Home » Renegade Discussions » Tactics and Strategies » Sbh`s on no-base map and how to get rid of them
Re: Sbh`s on no-base map and how to get rid of them [message #317415 is a reply to message #317409] |
Sat, 16 February 2008 15:11 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 2
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General (2 Stars) |
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MWright967 wrote on Sat, 16 February 2008 15:07 | Volcano: I got an SBH, I went with another 2 SBH's, c4'ed their WF, destroyed it.
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Last time I checked, Roni's server did not have starting credits. A SBH costs 400 and a Hottie costs 350. If GDI had the slightest clue as to how to play the game, they would have gone on the offensive into your base and even managed to take down the PP or Ref. With the extra credits, some should have bought Hotties (especially on a map with no base defense) and mine the entrances to the buildings ASAP.
Since they did not mine like the idiots they were (long enough for the enemy to get 400 credit SBH), they let a bunch of n00by SBH's to destroy an important structure.
Otherwise, teched MLRS = GG
Simply put, you played against idiots and therefore won.
MWright967 wrote on Sat, 16 February 2008 15:07 | Hourglass: We ended up losing this, unfortunately, but this is still a perfect example of how an SBH comes into play. I killed an Engineer, retrieved his remote mines. When the lovely MRL's would come from the sides, I would simply walk behind then, plant two remote mines on them without knowing, ignite them, and BOOM, good bye MRL.
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MLRS should not be parked while they are attacking. They should be driving forward and reverse as they are attacking.
You fire the salvo of rockets, reverse slightly out of view of Nod (quickly scan behind you), then move up a bit and fire again.
The MLRS driver failed to check behind him and also, if this server was pure mode (without n00by weapon drops) then the whole SBH/remotes is rendered useless. SBH can still attack with Timed but how long are you gonna be doing that?
Also why attack an MLRS with SBH? Can the SBH shoot and kill the WF? No. Save up and get Tech/Arty: not only will you be killing every MLRS that sneaked up the side, you will also be able to attack GDI buildings.
MWright967 wrote on Sat, 16 February 2008 15:07 | I think kill whoever was unfortunate enough to go inside, and rack up huge kills.
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Well, getting an insane amount of kills is surely motivating but won't win you the game.
MWright967 wrote on Sat, 16 February 2008 15:07 | Want another example? After we destroyed their AGT (they ended up beating us with a ped nuke, ironically), I ran in with my 99% useless SBH, along with my remote mines planted them on the spawn points, waited till someone spawned, picked an engineer, and once they began to leave, BOOM. Popped them. Grabbed more remote mines. Repeated. I then planted two remote mines on the terminal in the Refinery in which they were respawning, killed one that respawned with my rifle, grabbed another 2 remote mines, placed a total of 4, along with my timed, and began completely molesting the terminal.
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All that won't work if the server does not have drop weapons enabled!
[Updated on: Sat, 16 February 2008 15:43] Report message to a moderator
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Re: Sbh`s on no-base map and how to get rid of them [message #317504 is a reply to message #316727] |
Sun, 17 February 2008 03:56 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Another ignorant statement. There's many uses to an SBH than just sitting on your ass. If you seriously can't find a use for it, then you fail pretty hard if you can't make use of something that has a moderately powerful rifle, radar stealth, visable stealth (To a certain point), and decent health.
Yes, there are times when a battle calls for a technician instead of an SBH, but if you seriously think that just because those times happen make the SBH useless, you either need to play as Nod more, or actually USE the friggin SBH.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Sbh`s on no-base map and how to get rid of them [message #317508 is a reply to message #317506] |
Sun, 17 February 2008 04:05 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Surth wrote on Sun, 17 February 2008 05:01 | You tell me to play as nod more? I've played probably near to 1000 cw matches, probably more then 100 against teams like SoQ, EF or H2O. There is NO need for SBHs, because they dont dish out much damage, because they are infantry and thus slow, and because the enemy just stomps into your base while you are still walking around.
But even in Publics, most people who buy a SBH just sit on their ass doing nothing for 30 Minutes instead of repairing my arty or buying a light and storming the fucking field.
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For one, it's somewhat doubtful that having a single (Or two if you go with another SBH) person be the sole key in fending off an entire GDI assault. And yes, we're going to assume that it's the ENTIRE GDI TEAM, because according to you, SBH's are useless, and GDI knows this, so they're all going to attack, right?
Definetly NOT something you should try and, y'know, take advantage of. Let's also not forget that a single person can turn the tide of whole battle when a bunch of tanks are apperently "stomping" your base.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Sbh`s on no-base map and how to get rid of them [message #317512 is a reply to message #316727] |
Sun, 17 February 2008 04:23 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Serves as a nice distraction then, doesn't it. A few people are BOUND to rush back to their base if they hear their base is under attack.
Or, if you actually do have a nuke, plant the nuke on one of their buildings.
And I really highly doubt that your team is THAT bad as to all of a sudden completely fail without you unless it's like a 5 vs 5 clanwar. If they really do, you should probably join another clan...
Also, I've won in public serv's with SBH's, as have many others I'm sure. Don't even tell me that they're useless there.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Sun, 17 February 2008 04:23] Report message to a moderator
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Re: Sbh`s on no-base map and how to get rid of them [message #317615 is a reply to message #317245] |
Sun, 17 February 2008 15:57 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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MWright967 wrote on Fri, 15 February 2008 08:38 | 1. No. It isn't repairable from the ground. Secondly, I think you forget something: They don't know where I AM. So the only time in which the orca will be able to shoot me, is when and IF the hotwires even find my nuke, and lets not forget, timed C4 works wonder, especially in such a tight little area as behind that sand bag. And hey, what if they have no WF? What if they have no money and can't buy an orca? Or what if all the useable orcas are on the field and dont make it back in time?
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Not repairable from the ground?
I lol'd.
Also, the Orca doesn't need to find you. You'll give yourself away the minute you start firing. And if you don't fire? That's fine. Your nuke will get disarmed either way.
MWright967 wrote on Fri, 15 February 2008 08:38 | 2. Given my record? Sorry Dover, but I never recall having ever played with you, nor do I believe that you know anything of my uhhhh, ''record'' so to speak, considering I don't have one. I'm on the top 20 in some servers, and in others I'm that ''noob'' who comes in with a rank of 6121 out of 8000. I play on multiple servers and, considering I have never seen you in game (to my knowledge or memory) I highly doubt you are one for the judging. Believe me if you like, disbelieve me if you like. It doesn't really change fact, now does it? Point being, I use this strategy EVERY time I play Nod on Walls. And I have yet to fail. If you don't want to believe that, I really couldn't care less, considering I do have people who can vouch for my legitimacy.
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I meant given your record of posting bullshit on these forums, making up statistics, saying things that are just plain untrue, etc.
And about the "yet to fail" thing, you are either:
-Lying.
-Playing against retards in UNRules, or something.
MWright967 wrote on Fri, 15 February 2008 08:38 | 3. Right. Because we all know how many APC's on a 25-50 player wall's game even make it past the med's and mammy's camping outside. Oh but wait, since you have such 1337 APC skills, you can just demine all the doors for your little SBH assistance to go in, instead of mining the tunnel and allowing them to come in at will and spawn kill, place nukes on the sides of the builing (AKA, that little L-Shaped corner behind the WF).I don't disagree with the part of ''Mining the ramps for detection purposes'', but mining buildings? Wow. Don't be ignorant.
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Mining buildings is ignorant? ...lol. I'll let someone else handle this bit.
MWright967 wrote on Fri, 15 February 2008 08:38 | 4. Whoaz, nukes aren't scary? Wow I never knew that. Thanks for telling me Dover. Hey, a small hard to see beacon which can be placed in odd areas out of the reach of large numbers of players making it easy for the placer to pick them off at will. What could be good about that, right? I mean hey, with all that awesome C4 those SBH's have, they can run in the building. But wait Dover- you mined the buildings instead of the front, so they can't get in, right? Dang. Oh and gosh, I forgot, on large maps every building will usually have at least 1 person in it who will just alert his/her team mates or demine it themselves . Awww...Hopes raised for no reason... My life is over *Puts gun to head. Bang.*
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Lol. So, they'll be tipped off about invisible people with C4, but NOT about beeping beacons of doom that come with a server-wide warning and change the weather effects? But whatever. I'll leave this for someone else too, since you clearly know so much more about Renegade than I.
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DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Sbh`s on no-base map and how to get rid of them [message #317696 is a reply to message #317558] |
Mon, 18 February 2008 01:05 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Surth wrote on Sun, 17 February 2008 12:28 |
Err. No?
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Well, I'll admit actually, that unless you're doing damage to the building (Decent damage), they probly won't rush back. But, it'd atleast help some to kill off any people that die and respawn in the base. At THAT point, multiple people are probably going to come back and help. One way or another, you can atleast serve as a distraction.
Surth | And get your whole base raped in exchange for one building.
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Again, we're assuming that GDI has so much firepower to rape your base soley because there's a lack of a single Nod technician running around. If that's the case, then by all means, be a tech. But since I'm pretty damn sure that rarely happens, I'd still rather stick to a tactic that changes the usual "be a tank, have techs, kill shit, repeat" that goes back and forth.
Surth | Do you want to ad hominem me? Do you want to base your argument on my lacking skill eventhough im probably way better then you are?
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I didn't say you lacked skill altogether. I said that if your clan itself lacks that much skill. I don't doubt that you're probably better than I am skill-wise in Renegade. Lrn2read.
Surth | I've won Publics with a tiberium sydney.
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Good for you, I never said Sydney's are 99% useless like you're saying SBH's are. Therefore, the relevence is 0. Though I'm pretty sure that was a sarcastic remark trying to state that you've won with a usually bad unit. In which case, NO U. If you can't take the word of several people over your own damn personal opinions of something, then it seems to me like you're the one with prejudices.
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Starbuzz |
I never said SBH is 99% useless. It's just the theme of the argument here. And no, that's not what I am saying either.
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Then I retract my statement if you're not jumping on the bandwagon saying SBH is 99% useless. It annoys me when people make up bullshit statistics to boost their probably already over inflated ego.
Starbuzz | If SBH is so so good as you say, then why did EVERY public game I ever played where the Nod team is full of SBH fail to GDI?
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I never said that it's all Nod should use- Infact, it's one of the most dumbass things to do to have a team FULL of SBH's. They're only good in very small groups (1, 2, maybe 3, depending on server side). Those are just the dumbasses you see in various public servers. In which case, yeah, they SHOULD get technicians and help the few arties/lights out on the field. If there even are any...
Starbuzz | Think about the TIME that is wasted while you are a SBH. How many players today actually have the balls to harv-walk? How many of them just wait around for the Havoc to get half-health so then they can attack him and get his fucking Ramjet?
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It depends what you're actually doing with the SBH to even be decent with them. And, if you're gonna say "Well no one has the balls to do it", then get the balls yourself and do it. Though, I'm pretty sure harv walking is forbidden in some servers.
As for the havoc thing. Most people that camp with havocs are like "LULZ I R SNIPPR GAWD I SNIPE U FRM HEER LOOOOOOL" and don't move around that much. Sneak up on the bastard (You can use crouch, you know. It minimizes sound.), then C4 his ass. Or start off with a nice little headshot. If you have enough room to still see him but be within complete stealth distance, stand back some and wait for him to turn around then turn back so he thinks it's clear.
While killing the havoc DOES sometimes reward you with a ramjet, that shouldn't be your priority. It's mostly good if the bastards are sniping your techs out in the field (If there are no techs, that's one of those times I said to BE one).
Starbuzz | And SBH is useful for vehicle stealing? LMAO...you repair your vehicle in the field in short quick bursts. Of course a SBH is going to steal the vehicle if the n00b just jumps out and repairs till 100% health/armor.
Renegade is a tank game.
Take for example a typical Public game in CnC_Field: just take a look at how many losers are in the tunnels simply trying to get kills while doing a ratsass job to help the team win.
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SBH's aren't neccisarily ALWAYS going to tank steal, yeah, but at the same time, not everyone is ALWAYS going to run out in short bursts. Especially if your team/clan has no history of using SBH's. One of Nod's specialty's is the element of suprise, right? Use it to your advantage. Again, it's another situation in Renegade that depends on the skill of the player and their knowlage of what to do. Pretty much only works in a public server, yeah, or against a really retarded clan.
As for the field thing, what relevence does that have with Renegade being a "tank" game? If by that you mean "Everyone's infantry so that's why it goes nowhere", then I do agree some, though it's handy there to have a few people in there. One to snipe techs/hotties from waterfall, another to protect said sniper (Another situation that depends on the amount of players, of course). Though, tunnel rushing IS quite retarded.
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As for Dover's post... Yeah, that beacon's repairable from both sides, MW. It's better if it's BEHIND the sandbags on the right side. As I said, takes a few extra seconds to get to.
Starbuzz | Every battle needs a Technician/Hottie while a SBH...lmfaoooooo
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Uh, assuming you meant "instead of an SBH" and not "while a SBH" (The latter having no relevence to what you quoted), then that's a pretty ignorant statement to make. If the whole damned team is a bunch of techs instead of the whole damned team being a bunch of SBH's, it'd be the same result- Failure.
If everyone is SBH's as you say, well then, if they all switch to techs, your whole team's going to become techs.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Sbh`s on no-base map and how to get rid of them [message #317704 is a reply to message #317696] |
Mon, 18 February 2008 01:23 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Cabal8616 wrote on Mon, 18 February 2008 00:05 | As for Dover's post... Yeah, that beacon's repairable from both sides, MW. It's better if it's BEHIND the sandbags on the right side. As I said, takes a few extra seconds to get to.
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(This is relevant, I swear)
A friend of mine has a "death from above" tactic he uses in Halo 2, in which he flies directly over a concentration of enemy troops using a banshee while holding a sword or a shotgun. Then he jumps out and goes to town on them.
On flying maps, I use a slight modification, where I buy a Hotwire and an Orca, and rig it with two remote C4 (I make sure to refill, so I'm carrying C4 as well if I need them in combat). That way when there's a nuke planted anywhere outside a structure (Including on top of structures and in tricky places like the top of the WF), I can reach it rapidly and jump out. If the SBH steals my Orca, I blow it up and defuse in peace. If they try to shoot me first, I throw remotes and blow them up the old fashioned way. Either way, the nuke gets defused, the SBH gets blown up, the structure is saved, and I even get a 300 credit partial-refund on my orca for defusing.
So, using that, the only safe place for a nuke is inside structures (Which should always be mined) or someplace like inside the WF bay, which is always suicidal at best. It doesn't matter in the slightest which side the sandbags are on.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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[Updated on: Mon, 18 February 2008 01:24] Report message to a moderator
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Re: Sbh`s on no-base map and how to get rid of them [message #317711 is a reply to message #316727] |
Mon, 18 February 2008 02:24 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Well, it's not THE best character out there, but CERTAINLY not the worst, nor the most useless.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Sbh`s on no-base map and how to get rid of them [message #317712 is a reply to message #317711] |
Mon, 18 February 2008 02:42 |
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Chimp
Messages: 399 Registered: December 2007
Karma: 0
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Commander |
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Cabal8616 wrote on Mon, 18 February 2008 03:24 | Well, it's not THE best character out there, but CERTAINLY not the worst, nor the most useless.
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Well, lets face it. The SBH rifle is an extremely versatile weapon. In an SBH rush it can deal decent damage to buildings, great damage (provided you get headshots) to infantry, tear unarmored vehicles to pieces, and hurt armored vehicles.
Also, vehicle stealing. People say no one uses this.....I do. I steal so many mammy's with this it isn't even funny.
The SBH is the most versatile in the game. Do you realize the amount freedom you have in long ranges from stealth? You can do recon, snipe with a 4-loader, and pretty much get a weapon from a human or a spawn, and tear up the countryside.
Like I said previously, I play the game FOR the SBH. There is no best character, all are unique and have various deficiencies and effeciences, but the SBH is by no means one of the worst characters and is definitely in my, and most people's, top favorite and or best charater list.
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Re: Sbh`s on no-base map and how to get rid of them [message #317714 is a reply to message #316727] |
Mon, 18 February 2008 02:59 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Quote: | Like I said previously, I play the game FOR the SBH.
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See, this is the whole problem. When I join a server and it's 8v8 and at the start of islands 4 players of the Nod team get a sbh, then I know I can say goodbye to victory. And it happens all too often on any map, though mostly on mlaps without base defences.
Using a sbh to steal vehicles is a complete waste of time. Then again: if you got people that allow you to steal mammies, then it's their own fault because:
1. mammies in an open field is just begging to give loads of points to the enemy anyway
2. repairing mammies in an open field is begging to get it stolen. Only thing you could maybe do is repair in small intervals.
I think I mentioned this before: it all depends on the amount of players, vehicle limit, the amount of teamplay, amount of "skill" (I mean game awareness, e.g. not taking an officer when u get 175 credits), ...
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Mon, 18 February 2008 03:01] Report message to a moderator
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Re: Sbh`s on no-base map and how to get rid of them [message #317720 is a reply to message #316727] |
Mon, 18 February 2008 04:18 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Yeah, it's how you use it that matters. It's VERY tiring when the whole team thinks they can be the lone wolf with an SBH. SBH's are mostly a support unit, not a "LOLZ SUPAR DUPAR UNIT".
And yeah, being an SBH SOLEY for stealing units is stupid, as it rarely happens. But it CAN happen. It's better to have another goal in mind and only do it if you have a pretty clear chance to do so.
One thing the SBH can do to help destroy vechs though is, shoot the hotwire/engineer repairing the vehicle when they're attacking your base. This can accomplish one of the following:
1: You kill the engineer/hotwire, thus allowing your teamates to easily take out the vehicle.
2: The hotwire/engineer jumps back in the vehicle. Bye bye repairs from them, then.
3: The vehicle turns its attention to you. This distracts them from attacking your base, letting your teamates get those precious few moments needed to fend off the enemy attack.
Also, thanks Goztow for not adding a completely biased opinion here. It's nice to see that once in awhile.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Sbh`s on no-base map and how to get rid of them [message #317972 is a reply to message #317720] |
Tue, 19 February 2008 11:21 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 2
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General (2 Stars) |
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Cabal8616 wrote on Mon, 18 February 2008 02:05 | And, if you're gonna say "Well no one has the balls to do it", then get the balls yourself and do it.
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Err...I got all the balls allright. I would like to see more SBH with the same balls.
Like kannies mentioned, they are all busy hiding. Instead of SBH, just get Tech/Hottie and repair your team's vehicles. Once I teched 3 arts in CnC_Field in a Public game to retake the field and eventually win. Base destruction is the point of the game...but you are all allowed to "mess around" in characters that have a limited scope of use for your own enjoyment.
By the time a SBH can get enough credits for a Beacon, you could already be killing their base with teched Arts.
Cabal8616 wrote on Mon, 18 February 2008 05:18 |
1: You kill the engineer/hotwire, thus allowing your teamates to easily take out the vehicle.
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Unless the Engi/Hottie is really stupid and standing still, you are gonna have a hard time shooting that pesky noisy slow rifle trying to kill the repairers.
Cabal8616 wrote on Mon, 18 February 2008 05:18 | 2: The hotwire/engineer jumps back in the vehicle. Bye bye repairs from them, then.
3: The vehicle turns its attention to you and blows your head off in one shot...there goes your 400 credits. And then attacks your base.
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Fixed.
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Re: Sbh`s on no-base map and how to get rid of them [message #317979 is a reply to message #317972] |
Tue, 19 February 2008 11:49 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Starbuzz | Err...I got all the balls allright. I would like to see more SBH with the same balls.
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Agreed, it's tiring seeing everyone being a pussy with SBH's, or they think they're the fucking predator. SBH's are really good units, 'cept people tend not to use them well.
Starbuzz | Like kannies mentioned, they are all busy hiding. Instead of SBH, just get Tech/Hottie and repair your team's vehicles. Once I teched 3 arts in CnC_Field in a Public game to retake the field and eventually win. Base destruction is the point of the game...but you are all allowed to "mess around" in characters that have a limited scope of use for your own enjoyment.
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Not ALL, but I suppose it depends on who's playing it. And as I said, yeah, if there's arts in the field not being tech'd or not being tech'd enough, go be a tech. It'll help more than an SBH in that type of situation.
However, I resent that statement of you saying they have a limited scope. They can do quite a bit more than you think they can. They're probably one of the very few units who are moderately good vs infantry, vehicles, and bases. Most have a "specialty", and aren't really good at everything, but instead, decent at a few things or very good at one thing.
Starbuzz | By the time a SBH can get enough credits for a Beacon, you could already be killing their base with teched Arts.
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Yeah, sometimes, but sometimes a battle calls for tactics that havn't been used. If they can fight off your tech'd arts (Which are quite possible if they have a bunch of meds in the field), you'll need to use something different. The SBH is one of things you can use to change up the battlefield.
Starbuzz | Unless the Engi/Hottie is really stupid and standing still, you are gonna have a hard time shooting that pesky noisy slow rifle trying to kill the repairers.
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Yeah, I know, but it IS a possibility. A low one, but possible (Not probable, just possible). Mostly the second two examples are what happen.
Starbuzz |
Cabal8616 wrote on Mon, 18 February 2008 05:18 | 2: The hotwire/engineer jumps back in the vehicle. Bye bye repairs from them, then.
3: The vehicle turns its attention to you and blows your head off in one shot...there goes your 400 credits. And then attacks your base.
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Fixed.
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Not neccisarily. If it's an MRLS, they have trouble turning around easily. And if you're to their side, guess what- They turn their nice, wide, and easy to shoot side to your teamates. Making them incredibly easy to hit as compared to if they're hitting them straight on. If it's a med, well, I'll admit that you'll probably have trouble killing it, but there IS such a thing as "dodging the shells". Not THAT hard to avoid a tank. Especially if you can run up to the side and react to any of their movements, and even plant a C4 on it. Chances are, yeah, the hotwire will jump and out get rid of it- But that also means they'll be spending less time repairing the med itself.
Even if they repair a bit of both at the same time, the repairs on the med are still slowed, giving your team a definite advantage.
If it's a mammoth... Well, people rarely use mammoths... And if they do, chances are they're the types of people that think they can win the whole game with an SBH and no coordination with their team. So it'd probably get owned anyways. Also, mammoths are really easy to dodge once you run right up next to 'em, making it even better.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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