap is currently offline  topcap
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But what happens if the sbh`s plant more than one nuke thats 750 points to them
Re: Sbh`s on no-base map and how to get rid of them [message #318143 is a reply to message #316727] Wed, 20 February 2008 10:38 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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And 2500 Points for GDI because they killed your fucking buildings.
Re: Sbh`s on no-base map and how to get rid of them [message #318151 is a reply to message #318107] Wed, 20 February 2008 11:30 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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kannies wrote on Wed, 20 February 2008 02:59

Maybe repairing tanks doesnt get you that many points or get you an MVP, but if you work as a team and manage to take out the base defenses or some other critical structure, then you have played your part and you can then ego (with SBH if you wish).



That's an excellent point kannies has hit on. Most players in Public servers today care more about their ego-boosting kill counts, points, and being MVP while the most important teamwork often takes second place.

There are innumerable games I played where I had low scores but the team won due to constant Tech/Hottie support I (and other players) provided.


buzzsigfinal
Re: Sbh`s on no-base map and how to get rid of them [message #318155 is a reply to message #316727] Wed, 20 February 2008 11:55 Go to previous messageGo to next message
topcap is currently offline  topcap
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when i first started plaing this gme 5 years ago people were more smart with sbh`s.

now is they see a sbh they chase them shooting at them but then they just ran after them casualy.

also now more and more people are planting nukes with sbh`s but then they did a APC Angry rush with sbh`s in then let them out nd they will do a beacon rush. now they plant single beacons becuase then there were no people scanning the base.
Re: Sbh`s on no-base map and how to get rid of them [message #318157 is a reply to message #316727] Wed, 20 February 2008 11:57 Go to previous messageGo to next message
topcap is currently offline  topcap
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my point of that post was that there were less people scanning the base then than there is now so more loan beacons being placed
Re: Sbh`s on no-base map and how to get rid of them [message #318227 is a reply to message #316727] Wed, 20 February 2008 18:39 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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Personally ,I think we lose sight of the entire thing. . . ..This is a game. Game's are meant to have fun with. SBH's are yes, fun. Therefore, SBH's kick ass.

Period.
Re: Sbh`s on no-base map and how to get rid of them [message #318233 is a reply to message #316727] Wed, 20 February 2008 19:30 Go to previous messageGo to next message
Dover is currently offline  Dover
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Is it fun to realize that your ultimate nuke spot can be disarmed from less than 10 feet away from a PT?

DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Sbh`s on no-base map and how to get rid of them [message #318247 is a reply to message #318233] Wed, 20 February 2008 21:20 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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Dover wrote on Wed, 20 February 2008 20:30

Is it fun to realize that your ultimate nuke spot can be disarmed from less than 10 feet away from a PT?


No, not MY nuke spot. I don't put there. I put it to the right, where it can't be repaired from the ground.

The internet is not serious business Thumbs Up
Re: Sbh`s on no-base map and how to get rid of them [message #318258 is a reply to message #318227] Wed, 20 February 2008 23:34 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Calx wrote on Wed, 20 February 2008 19:39

Personally ,I think we lose sight of the entire thing. . . ..This is a game. Game's are meant to have fun with. SBH's are yes, fun. Therefore, SBH's kick ass.

Period.

I dont think its fun when i loose because of morons like you that dont do anything for Nod Sad
Re: Sbh`s on no-base map and how to get rid of them [message #318260 is a reply to message #318247] Thu, 21 February 2008 00:37 Go to previous messageGo to next message
Dover is currently offline  Dover
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Calx wrote on Wed, 20 February 2008 20:20

Dover wrote on Wed, 20 February 2008 20:30

Is it fun to realize that your ultimate nuke spot can be disarmed from less than 10 feet away from a PT?


No, not MY nuke spot. I don't put there. I put it to the right, where it can't be repaired from the ground.

The internet is not serious business Thumbs Up


You mean, the spot in my screenshots?

Reading is serious business Thumbs Up


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Sbh`s on no-base map and how to get rid of them [message #318273 is a reply to message #318260] Thu, 21 February 2008 04:36 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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No. I don't mean the spots in your screenshots, that would be a little pointless would it?

Dover is not serious business Thumbs Up
Re: Sbh`s on no-base map and how to get rid of them [message #318277 is a reply to message #317997] Thu, 21 February 2008 05:14 Go to previous messageGo to next message
BurnItDwn is currently offline  BurnItDwn
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Spoony wrote on Wed, 20 February 2008 07:10

the idea that an SBH will do a better job of dealing with havocs than an artillery will is rather mystifying


QFT.

If the Havoc is decent enough, he'll just kill you once you fire off a shot. Not to mention that the only times I wouldn't get an arty would probably be on Fly maps, or when I feel like taking down the buildings with a techie on Rush maps.

Quote:

If you think the SBH isn't one of the best characters in the game, you're a dumb ass.


I guess I'm a dumb ass, then.

Also. If you think SBH can win a CW, just quit. Right now.


y?
Re: Sbh`s on no-base map and how to get rid of them [message #318283 is a reply to message #316727] Thu, 21 February 2008 06:07 Go to previous messageGo to previous message
Herr Surth is currently offline  Herr Surth
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Who are you, orca? Surprised

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